Drunk's Blogs - Shadow VS Mewtwo Remastered
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By ManOfAction)
(Thumbnail by SoggyWafflesXp)
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by BlursedSV)
“Nothing
of me is Original, I am the combined effort of everyone I’ve ever known.”
- Chuck Palahniuk
Mewtwo, the
genetically engineered Pokémon!
Shadow the
Hedgehog, the ultimate lifeform!
What defines us
as people, as individuals? Is it the past, and the circumstances of our birth
beyond our control? Or might it be the future, unknowable and unreachable?
Perhaps… the
truth is that this definition… is ours to decide. In any case, no two
characters may be better representations of this introspection than these 2
miracles of science and technology! Today, we settle who truly wears the crown
of the Ultimate Lifeform!
Before we begin…
This is a second attempt at our original
Mewtwo vs Shadow blog as we were very inexperienced and wanted to give it
another shot. But thanks to all of the OG’s who helped start the drunks blogs!
OG Researchers: TheDrunkGiraffe, BigDreadChris, CapsirusYT, Crocodile, El Cato,
FinalCometVA, Hybrid Epsilon, Jaren1207, LoneWolf_117, ManOfAction, guzubu,
Pumkinswift, Radiant Claire, Soggy Waffles, The Elk, thelevy555.
Remastered Research leads: Radiant Claire (Mewtwo), Mugen Kage (Shadow)
Remastered Researchers: BlursedSV,
Bridgette El Cato, FinalCometVA,
LoneWolf_117, Man of
Action, Melody, SoggyWafflesXp,
The Drunk Giraffe, The
Elk
For the media used this time for Mewtwo
it's gonna be the same as our Kyogre research blog which will be the main
series Games, Anime, and Manga. Unlike last time, we’re not using Trading Card
Game stuff, cuz it's stupid lol. Alongside that only supporting evidence will
be used from spin offs such as Mystery Dungeon, Ranger, ect.
For Shadow, it’s a bit easier; the games,
of course, will be the primary source, as well as any other ‘canon’ material,
such as Sonic Prime and Sonic Speed Sim.
Also just like with our Chaos Kyogre blog
we had to pivot to image chest so our team can open links due to the Imgur ban
in the UK, thats why every link has been ported over, we credited the initial
poster whenever was possible
Secondary Sources:
●
Our original blog (insert Obama medal meme).
●
Loka’s Prediction Blogs Mewtwo VS Shadow.
●
ThoseGuysThatQuit Mewtwo VS Shadow.
●
ExtinctionEvents Spike VS Ethan.
●
Misc calcs from Vs wiki.
And lastly, Happy Belated Birthday Mugen!🥳
Background:
Mewtwo:
“I
see now that the circumstances of one’s birth are irrelevant. It is what you do
with the gift of life that determines who you are.”
In the beginning of the
world, the Pokémon Mew was believed to carry the DNA of every single being, and
that thought fascinated scientists, specifically one Dr Fuji, and after years
of testing in order to recreate Mew, he succeeded in creating his own version
of Mew. This wasn't just a clone of Mew, but was seemingly stronger, more
introspective, and far more unstable as a result.
In Mewtwo's earliest moments, it shared a strange,
dream-like connection with Fuji’s deceased daughter, Amber. However, that did
not last and as that connection slowly disappeared, it left Mewtwo with
nothing, not even a clear memory of who it was talking to, or why it was
talking in the first place. That's when it realised that it wasn’t born to be
its own being, but it was born to be controlled as a weapon. With this
revelation Mewtwo destroyed the lab it was created in and fled, refusing to
allow others to define who they are.
However, as Mewtwo fled away, desperate to find a
purpose to its life, it stumbled upon someone who was eager to give it one.
Enter Team Rocket and its Leader Giovanni. Giovanni wanted a weapon that he
could point in a direction and use to destroy whatever may oppose him, but due
to its hyper-intelligent mind Mewtwo quickly realized that it was being made
into a tool once again. This led Mewtwo to their first real revelation, if the
world sees Mewtwo as a weapon made to be lesser than Mew, then they would prove
otherwise. Isolating themselves, Mewtwo sent out a challenge to the entire
world, “Come to New Island and test yourself against the world’s strongest
Pokémon.” To prove their intelligence had long surpassed all others, Mewtwo
even created copies of those trainers' Pokémon, but not to befriend them or
anything, but to use them as tools. Mewtwo had become no better than the same
scientist that created them.
But...something was off, instead of gaining
self-esteem and satisfaction out of watching the clones battle their
genetically inferior copies, Mewtwo watched as they suffered, felt pain, and
cried. Mewtwo realized that even if they’re superior clones, those Pokémon are
their own beings, and don't deserve to be used as weapons. And after watching
the courage of Ash Ketchum to help others even at the cost of his own life,
Mewtwo let go of the idea that life has no meaning. Mewtwo stepped away from
the path of violence they were going down, choosing to protect others instead
of using them, and to exist on their own terms.
Afterwards Mewtwo decided
to travel the world in an attempt to learn more about their past, and to help
similarly neglected Pokémon. Stopping by different regions and even meeting up
with Ash at several different occasions. And as they learned more about the
world and other Pokémon similar to themselves, Mewtwo began to finally
understand the question that had plagued its mind since birth, that it didn’t
matter where it was born, how powerful it was, or if its existence is
justified. All that mattered is that it had a choice, a choice to protect, to
save, and to cherish the gift of life.
Shadow:
“I
now understand why I am here. I made a promise and I’m here to keep it. Today,
I put my past behind me”.
Over fifty years ago, the President of the United Federation asked
Professor Gerald Robotnik to lead Project Shadow, a medical program that would
become the key to achieving immortality. Gerald initially refused, but he
eventually accepted the task under the hopes he’d be able to find the cure to
the Neuro-Immuno Deficiency Syndrome that had plagued his granddaughter, Maria
Robotnik. His first attempt bore an uncontrollable fruit, the Prototype
Ultimate Lifeform, the Biolizard. A flawed creation with weak limbs who was
reliant on machinery to survive and after more and more failed experiments
Gerald felt as if there were no options left. But as luck would have it, the
Black Comet was on track for its annual fifty year orbit by the Earth. The
Professor snapped at the opportunity and took the outstretched hand of the
leader of the alien race, Black Doom, who offered his DNA to the project, and
in return whoever was born from it would deliver him the seven Chaos Emeralds
when the Black Comet returned in fifty more years. With the DNA of Black Doom
and a new choice of design, Gerald succeeded. He had finally created the
Ultimate Lifeform, an immortal, powerful, and highly intelligent being with its
own identity and independence, and Maria would dub his finest creation Shadow
the Hedgehog.
However, tragedy would soon strike. The government had become uneasy
about the project upon learning of Gerald’s encounter with the Black Arms, they
began freezing funds and shutting down the ARK, and unfortunately despite his
best efforts, Gerald couldn’t keep them away, and they raided the Space Colony.
Shadow watched in horror as the girl who he became so close with, his very
reason for being born, was shot dead, all because she tried to save him from
the G.U.N soldiers. He was launched down to Earth in a space capsule, only to
later be captured by G.U.N and put in stasis indefinitely.
Fifty years passed, and the greatest scientific mind the world has
ever seen, Dr Ivo ‘Eggman’ Robotnik, found his grandfather’s journal, and used
it to track down and raid the G.U.N base that held “Project Shadow”, intending
to use it for his latest and greatest evil scheme. Using a Chaos Emerald,
Eggman awoke Shadow, who, seemingly grateful for his release, promised Eggman
one wish of his choosing, and he wished to conquer and rule the world. Shadow
told Eggman to assist him in acquiring the Chaos Emeralds and then meet him on
the Space Colony ARK, and from there his wish would be granted.
But upon obtaining all 7 Chaos Emeralds and inserting them in the
Central Control Room, a program was triggered that would cause the ARK to crash
into Earth, eliminating all life on Earth. A message from Gerald was played to
the world, one that Shadow had already witnessed, been molded and twisted by,
hatred towards humanity for taking away the one thing that gave their lives
meaning, and they both promised the world revenge. But as Shadow awaited both
his and the planet’s imminent destruction, Amy Rose would speak to him,
providing him a perspective of humanity not tainted like his or Gerald’s were,
and thanks to her, he remembered Maria’s true wish, to protect humanity, and
give every life on Earth the chance to be happy.
He would go on to team up with his rival, Sonic the Hedgehog, to
defeat the Biolizard and return the descending Space Colony ARK back into
orbit, sacrificing himself in the process, fulfilling Maria’s wish, dying a
hero…
Buuuut he was too popular to be killed off forever, and so he
survived his fall from space, but lost his memories in the process. Afterwards
he’d go on a journey of his own, trying to rediscover who he was, while
simultaneously helping out friends new and old like E-123 Omega and Rouge the
Bat against the mighty Neo Metal Sonic. Eventually, the Black Comet returned,
and Black Doom was here to obtain his side of the bargain he made with Gerald
all those years ago, and after a game with far too many endings, Shadow
defeated the Black Arms and made the choice to leave his past behind him,
moving forward without chains attached to him, or anyone whispering in his ears
trying to manipulate him.
He’d make amends with G.U.N, even joining them and soon found
himself fighting alongside Sonic and friends against the cunning Mephiles, not
succumbing to his manipulation and continuing to fight on like he always had
and always will. Black Doom returned during the events of Generations, causing
Shadow to cross paths with his past once more, but just like before, he
overcame Black Doom even at his most powerful, and made heart-wrenching
decision to once again leave his past behind him even as they were fading away
in front of him. Nowadays he continues to live his life, protecting Earth when
he can, and fighting with Maria’s wish in his heart.
Skill, Experience, and
Intellect:
Mewtwo:
Mewtwo has been alive for well over 20
years and has spent that time fighting and surviving in the wild while escaping
the clutches of Team Rocket. During this time Mewtwo had fought all manner of
incredibly powerful Pokémon such as Genesect, Ash’s Pikachu, Deoxys, and even
Mew. So it definitely earned its title of the “Strongest Pokémon Alive”. Mewtwo
has become so adept at fighting that he can even adapt to
any and all attacks on the fly.
In the manga and games Mewtwo similarly has
years of battle experience as they had traveled across the globe fighting and
protecting Pokémon. Additionally, it is also stated that Mewtwo is potentially
the most savage
Pokémon out there, and trains itself to conserve energy by remaining motionless
in battle.
Mewtwo is also smart enough to build a
perfect cloning facility from scratch. These clones weren’t just copies, but
they were all improvements on the original versions.
It is even stated that Mega
Mewtwo Y's intelligence has grown vastly superior to base so these
feats would have been long surpassed.
Shadow:
Shadow was created over 50 years ago,
however most of that time was spent in stasis waiting for Dr Eggman to release
him. However, this doesn’t mean he's lacking in experience as ever since Shadow
had been free he’s fought all manner of foes. From simple threats like Dr.
Starline, the Biolizard, and several of Eggman's mechs, to threats to the
greater multiverse such as Neo Devil Doom, Solaris, and Super Neo Metal Sonic.
In regard to skill, as a member of GUN, he
should have hand-to-hand training; he has an extensive knowledge of firearms,
swords, and his chaos powers. Furthermore, he constantly faces off against the
likes of Sonic, Martial Arts masters like Knuckles, Eggman, Black Doom, and
extradimensional threats like Solaris. Hell, Sonic himself states Shadow is
his biggest rival. Sonic himself knows a few martial arts
(as well as having his skill
complimented by masters that have a millennia of experience).
And most impressively, Emerl's mastery of
weapons and hand-to-hand caused Gerald’s computer to crash with the
sheer data alone. Guess who’s equal to him?
Oh, and apparently he has an IQ of
fucking 200. (Yes, this is real)
Equipment:
Mewtwo
Badass Cloak:
Piccolo Jr. Jr. over here just aura farming like their life depends on it.
Poké Balls:
During the first movie they created custom
Poké balls that can steal already caught Pokémon, including those within Poké
balls already. These Poké balls can be summoned from thin air, and
Mewtwo is incredibly adept at controlling a swarm of them at a time. Seemingly,
these can catch inanimate objects as well as they caught Ash’s Pokémon &
their Pokéballs.
M2 Bind (non applicable
but cool):
Designed by Team Rocket during his
training, it is meant to suppress, yet focus
Mewtwo’s power. This suit, while beneficial to Mewtwo, was ultimately destroyed
alongside the Team Rocket Base that Giovanni kept him within.
In-Game held Items:
These are items Mewtwo can be caught with
or he has had in the past:
●
Berserk Gene: Raises Mewtwo's attack by 2
stages when it enters battle, but also confuses it
●
Bright Powder:
Reduces the accuracy of attacks targeting Mewtwo by 10%.
●
Custap Berry:
If Mewtwo is below ¼ health, it will consume the berry and be able to
attack first once.
●
Expert Belt: Boosts Mewtwo's super effective
attacks dealt damage by 20%.
●
Heavy Duty Boots: Makes Mewtwo unaffected by entry
hazards such as spikes.
●
Havoc Robe: A Mewtwo exclusive item that is
basically just pressure, forcing foes to exert twice the energy.
●
King’s Rock:
Every attacking move Mewtwo uses has a 10% chance to flinch. Lowers foes
accuracy by 20%
●
Leftovers:
Restores 1/16th of Mewtwo’s health every turn.
●
Life Orb:
Boosts his damage by 30%.
●
Lum Berry:
Cures any negative effects.
●
Mega Mewtwonite X and Y: in game are required to mega evolve,
however in the movie, and Legends ZA these are not needed for Mewtwo. We will
get more into these in the forms section.
●
Twisted Spoon:
Boosts Mewtwo's psychic abilities by 20%.
Looplet/ Emeras
(Debatable):
These are items found in Super Mystery
Dungeon, they can hold up to 4 emeras within. Emeras grant a multitude
of passive effects. Even without a Looplet, Mewtwo can use them on
itself, so they’re def viable for this fight. It should be noted
however that these dissipate when exiting a dungeon, so it is debatable if
they’d be permanent or on a timer. But if you see them as usable then:
●
Alliance Expert: Increases the accuracy of Mewtwo’s moves in an Alliance, which are
basically team attacks. Raises Attack when used
●
Anchor: Prevents Mewtwo from being blown or warped away. Raises maximum HP
when used.
●
Barrage Guard: Reduces the amount of damage Mewtwo takes from attacks that happen
in quick succession. Raises Special Defense when used.
●
Berry Power: Sometimes prevents Mewtwo’s stats from being lowered and bad
status effects from being inflicted. The effect of this emera is increased when
there are a variety of berries in possession. Raises Defense when used.
●
Better Odds: Makes Mewtwo’s moves never miss their target, as well as makes it
so they always deal critical hits for every even move it uses. Raises Attack
when used.
●
Big Recovery: Increases the amount of HP Mewtwo recovers when it uses an item,
move, or Ability to restore HP. Raises maximum HP when used.
●
Clutch Performer: Makes it easier for Mewtwo to dodge attacks when it’s in a pinch.
The effect of this emera is increased when multiple of the same ones are
stacked. Raises Speed when used.
●
Comeback: Increases the accuracy of Mewtwo’s next move when it misses a
move. The effect of this emera is increased when multiple of the same ones are
stacked. Raises Special Attack when used.
●
Distance Dodge: Makes it easier for Mewtwo to dodge attacks from far away. The
effect of this emera is increased when multiple of the same ones are stacked.
Raises Speed when used.
●
Dizzying Payback: Sometimes makes Mewtwo’s opponent confused when they attack it.
The effect of this emera is increased when multiple of the same ones are
stacked. Raises Special Defense when used.
●
Dizzying Stare: Sometimes makes Mewtwo’s opponent confused when it attacks them.
The effect of this emera is increased when multiple of the same ones are
stacked. Raises Special Defense when used.
●
Effect Boost: Increases the chances of additional effects from Mewtwo’s moves
being triggered. The effect of this emera is increased when multiple of the
same ones are stacked. Raises Special Defense when used.
●
Explosion Guard: Reduces the amount of damage Mewtwo takes from explosions. The
effect of this emera is increased when multiple of the same ones are stacked.
Raises Defense when used.
●
Go for Broke: Raises all of Mewtwo’s stats significantly, though it can’t be
revived with items anymore. Raises maximum HP when used.
●
Guard Boost: Reduces the amount of damage Mewtwo takes. The effect of this
emera is increased when multiple of the same ones are stacked. Raises Defense
when used.
●
Intimidator: Sometimes makes Mewtwo’s opponent fail at performing their action.
The effect of this emera is increased when multiple of the same ones are
stacked. Raises Speed when used.
●
Lucky Charm: Gets removed instead of other Emeras when one is forced to be
taken off. Raises maximum HP when used.
●
Lullaby: Sometimes makes Mewtwo’s opponent go to sleep when it attacks
them. The effect of this emera is increased when multiple of the same ones are
stacked. Raises Attack when used.
●
Misfortune Mirror: Increases Mewtwo’s evasion until it performs an action again when
it misses a move. The effect of this emera is increased when multiple of the
same ones are stacked. Raises Speed when used.
●
Natural Recovery: Speeds up Mewtwo’s natural HP recovery. The effect of this emera
is increased when multiple of the same ones are stacked. Raises maximum HP when
used.
●
Paralysis Guard: Prevents Mewtwo from being inflicted with paralysis. Raises
maximum HP when used.
●
Payback: Sometimes brings Mewtwo’s opponent down to the brink of fainting
when they attack it. The effect of this emera is increased when multiple of the
same ones are stacked. Raises Special Defense when used.
●
Petrify Power: Sometimes makes Mewtwo’s opponent petrified when it attacks them.
The effect of this emera is increased when multiple of the same ones are
stacked or when many sticky items are in possession. Raises maximum HP when
used.
●
Poison Guard: Prevents Mewtwo from being inflicted with poison. Raises maximum
HP when used.
●
Power Boost X: Raises the power of Mewtwo’s moves, as well as increases its
accuracy when set with Power Boost Y. The effect of this emera is increased
when multiple of the same ones are stacked. Raises Attack when used.
●
Power Boost Y: Raises the power of Mewtwo’s moves, as well as increases its
accuracy when set with Power Boost X. The effect of this emera is increased
when multiple of the same ones are stacked. Raises Special Attack when used.
●
PP Restore: Restores Mewtwo’s energy over time. The effect of this emera is
increased when multiple of the same ones are stacked. Raises maximum HP when
used.
●
Prolong: Makes status effects given to Mewtwo’s opponent by items and moves
last slightly longer. The effect of this emera is increased when multiple of
the same ones are stacked. Raises Speed when used.
●
Resilient: Prevents all of Mewtwo’s stats from being lowered. Raises Special
Defense when used.
●
Sleep Guard: Prevents Mewtwo from being inflicted with sleep. Raises maximum HP
when used.
●
Sleep Payback: Sometimes makes Mewtwo’s opponent go to sleep when they attack it.
The effect of this emera is increased when multiple of the same ones are
stacked. Raises Defense when used.
●
Status Immunity: Prevents Mewtwo from being inflicted with status effects. Raises
maximum HP when used.
●
Status Mirror: Makes Mewtwo’s opponent suffer from the same status effect as it
when it gets inflicted with one. Raises Speed when used.
●
Super Critical: Increases the chances of a critical hit happening for super
effective moves. The effect of this emera is increased when multiple of the
same ones are stacked. Raises Attack when used.
●
Tight Grip: Prevents items Mewtwo is holding from being dropped or stolen.
Raises Speed when used.
●
Type Bulldozer: Prevents Mewtwo’s moves from reducing in power against opponents
that resist or are immune to them. Raises Attack when used.
●
Toughness: Makes Mewtwo endure an opponent’s attack and be at the brink of
fainting, though this emera will go away. Raises Special Defense when used
Shadow Synergy Stone
(Debatable):
Mewtwo and
Shadow can do a fusion dance or something. An item
exclusive to Pokken, Mewtwo in an act of heroism saved a young girl from its
power, but in the process, became corrupted itself. More on this corrupted form
later.
Shadow:
Shadow’s fit:
Inhibitor Rings:
Designed by Maria and created by Gerald.
Besides looking stylish, they limit his output of chaos energy, however he can
remove them at any time to massively amplify
his power.
Gravity Bands:
In Sonic Riders, these allow Shadow mid-air flight by manipulating his own gravity. The gravity bands are so strong that they can even ignore the gravitational pull of the Black Holes the cast use for boosts.
Rocket Skates:
Shadow’s iconic footwear, they grant him Pseudo-flight, and of course assist with his
super-speed by letting him skate across the ground.
Advantage S Skates:
Really cool roller skates that can use all
of the drifting abilities from the Riders games. This is how all of those
abilities are combat applicable for Shadow without him needing to be in his
lame as hell car.
Trails:
Trails come from Sonic Speed Simulator and
grant those who equip them a couple of effects whenever they take a step, a lot
of them are similar so we’ll break down the most important ones:
○
Rings: Ice Breaker Trail which
gives an additional 202,500 Rings per Ring collected.
○
XP collected through Chaos
Orbs: Emerald Energy Trail which gives an additional 500,000 XP per Chaos Orb
collected.
○
Buffing your damage: The Ice
Breaker Trail lets you deal an additional 21,600 Damage.
Shadows Vehicles:
Dark Rider:
Shadow’s iconic motorcycle from his own
game, equipped with, well, guns! He can also pilot pretty much any military-grade
vehicle he finds too.
Black Shot:
Shadow’s signature Extreme Gear, granting Shadow semi-flight whilst on it, capable of creating small tornadoes.
Dark Reaper:
Shadow’s car from the Sonic Racing games.
It was designed specifically for him, and is infinitely less cool than the Bike
or Extreme Gear.
Guns/Weapons:

Firearms:
●
Egg
Gun, Egg Vacuum, Flash
Shot ,Gatling Gun, Heavy
Machine Gun, Heavy Shot, Light
Shot, Pistol, Ring
Shot, Semi-Auto Rifle, Sub-Machine
Gun, Shadow Rifle, Vacuum
Pod
Cannons and explosive weapons:
●
4-Shot
RPG, 8-Shot RPG, Bazooka, Big
Barrel, Black Barrel, Egg
Bazooka, Grenade Launcher, Tank
Cannon, Heal Cannon, RPG
Laser weapons:
● Big Worm Shooter, Laser Rifle, Refractor, Satellite Gun, Splitter, Omochao Gun, Wide Worm Shooter
Melee Weapons:
●
Black
Sword, Dark Hammer, Egg
Spear, Survival Knife, Samurai
Blade
Oh and theoretically Shadow should be able
to just turn his hand into any of these himself like a transformer.
Sonic Power-Ups:
Shadow, naturally, can pick-up in-game
power-ups, as well as carry some on-hand:
●
Bubble Shield: The bubble
shield allows Shadow to breathe underwater indefinitely. Along with that, it
gives him the ability to bounce off of the ground like a ball.
●
Fire:
A power-up that either lets Shadow shoot out a fireball that follows his
enemies or a fiery shield that protects him, though the shield lasts for a
limited time.
●
Flame
Ring: Equipping it allows Shadow to perform a fiery
somersault that can break through metal.
●
Gold Shield: A golden variant
of the Shield. In addition to keeping Shadow from taking damage once, it also
allows him to perform the Blast Attack.
●
High Speed: Generates a sudden
burst of speed.
●
Ice: A power-up that either shoots
an icy projectile that homes in on his foes or leaves an ice cube behind him,
both of which freezes his enemies.
●
Illusion:
Leaves an illusory orb or shoots one out which follows his enemies and
messes up the foe’s vision
●
Invincibility:
Does what it says on the tin for a limited time.
●
Lightning: A power-up that can be
used to shock enemies in an instant, shoot a homing electric ball or leave a
decoy ring behind him to paralysis his enemies. Can also perform similar
techniques with the Storm Cloud ability.
●
Mine: Either drops an explosive
mine or shoots a mine that tracks down the enemy.
●
Power Sneakers: Let’s Shadow run
faster than normal temporarily.
●
Shield: The shield is a common
power-up throughout the Sonic series, that creates a semi-permanent energy
shield around the user to protect them from a variety of attacks. However,
whenever this shield is hit with any kind of attack, it completely
dissipates, leaving the user vulnerable again. There’s also elemental
variants..
●
Thunder Shield: The thunder
shield gives Shadow protection against electrical based attacks. Along with
this ability, he can attract metal objects (usually rings) towards him, and he
gains an extra jump with this equipped.
●
Wind: A power-up that shoots or
leaves a tornado behind Shadow in which shoots the enemy in the air.
Sonic Forces Speed-Battle
Power-Ups:
Each character
in the game gets 3 power-ups, depending on the skin these will change too.
Something
important to mention is that when Shadow goes super in the game he explicitly gains an
immunity to every item here. Keep that in mind as you read through
the list:
●
Air Dash: Shadow throws rings in the air
and uses them to boost his speed for a few seconds
●
Charm
Trap: The user throws a box that if it touches another person
locks all of their items unless they pay a fine of 35 rings
●
Chaos Boost: Shadow speeds up
astronomically and is covered in a red aura that blows up anyone who touches
them
●
Chaos Cord: Shadow sings and locks enemy
item-box abilities shortly.
●
Chaos Flame Sword: Shadow grabs a flaming
Sword which releases lava if it hits someone.
●
Deadly
Spears: Shadow can cause spears to appear from under other
combatants who’re somewhat close to him on the track.
●
Demon
Blade: Shadow spawns a magical blade that tracks its
target when thrown and is unavoidable
●
Doom Blast: Exact same effect as in canon
●
Doom Spears: Exact same effect as in canon
●
Doom Wing: Exact same effect as in
canon
●
Drac-O’-Lantern: An explosive Pumpkin that
passes through obstacles.
●
Electric
Rush: Shadow tosses a ball of electricity that raises his
own speed and rips items from the hands of other racers and gives them to him
●
Electro
Boost: A small zap
that causes foes to drop items.
●
Explosive
Mine: Shadows tosses some mines on the field, but they
hurt him too… for some reason
●
Highway Robbery: Shadow speeds up briefly and
gains rings passively for a few seconds
●
Lightning:
Shock foes.
●
Lucky Horseshoe: Shadow pulls out a horseshoe that hits
anyone and when it does it steals rings from them and slows them down
substantially
●
Power
Sneakers: Brief speed boost.
●
Storm
Cloud: Summons bad weather to remove enemy items.
●
Ultimate Waveform:
Shadow throws 12 notes ahead of him which all give speed boost if he
touches them, plus he becomes completely invincible for a few seconds if he
touches a note
●
Wind
Boost: A blast of wind that jets the user forwards and anyone he
touches takes damage as shadow gains rings
●
Wind
Turbine: A massive fan appears near shadow and forces
anyone around him away
Super forms
are immune to any and all items in the game aside each other, so here's all of
the abilities Shadow is immune to that I haven't mentioned yet:
●
All
effects of the Phantom ruby in just in this game this includes full
reality warping, dura
neg, and mind manip
●
Blindness and smokescreens
●
Curses
●
Damage
nullification
●
Emotional/empathic
manipulation
●
His speed
being drained away passively
●
His
Speed being stolen from him in an instant
●
Item stealing/ hammerspace
manipulation
●
Poison
●
Rings being stolen from him
●
Sealing
●
Time stop,
Support:
Chao/Fast Friends:
In the game
Sonic Speed Simulator there are “friends” which support the main cast and give
them different types of buffs and minor extra abilities. These all hang out in
the main cast's inventories so bringing them into a fight shouldn’t be classed
as outside help. These are also effectively the exact same as Wisps, so if you
give those to shadow there shouldn't be a reason not to give these as well.
Also all of these individually raise your Ring count and damage by 150%, but
it’d be redundant to say it for each and every one, so keep that in mind.
Chao:
●
Cheese the Chao, Drummer Cheese
: Raises luck by 12%
●
Chocola Chao: Raises Stanima by
20%
Fast Friends:
●
Black Doom: Gives you the
Magnet ability which absorbs all items around you.
●
Froggy: Raises luck by 12% and
allows you to breathe underwater for an extra minute
●
Holiday Robots: This is its own
subsection cuz its a lot
○
Holiday Robot Amy & Tails:
Raises luck by 12% each
○
Holiday Robot Blaze and Sonic:
Raises Stamina by 12%
○
Holiday Robot Knuckles, Shadow:
Gives you the Magnet ability (draws in items and rings from a distance)
●
Toy Robots:
○
Toy Robot Amy, Espio, Shadow,
Silver: Raises Stamina by 12%
○
Toy Robot Cream, Jet, Sonic:
raises luck by 12%
○
Toy Robot Knuckles, Metal
Sonic: Gives you the Magnet ability
○
Toy Robot Kunoichi Amy: Raises
Stamina by 20%
○
Toy Robot Rouge: Raises Stamina
by 15%
○
Toy Robot Summer Amy: Raises
Luck by 20% and allows you to breathe underwater for 50 extra seconds
○
Toy Robot Summer Jet: Raises
your stamina by 15% and allows you to breathe underwater for 50 extra seconds
○
Toy Robot Summer Shadow: Gives
you the Magnet ability and allows you to breathe underwater for 50 extra
seconds
○
Toy Robot Summer Sonic: Allows
you to breathe underwater for 50 extra seconds
○
Toy Robot Super Sonic: Raises
stamina by 18%
○ Toy Robot T.H. Knuckles, and Tails: Gives you the Magnet ability
Wisps:
Actually all characters have access to
Wisps in the racing games, and Shadow even uses several Wisps in Episode
Shadow, so we're going to count it as equipment for Shadow:
●
Black
Wisp: Ever played Mario Kart? Bob-Ombs, basically.
●
Blue
Wisp: Basically a mine that stuns foes.
●
Cyan
Wisp: Turns Shadow into damaging light. In some games Cyan can also steal items when they hit the opponent
●
Crimson
Wisp: Allows Shadow to turn
into a red flying creature that homes in on, and rams into targets.
●
Gray
Wisp: Summons stone pillars.
●
Indigo
Wisp: Draws items in.
●
Ivory
Wisp: Lightning powers, including stuns.
●
Jade
Wisp: Makes Shadow invincible to attacks for a few seconds, as well
as intangible, to such an extent that even Metal Sonic, who can interact with
non-physical beings, phased through Sonic when he was empowered by it.
●
Magenta
Wisp: Blinds foes.
●
Nega
Wisp: Slows foes and sucks in items.
●
Orange
Wisp: Allows Shadow to fire rockets or transmute himself into one.
●
Pink
Wisp: Shadow can summon pink spikes.
●
Red
Wisp: Leaves a flaming trail behind Shadow.
●
White
Wisp - Increase boost frequency.
●
Yellow
Wisp: Makes Shadow invincible
as he boosts into enemies.
Team Sonic Racing items:
●
Black Bomb: Throw a bomb ahead and guess what? It explodes when an opponent
hits it.
●
Blue Cube: Get hit by a random wall idiot.
●
Crimson Eagle: The Orange rocket but it locks in on opponents. Fully upgraded
does the same thing
●
Cyan Laser: Locks onto an opponent in range and blasts them with a laser after
a short time.
●
Grey Quake: flies far ahead and creates several obstacles. Fully upgraded
increases the number of obstacles
●
Invincibility Shield: Self explanatory.
●
Ivory Lightning: Strikes the leading opponent with lightning unless you take damage
or they can dodge out of the way in time.
●
Jade Ghost: Makes you intangible, preventing you from colliding with anything,
and steals a wisp from nearby opponents. Fully upgraded it can steal multiple
wisp.
●
Magenta Rhythm: Causes all opponents to become disorientated and obscures their
view of the track
●
Orange Rocket: This game's version of the green shell. Fully Upgraded it can fire
multiple rockets.
●
Pink Spikes: Surrounds you with vicious spikes.
●
Red Burst: Leaves a trail of fire behind.
●
Violet Void: sucks in rings and item capsules from the track, and wisps fired
by opponents.
●
White Boost: Gain a boost of speed
●
Yellow drill: THIS DRILL WILL PIERCE THE HEAVENS!!!!
Crossworld regular items:
●
Bomb: Kaboom? Also gets bigger the more you hold onto it
●
Bonus ring: self explanatory
●
Boost: gain a boost of speed
●
Dark chao: forcibly gives everyone items. Even if they have items it deletes
them all and gives them new ones
●
Double boost: gain a boost of speed x2
●
Drill: Sonic version of the bullet bill
●
Homing punch: Homes onto a target and is an automatic hit
●
King boom boo: Attacks the racer in 1st place
●
Laser: Dash through a path charted by other racers and move past them
●
Magnet: pulls in other racers and slows them down
●
Monster truck: Crush anything in your path
●
Omochao: creates a path of rings
●
Rocket punch: Green shell equivalent but can turn homing if locked on a target
●
Shield: Makes the racer completely *title card*. Harder to knock away when
colliding with other racers, and also blocks effects that would cause a
character to lose items in their hammerspace.
●
Slicer: Cuts any racer’s car in half and makes them drop one of their items.
●
Slime: Nickelodeon slime. Blocks other racers' vision, slows them down and
makes them drop all their items.
●
Spiked iron ball: Don’t think this one needs an explanation.
●
Tornado: Creates a tornado around the user. Negates some attacks and is able
to damage other racers when they come into contact with them.
●
Triple boost: Gain a boost of speed x3.
●
Triple homing punch: Homes onto a target and is an automatic hit x3.
●
Triple rocket: Triple boxing gloves.
●
Void: Sucks in rings and item boxes from a distance, also negates some
attacks and obstacles.
●
Warp Ring: Drops you on top of the first place racer and flattens them.
●
Weight: Drops weights on the machines in first and second place. Makes them
drop their items as well.
(Note: Super Sonic is unaffected by every
single item in the game, and so should any other Super form, like Super Shadow)
Sonic Crossworlds Gadgets:
Ring gaining Gadgets:
● Air Trick Bounty: Gain rings for every
Air Trick
● Champion Bounty: Gain extra rings when
winning
● Dash Panel Combo Bounty: Whenever you're
over a dash panel you gain more rings
● Dash Panel Bounty & Mini Bounty: Gain
Rings anytime you use a dash panel or gate
● Item Attack Bounty: Gain rings when
hitting other racers
● Morph Action Bounty: Whenever you're
driving in water and boost you gain rings
● Perfect Charge Bounty: Whenever you
charge your boost to max you gain rings
● Runoff Bounty: Every time you use an
item you gain rings
● Route Planner Bounty: When choosing a
travel ring you get 100 rings and can hold more rings
● Starting Boost Bounty: Get rings for a
successful starting Boost
● Slipstream Bounty: Gains rings every
time you're slipstreamed
● Travel Ring Bounty: Gain rings when
going through a travel ring
Ring Abilities:
● Hyper Ring Engine: When holding 1 or
more rings you gain an extra point to every stat per ring you have, but you
lose rings slowly over time.
● Less is More: Increases your vehicles
speed when you have low rings
● Mini Ring Thief & Ring Thief: Steal
a small amount of rings when you hit another Racer
● Ring Doubler: doubles all rings you gain
● Ring Engine: When holding 1 or more
rings you gain +12 to every stat, but you lose rings slowly over time
● Ring Gain Boost & Mini boost: Gain a
boost of speed every time you obtain a ring
● Ring Range UP: Increase range of picking
up rings
Vehicle Technique Upgrades:
●
Air Drift Adept: Perform air tricks faster
●
Air Drift Expert: Perform air tricks better
●
Air Drift Mobility UP: He can manoeuvre in the air better
●
Charge Jump Mobility UP: When in the water he can move faster
●
Collision Boost: Anytime he hits anything with his car he gets a boost
●
Extended Slipstream: Shadow Slipstreams more frequently
●
Perfect Landing: landing on the ground gives you a speed boost
●
Spin Drift: Whenever he drifts he can knock away other machines
●
Ultimate Air Trick: After performing 3 tricks in the air Shadow becomes invincible for
a few minutes.
Charge Upgrades:
●
Counter Quick Charge: Fill a bar of drift extremely quickly
●
Friction Drift: Charges drift gauge much faster
●
Lv 1, lv 2, & lv3 Quick
Charge: Drift charge fills substantially faster
●
Perfect Charge Drift: Releasing the drift at the perfect time makes your boost even
better
●
Technical Drift: Gives you a better drift at the cost of spinning out
●
Ultimate Charge: Adds a 4th charge and makes you invincible.
Support:
●
Bumper Guard: Prevents rings from being dropped when damaged
●
Crash Pads: Halves rings lost when damagedRing Mercy: Gain rings after taking
damage
●
Damage Mercy: Become invincible after taking damage
●
Item Keeper: Prevents items from being removed from you.
●
Item Mercy: Gain an item after taking damage
●
Maximum Traction: Prevents slipping
●
Quick Recovery: Recover from attacks quickly
●
Second Wind: After falling off the course you get a boost item again
●
Strong and Invincible
Finish: Become invincible for a few seconds
●
Substitute item: You gain invincibility from 1 hit
Rings:
The most standard and recognisable Sonic
collectable! Their main purpose from a gameplay stand-point is to keep the
player alive, but for Super Shadow, it’s a time limit, the more rings Shadow
has, the longer he can stay in super.
But surely they don’t matter in lore? Well:
●
Silver uses them to recharge
his power.
●
Plenty of manuals and
characters state they are necessary.
●
They shielded
Sonic in Prime, as well as in
Frontiers (The End's attacks would’vel killed him without rings).
●
If games like Unleashed and
Sonic Speed Simulator are anything to go by, characters seem to be able to
carry a nigh unlimited amount of them.
Chaos Emeralds:
You know ‘em, you loathe collecting them -
the Chaos Emeralds! Famously stated to be able to turn thoughts into
power, these miracle gems have a wide variety of abilities, outside
of the obvious we’ll get to later. They have been stated dozens of times to
have INFINITE
power.
They’re often associated with positive and
negative energy (good guys are positive, bad guys harness negative), and as
discussed later can be recharged with said energy. They can be recalled
to the user. Here’s a list of the shocking amount of abilities they
grant:
●
Wish
Granting (Debatable) - They are described as gems made of a
super material that can grant wishes, although this isn’t always literal from a
combat perspective.
●
Healing/Resurrection - Chaos Emeralds have
been shown multiple times to have abilities that heal wounds, and restore
stamina, and even revive other people. (yes, I'm talking about THAT scene from
THAT game).
●
Growth - The emeralds can grow plants.
●
Weather
manipulation - the emeralds were able to nullify a storm.
●
Sealing - Silver would have been able to seal Blaze
and Iblis in another dimension.
He didn't do it
because, well, he's Silver and never does anything, but he could’ve.
●
Reality Restoration -
The power of the emeralds was what returned reality to normal after the events
of Time Eater.
●
Energy absorption - On their own, the
emeralds were able to absorb the power of Eggman's mind-controlling ray. This
recharged them and allowed Sonic to reach his super state.
● Conceptual and Dream Manipulation - I
know what you're thinking. Sonic the Hedgehog? The fast-running smack talking
rodent manipulating concepts?
Well...yes.
○ In Sonic Shuffle, Lumina reveals that the protagonists are in
Maginaryworld, a world that brings together the dreams of people in
all dimensions. Dreams can range from desires and transformations
to refuges
from sadness, and give rise to various dream worlds
such as the Emerald Coast, the Firebird, the Wilderness Zone, and the
Riot Train.
○ However, the Void generates anomalies that threaten to destroy
Maginaryworld.
○ The Void and Lumina are part of Illumina, being complementary representations
of dreams.
○ The Void embodies the darkness, emptiness, and negative emotions
necessary for dreams to exist, while Lumina represents light and hope.
You might wonder,
how does this affect the Chaos Emeralds?
○ Well, the emeralds are directly called the substances of dreams.
This means that beings like Void, who could destroy the Magisterial World,
exist thanks to this power.
○ And if that doesn't convince you, the power of the emeralds is
greater than that of Solaris, which was capable of destroying the entire Sonic
cosmology. Which obviously includes MaginaryWorld.
●
Information, Data and Soul
Manipulation (Debatable) - The ancients used Chaos
Emeralds to empower cyberspace. This being a separate,
digital dimension, it contains countless amounts
of information, and even can materialise it.
○
Cyberspace even stores information about the ancestors' essence, including
concepts like their hopes and dreams (more evidence of the emeralds' conceptual
manipulation), even their souls.
○
When a character enters
cyberspace, his memories materialize in the place and alter it.
●
Law/Fate Manipulation
(Debatable) - Super Sonic defeated The End, despite
it being attuned to ruling fate on everything that exists across
the universe, with its defeat supposedly transcending law and time, Sonic himself even
stated that he would have to “break the cause and
effect of fate” to defeat it (all this according to the JP script)
It is debatable if these are all literal or figure of speech, but The End
seemed to be very blatant in its boasts of shaping the universe and everything
within.
● Resistance to Memory Manipulation -
Holding onto 1 Chaos Emerald prevented characters from having their memories altered
by the Egg Field, though overtime as the Phantom Ruby became more
charged it began to bypass this resistance, but holding all 7 Emeralds at once
seemingly leaves the wielder completely unaffected by the Egg Field’s and
Lightman’s Memory Manipulation.
●
Totally Mogs every power
source in the DC universe
Shadow’s Super Form and Resistances with the Emeralds are covered later.
Abilities:
Mewtwo:
Pokémon Abilities:
Every single Pokémon has passive abilities
that can help them in battle, some more than others. Because Mewtwo is a very
special… cat? that we all love, so they get 3 (in base):
Base Mewtwo can have either:
●
Pressure:
Opponents use 2 pp for each usage of a move instead of 1 ppl.
●
Unnerve: Makes opponents unable to eat
berries (Shadow’s fucked now).
●
Life Force: Restores 1/8th of health after
every turn.
Offensive Moves:
These are Mewtwo’s level up moves &
TM’s as this is most likely what DB will use so we’re including them this time
around.
Psychic Type Attacks:
●
Confusion: A low power blast of Psychic energy that can confuse the target
●
Dream Eater: Drains the dreams of a sleeping Pokémon to restore the users own
health
●
Expanding Force: A blast of psychic power that’s exponentially stronger in Psychic
Terrain
●
Future Sight: The user pre-emptively fires a blast of psychic energy that hits
the opponents moments later when they’re off guard. It also occasionally lets
the user glimpse
into the future but it leaves them wide open.
●
Psychic: The user fires off incredibly strong Telekinetic energy which can
also weaken the target
●
Psycho Cut: The user attacks with blades made of psychic energy
●
Psyshock: An attack of psychic energy that deals physical damage rather than
special
●
Psystrike: An incredibly powerful blast of psychic energy that explodes on
contact with the target
●
Psywave: Lets go Gambling! It’s a blast of psychic energy that's damage is
completely random.
●
Stored Power: The user explodes all of their built up power in 1 shot and
annihilates the enemy.
●
Zen Headbutt: A headbutt empowered by the users willpower and Psychic energy.
Normal Type Attacks:
●
Bide: the user takes as many hits as they can before retaliating with
double the damage taken
●
Body Slam: A massive slam that can paralyze the target
●
Comet Punch: Ora Ora Ora (A barrage of punches)
●
Double Edge: A powerful tackle that hurts the user in return
●
Facade: The user attacks with double the strength if they’re afflicted
with a status
●
Frustration: An attack empowered by the hatred a Pokémon has or their trainer
or the opponent
●
Giga impact: the user charges with all of its energy and is left exhausted
afterwards
●
Headbutt: I'll give you 1 guess what this move does
●
Hidden Power: A mysterious energy blast that varies in type depending on the user
●
Hyper Beam: A massive Blast of energy that exhausts the user after use
●
Mega Kick: An extremely strong kick
●
Mega Punch: An extremely strong punch
●
Natural Gift: Draws power from the user’s held Berry to attack. Traits of the
attack change depending on the berry, including
power.
●
Pay Day: the user throws coins at the opponent
●
Rage: The user channels their rage and raises their power with every
attack they receive
●
Return: The reverse of Frustration. The user attacks and the more
friendly/happy they are increases its power
●
Rock Climb: The user charges at the opponent while destroying the ground
beneath them
●
Round: the user sings and it somehow hurts the opponent. It seems to change
effectiveness in the anime depending on who uses it
●
Secret Power: A special attack that has varying traits and effects depending on the
environment it is used in.
●
Self-Destruction- It's exactly what it says on the tin. Mewtwo gathers all of its
power and annihilates everything around itself
● Skull Bash: The user tucks in their head
then rushes the opponent with a brutal headbutt
●
Snore: Honk Mimimimi Honk Shoo/ The user attacks in their sleep by snoring
so unbelievably loud that it startles the opponent.
● Strength: Just an incredibly powerful
beatdown
●
Swift: The user fires an array of star-shaped energy that homes in on the
opponent
● Take Down: A very strong tackle that
also harms the user
●
Tri Attack: A trio of elemental beams that can burn, freeze, or paralyze the
enemy
Fire Type Attacks:
●
Incinerate: An incredibly hot fire attack that obliterates any food the victim
is holding
●
Fire Blast: a massive blast of intense fire that can burn the enemy.
●
Fire Punch: as the name implies its a flaming punch
●
Flamethrower: A concentrated blast of flames that can unsurprisingly burn the
enemy
Water Type Attacks:
●
Aqua Tail: the users tail gets covered in water as they swipe at the enemy
●
Bubble Beam: A large sprawl of bubbles
●
Chilling Water: The user shoots out water so cold that it begins draining the
targets energy away.
●
Dive: The user dives underwater to avoid detection and sneak attack their
opponent
●
Water Gun: the user blasts a strong shot of water at their foe
●
Water Pulse: A blast of water that can confuse the enemy
Electric Type Attacks:
●
Charge Beam: A concentrated beam of electricity that raises the users power with
each shot
●
Discharge: A massive blast of electricity that has a high chance of leaving
the victims paralyzed
●
Electro Ball: a massive orb of electricity that’s stronger depending on how much
faster the user is than their opponent
● Shock Wave: A fast and nigh impossible
to dodge zap of electricity.
●
Thunder: An even stronger blast of electricity that can also paralyze the
enemy
●
Thunderbolt: A blast of electricity that can paralyze the enemy
●
Thunder Punch: An electrified punch
●
Zap Cannon: An unbelievably strong blast of electricity that's hard to land but
will always inflict paralysis
Grass Type Attacks:
●
Energy Ball: A powerful ball of natural energy
●
Grass Knot: The user first snares the target then completely covers them in
grass to restrain them
●
Solar Beam: A blast of pure sunlight
●
Trailblaze: The user pounces on the target and raises their own speed in the
meantime
Ice Type Attacks:
●
Avalanche: The user summons an avalanche on top of their opponent
●
Blizzard: A massive blizzard that's targeted at the opponent
●
Ice Beam: A beam of freezing cold energy
●
Ice Punch: An… umm…icy punch
●
Icy Wind: A gust of freezing wind that slows the opponent
Fighting Type Attacks:
●
Aura Sphere: Mewtwo fires a ball made from his own spiritual energy (Aura) that
homes in on the target
●
Brick Break: A Karate chop that’s especially good at shattering forcefields or
barriers
●
Drain Punch: The user attacks with a punch made to syphon the targets energy to
heal themselves
● Dynamic Punch: An unbelievably powerful
punch that leaves the victim confused
●
Focus Mis- i mean Blast: An incredibly powerful blast of energy that also has about a 1% hit
rate (legally its 70% but literally nobody believes that shit LOL)
●
Focus Punch: The user focuses their mind to put as much power into their punch
as possible, but it’s easily interruptible
●
Low Kick: Similar to Low Sweep it’s a kick targeted at the legs to make hurt
the opponent more depending on how heavy they are
●
Low Sweep: As Karate Kid 1 taught us, going for the ankle’s is a surefire way
to slow the opponents movement.
●
Power-Up Punch: A strike that raises the users power with each repeated hit
●
Rock Smash: A strike strong enough to shatter boulders
●
Seismic Toss: The user throws the target with enough force to launch them out of
orbit
●
Submission: A full body throw that's so strong it even hurts the user
●
Vacuum Wave: The user launches a wave of pure vacuum at the target.
Poison Type Attacks:
●
Poison Jab: A jab that's covered in a brutal Toxin.
Ground Type Attacks:
●
Bulldoze: A miniature earthquake caused by stomping around
●
Earthquake: A full on Earthquake that causes the ground beneath the opponent to
crumble and make them fall
●
Mud-Slap: Pocket sand in Pokémon form. The user tosses dirt to obscure the
victims vision.
Flying Type Attacks:
●
Aerial Ace: An extremely fast unavoidable slash
●
Hurricane: The user conjures up a massive hurricane to launch the enemy into
the air.
Bug Type Attacks:
●
Signal Beam: A flashing beam of light that blinds and confuses the target.
Rock Type Attacks:
●
Ancient Power: Mewtwo summons rocks imbued prehistory energy and can raise his own
stats along with attacking
●
Power Gem: The user launches several beams of light that glow like gems
●
Rock Tomb: Boulders are launched at the target with the goal of trapping them
to slow them down
●
Rock Slide: Several boulders are dropped on the opponent and can cause them to
flinch
●
Stone Edge: Incredibly sharp rocks that attack the enemy, It can be used several
different ways as shown in the anime.
Ghost Type Attacks:
●
Shadow Ball: The user tosses a ball of spiritual ghost energy at the enemy
Dark Type Attacks:
●
Brutal Swing: A violent smack that hits everything around the user
●
Dark Pulse: A blast of dark aura (spiritual energy)
●
Fling: In a panic the user throws their item at the enemy, results may vary
on the item.
●
Foul Play: A move that turns the enemies power against them but hurting more
depending on how strong the enemy is
● Knock Off: A physical attack which can
remove most held items from the target.
Steel Type Attacks:
●
Iron Tail: The user hardens their tail to be as strong as Steel and slams it
into the enemy
Support Moves:
Psychic Type Attacks:
●
Agility: The user relaxes and doubles their speed
●
Ally Switch: the user teleports around to swap places with his allies to cause
attacks to hit the wrong target. It’s also the most annoying shit on earth.
●
Amnesia: Mewtwo clears his mind to raise his special defense
● Barrier: The user puts up a force field
that doubles their own defense
●
Calm Mind: The user focuses their mind to raise their special stats
●
Gravity: The user causes gravity to become incredibly strong and prevents
either combatant from flying
●
Guard Swap: the user swaps its Defense and Special Defense with the target
●
Heal Block: Does what the name implies. It's a wave of energy that prevents
regeneration
●
Heal Pulse: A blast of energy that restores a targets health
●
Light Screen: A forcefield made to soften opposing special attacks (projectiles
and energy attacks)0
●
Magic Coat: A barrier that reflects all status effects back at the opponent
●
Magic Room: A Massive barrier that completely prevents use of all items within
●
Miracle Eye: The user sharpens their vision and can hit a ghost or dark type with
the types they’re completely immune to.
●
Power
Swap: The user swaps its Attack and Special Attack with the
target (anime confirms this is blatantly a base stat swap lore-wise).
●
Psychic Terrain: A domain expansion of Psychic energy that prevents priority attacks
●
Psych Up - allows
the user to copy all of the target's current stat changes.
●
Reflect: A forcefield made to soften opposing physical attacks
●
Rest: The user falls asleep to restore all of its health and energy
●
Role Play: The user hard core LARPS their opponents abilities
●
Skill Swap: the user swaps abilities with the enemy (not sure how this works in
a DB tho ngl)
●
Speed Swap: the user swaps its Speed with the targets
● Telekinesis: The user holds the enemy in
place to make them easier to hit
● Teleport: Does what you think it does
●
Trick: the user swaps their items with the opponent
●
Trick Room: A massive barrier that surrounds both combatants where slower
Pokémon move before faster Pokémon and vice versa. However in both the anime
and ZA, this
box can be shattered by brute force as Ash & the ZA protag’s
Pokémon do it
●
Wonder Room: Similar to Trick Room but the Defense and Special defense of
everyone within are swapped
Normal Type Attacks:
●
Confide: The user tells the target a secret and causes them to lose focus
●
Curse: The user boosts its attack and defense while lowering its speed
●
Disable: Mewtwo locks a move the opponent had just used (power null)
● Double Team: The intended use is to make
yourself harder to hit, but in reality its the Shadow Clone Jutsu
●
Endure: The user guards themselves to barely survive any attack
●
Flash:
SOLAR FLARE!
●
Laser Focus: Mewtwo focuses immensely to make his next attack a crit
●
Me First: The User cuts ahead and uses the targets move before they can.
However, this only works on attacking moves. No Status, buffing, or support
moves can be copied.
●
Metronome: An attack that randomly uses nearly any move in existence (probably
useless but wouldn’t it be so funny if it worked)
●
Mimic: Power copying babyyyy. However the
user has to have seen the move performed prior to use
●
Protect: A forcefield which prevents almost all attacks. Exceptionally strong
attacks will break through it however
●
Recover: Mewtwo can heal himself, and in the manga its so potent that it
healed its torso being impaled by Deoxy's
●
Recycle: The user refreshes a berry or another single use item to consume it
again
●
Safeguard: Mewtwo forms a barrier around himself that prevents status
conditions
●
Sleep Talk: The user will randomly use one of its moves while asleep
●
Substitute: Kawarimi no Jutsu aka run and hide as a Substitute takes the hit
●
Swagger: The user taunts and enrages the enemy to raise their attack while
confusing them.
Fire Type Attacks:
●
Will-o-Wisp: the user fires flames that cause the opponent to be inflicted with a
burn to weaken them overtime
●
Sunny Day: The user instantly calls the sun to shine down and power up fire
moves
Water Type Attacks:
●
Life Dew: Mewtwo summons
water around him to restore his health
●
Rain Dance: The user calls down a massive rainstorm
Electric Type Attacks:
●
Thunder Wave: A jolt of electricity that paralyzes the enemy
Ice Type Attacks:
●
Hail: A Hailstorm is summoned
●
Mist: A dense mist that prevents all status changes.
Fighting Type Attacks:
●
Bulk Up: The user tenses their muscles to raise their attack and defense
●
Counter: If hit with a physical strike, Mewtwo will hit back with a strike
twice as powerful
●
Detect: Protects Mewtwo from any damage that would've been taken that turn.
Poison Type Attacks:
●
Toxic: Mewtwo badly poisons the target
Ground Type Attacks:
●
Sandstorm: The user calls down a sandstorm
Ghost Type Attacks:
●
Nightmare: If the opponent is sleeping, Mewtwo damages them each turn they
sleep
Dark Type Attacks:
●
Embargo: Mewtwo prevents the target from using any items for 5 turns
●
Fling: Mewtwo throws its held item at the opponent
●
Nasty Plot: Bro thinks so unbelievably hard that he doubles his special attack
●
Snatch: The user steals the effect of a move the target tried to use. Only
works on status moves however.
●
Taunt: The user taunts the opponent into a rage that prevents non attacking
moves
●
Torment: Prevents the opponent from using the same move twice in a row
●
Trick: Swaps the opponents and Mewtwo's held items.
Misc Abilities from
Mystery Dungeon:
●
Aggressor: Increases Mewtwo’s Attack and Special Attack, but lowers its
Defense and Special Defense.
●
All-Terrain Hiker: Let Mewtwo be able to walk on water, lava, and clouds.
●
Brick-Tough: Makes Mewtwo’s body tougher, giving it more HP.
●
Clutch Performer: Sharply raises Mewtwo’s evasion when its HP is dangerously low.
●
Concentrator: Increases Mewtwo’s accuracy, but lowers its evasion.
●
Counter Basher: Makes Mewtwo automatically counter when hit by an attack, but
lowers its Defense.
●
Course Checker: Let's Mewtwo automatically know if there are obstacles in the way
before it performs an action.
●
Dedicated Traveler: Makes Mewtwo focus more on traveling than fighting.
●
Efficiency Expert: Makes Mewtwo target the opponent with the lowest HP if fighting
against a group.
●
Energy Saver: Makes Mewtwo’s belly empty more slowly.
●
Erratic Player: Increases the effects of type effectiveness for both Mewtwo and
opponents.
●
Escapist: Let's Mewtwo help others escape from dangerous situations.
●
Exclusive Move-User: Makes Mewtwo only use moves, though it won’t attempt to use them
if it is out of energy to use a certain move or if using linked moves would
delink them if used again.
●
Exp. Go-Getter: Makes Mewtwo target the opponent worth the most experience points
if fighting against a group.
●
Extra Striker: Sometimes lets Mewtwo attack again right after its first one.
●
House Avoider: Let's Mewtwo sense an ambush when one is about to happen.
●
Intimidator: Sometimes makes Mewtwo’s opponent flinch when they try to attack,
causing them to do nothing.
●
Item Catcher: Lets Mewtwo catch and hold an item thrown at it, though it can’t
do this if it’s already holding one.
●
Item Master: Let's Mewtwo use or throw its held items.
●
Lava Evader: Makes Mewtwo avoid walking on lava.
●
No-Charger: Makes moves that Mewtwo has to charge come out right away without
needing to be charged, though it makes it exert twice as much energy as it
would normally.
●
Nonsleeper: Prevents Mewtwo from being forced asleep.
●
Nontraitor: Makes Mewtwo unable to hurt its allies, even when forced to do so.
●
Pierce Hurler: Makes items Mewtwo throws pierce through opponents and walls.
●
Power Pitcher: Makes Mewtwo’s thrown or hurled items deal more damage.
●
PP Checker: Makes Mewtwo not attempt to use moves if it is out of energy to
use a certain move or if using linked moves would delink them if used again.
●
Practice Swinger: Increases Mewtwo’s Attack and Special Attack for its next move
whenever it fails to hit the opponent.
●
Quick Dodger: Makes Mewtwo better at avoiding attacks.
●
Self-Curer: Makes Mewtwo recover from status effects faster than usual.
●
Status Checker: Makes Mewtwo not use moves that cause status effects if the
opponent is already inflicted with that status effect.
●
Super Mobile: Let's Mewtwo be able to walk on water, lava, and clouds, as well
as be able to dig through walls when it walks into them.
●
Sure-Hit Attacker: Makes Mewtwo’s regular attacks never miss their target.
●
Survivalist: Makes Mewtwo’s belly fill up faster when eating food and sometimes
makes it resist the bad effects of poisonous foods.
●
Trap Avoider: Makes Mewtwo not step on visible traps on the ground.
●
Trap Seer: Lets Mewtwo not set off traps when stepped on, which also makes
them visible if they were hidden.
●
Type-Advantage Master: Gives Mewtwo a higher chance of landing a critical hit when
attacking opponents with a type disadvantage.
●
Weak-Type Picker: Makes Mewtwo target the opponent with a type disadvantage if
fighting against a group.
● Rare Qualities: These are a group of abilities from Mystery Dungeon DX. While they
apply to your whole team, Mewtwo should have every ability listed. They’re not
very notable, but we might as well list them out. The list of abilities that
are combat applicable is as follows:
○ Lonely Courage - A boost to a Pokémon
when they are without any allies. A generic, yet large power-up for Mewtwo
○ Narrow Focus - When attacking in a
corridor, Mewtwo’s moves will never miss.
○ Rapid Bull’s-Eyes - Moves that hit
multiple times will never miss.
○ Steamroller - Moves that would
normally do resisted damage or no damage due to the target's typing or Ability
instead deal normal damage
Miscellaneous Abilities:
● Telekinesis:
○
Although mentioned in the
moveset section, it’s still such a notable ability it needed its own segment.
○
Outside of your standard
lifting, throwing, and crushing, he can create forceful
telekinetic pushes, and reflect projectiles back to
sender.
● Flight:
○ Tf do you want me to say.
●
Teleportation:
○
He can teleport himself as seen
above. And he can teleport others, and objects
into his hands. In Unite, his strength increases a little after teleporting.
●
Extrasensory
Perception (Sixth Sense):
○
Mewtwo can find others when
hidden.
○
Morty (an inexperienced esper)
can see through an entire forest with 1 glance with his psychic abilities,
obviously Mewtwo would upscale to that.
● Forcefields:
○
Mewtwo can construct
forcefields with his mind that can take the form of flat walls or circular orbs
around him.
○
These barriers are able to take
the force of Leaf’s Mega Blastoise's full assault as well as Red’s Mega
Charizard X .
○
These barriers can also
additionally be used offensively as well as they can be launched as a
projectile or slammed into his opponent
○
Mewtwo has complete control
over the weather, like when he made a giant storm.
● Energy Manipulation/Absorption:
○
As seen above, Mewtwo can
manipulate Psychic energy to cause waves of destruction.
○
He can shoot beams of
energy, charge
himself up, or rain down
giant beams from above that attack continuously and move around.
○
Additionally, he can make huge omnidirectional
blasts, summon energy around it for protection
or offense,
or detonated upon impact, homing blades, arrows,
and shock
waves that briefly guard it as it charges it up, swirl up massive
twisters, which can be created
around itself or charged up
to become bigger and more powerful, trap opponents in psychic binds, form barriers, or augment
its physical strikes to make them stronger, along with being able to
increase their
range.
○
He can even absorb energy
itself with moves like drain punch
●
Psydisaster:
○
Mewtwo’s Synergy Burst move
(ultimate or level 3). Mewtwo transforms into Mega Mewtwo X and then puts
itself and the opponent in bubbles, and then hits you once but also 134 times.
● Hydro, Electro, Cryo, Pyrokinesis:
○
We have an entire section for
Water, Electric, Ice, and Fire Type moves. Move on
● Photokinesis:
○
As previously mentioned, Mewtwo
can control light to an extent. It can create pillars of light that hurt
opponents and block their movements, or spawn
one beneath opponents to blast them away.
● Umbrakinesis:
○
Once again if you read his
moveset, you know he can use dark and ghost attacks. Which it can use to emit
pulses, create blasts, produce explosions, or form vortexes, Mewtwo can even
engulf its body in negative energy when performing physical strikes to make
them more powerful.
● Afterimage Creation:
○
Mewtwo can move so fast it summons
afterimages of himself to fight
however
he pleases. If destroyed, they can still deal
damage as psychic orbs. Similarly Double Team in the anime also
famously does a similar thing.
● Object Creation:
○
There’s no better way to
describe it, Mewtwo can just…create objects? The limit is unknown, but it
could be an argument as to how he gets his more ‘non-standard’ stuff.
● Healing Factor:
○
Alongside moves like Recover
and Rest, Mewtwo has been shown healing off absurd wounds such as his heart
being stabbed through, and can even heal
others.
● Immortality:
○ Mew is apparently immortal, and thus, so should Mewtwo. This would explain why it can survive without oxygen for a while, and never seems to age.
Mental Manipulation:
● Sleep Inducement:
○ In Detective Pikachu Mewtwo can put targets to sleep. It should be
noted this isn’t instant. Naturally he can end this whenever he feels like nap time’s
over.
● Telepathy:
○
Naturally, as a psychic type
Mewtwo can communicate with others using its mind, no matter the distance.
○
It can target specific people
as well, even from miles away. He can even do this whilst
unconscious. It can even show
its own memories to others.
● Mind Control:
○
Mewtwo has shown to be
efficient in controlling the minds of, and speaking through people.
He can release them from this control as well.
○
As seen above, Mewtwo can
cleanse memories for upwards of weeks. He can even do this to armies of
people and Pokémon. Thankfully, he can reverse this.
○
Mewtwo can scan entire
lifetimes of thoughts and memories in seconds.
Pocket Dimension Creation:
Starting on the very important abilities we
have, Portals of all kinds, Mewtwo can send others into other
dimensions with voids, so far away they’ll never
return. Of course, he can enter
this space himself, and bring out whatever’s trapped within.
Petrification:
In the first movie Mewtwo famously
kills ash by Petrifying him. This is later counteracted by the tears
of all nearby Pokémon as Amber describes tears being “life itself” This would
imply that the counter to this petrification is life energy or what later
becomes Aura in Pokémon as both are described the exact same way.
This ability to petrify is expanded upon in
Pokémon Adventures as during their short fight Darkrai and Mewtwo’s battle petrified
the trainers around them, There is an argument that both times were
due to the power of other legendaries (Mew and Darkrai) but it has been used by
enough times to most likely be a valid part of their arsenal.
Gravity Manipulation/
Black Holes:
Mewtwo, alongside similar Psychic Types
like Gardevoir can condense gravity so much that they form black holes, Mewtwo
has only shown this in Spin off’s, but other psychic types have shown it in the
main series on multiple occasions so it's almost definitely applicable.
Power Nullification:
For context, Mewtwo wishes to prove his
clones are superior even without their powers, so he…well you see the quote.
Afterwards the fight becomes a physical brawl afterwards. This also extends
to cancelling status effects.
Mewtwo Cancer Berserk Genes:
This is the DNA of Mewtwo. In-game, when
Mewtwo enters battle holding the titular item, it confuses itself and raises its attack by two stages.
From a lore perspective, this obviously
does not apply, and in Detective Pikachu it is simply a drug Pokémon can take.
In the Manga however, Mewtwo can sense
anyone who also has these cells within them, and vice versa. However
despite having this ability Mewtwo cannot pinpoint an exact
location until nearby. A downside to this is that not only does
Mewtwo get this tracking ability, but so does whoever
has his cells within them.
If someone gets Mewtwo’s cells within them,
it will slowly cause cellular decay. However, this is only if Mewtwo himself is
in pain
as well, as both of your emotions and bodies become linked.
Soul Manipulation:
For
some reason, when writing Detective Pikachu. They decided Mewtwo should be able
to transfer souls into
other bodies.
However, this can only be done if the being the soul is being put into is in a crazed state or willing to let it
happen,
regardless, he can still remove souls. A work around is the fact the berserk
gene is a drug made of Mewtwo’s DNA that explicitly causes whatever it’s used
on to go berserk.
Outside
of Detective Pikachu several characters have shown able to interact with the
soul such as Ash and Riley’s Lucario as Aura is effectively just life energy.
Mewtwo also has moves like Aura Sphere and Dark Pulse which are directly stated
to be attacks formed from Spiritual energy.
Resurrection:
As
mentioned earlier, one of Mewtwo's most frequently used abilities is recover,
standard health recovery…right? Well…
During
its creation, it actually died, and brought itself back to life thanks to
recover…somehow.
Seemingly during the video all that can be inferred is that Mewtwo’s heart had stopped as they began flatlining, but recover resuscitated it.
Debatable Abilities:
Precognition/ Future
sight:
●
Alakazam is stated to be able
to use every edge of psychic abilities from Pearl’s Pokédex entry onwards.
Because of this, Alakazam foresees the future with his psychic abilities (Let’s Go Pikachu! And Eevee!, Ultra Moon).
Mewtwo is considered the strongest of AT LEAST the Generation 1 Pokémon, and
furthermore considered the strongest Psychic-type Pokémon. He has defeated
Alakazam in direct combat (Mewtwo Strikes Back!) with psychic abilities
placing him above Alakazam and giving Mewtwo Precognition.
●
Psychic Pokémon such as Gardevoir,
and Xatu
are commonly stated and shown to directly see the future from their Pokédex
entries, manga, and Mystery Dungeon
●
Sabrina and Olympia in
the anime and games are stated to have basic precognition
simply from practicing their psychic abilities
Resistances:
●
Physical Attacks - Psychic types resist physical attacks.
●
Severe
Heat - He’s walked right through flames before.
●
Extreme
Cold - Can fly out of orbit.
●
Paralysis - See Paralysis Guard Emera.
●
Poison - See Poison Guard Emera.
●
Sleep Inducement - See Sleep Guard Emera.
●
Oxygen
- Can survive in space (but is very fatigued, and gets knocked out when
entering and exiting orbit).
●
BFR - See Anchor Emera.
●
Petrification
(Debatable) - Was unaffected by his clash with Darkrai that petrified normal
humans. However the fact that it was Mewtwo’s own power might make this invalid
●
Power
Sealing/Nullification (Questionable) - Shrugged off a
machine designed to seal its powers off, although Giovanni admitted afterwards
that tech has its limits.
●
Willpower
Drainage/ Mind Control - When Giovanni's tech
harnessed Mewtwo's energy, it could not harness Mewtwo's willpower.
Shadow:
Base abilities:
●
Spin Dash: Shadow curls into a ball and rolls on the floor to build speed by
spinning, and launches himself at enemies. Shadow actually has his own variant
of this, called…"Dark Spin Dash," of course…
●
Spin Jump: It is used to attack enemies in the middle of the jump
● Homing Attack: A jump that automatically
locks onto an enemy to knock them out of the air. He can combine it with his
teleportation abilities, which we talk about below.
● Light Speed Dash: Shadow can travel
around a ring track, and as the name suggests, he travels at the speed of
light. He can even use this technique in the air.
● Light Speed Attack: By possessing the
Ancient Light upgrade, Shadow charges the spin dash while light is drawn to him
and begins to envelop him. With this, he is able to attack at ,well, the speed
of light, destroying any enemies that he barrels towards in a heartbeat.
● Black Tornado: Shadow uses the Spin
Dash to circle around the enemy in the air at high speed, leaving a yellow glow
behind. This trace creates a whirlwind effect that creates a dark cyclone
around the opponent.
● Shadow Boost: Shadow is surrounded by an
aura that allows him to run at full speed, passing through all the enemies
around him.
● Stomp: It’s a ground pound that causes a
shockwave
●
Immortality: Being the
ultimate life form, Shadow's body never ages.
●
Danger Sense: This is an ability Sonic has that allows him to sense danger around
him via his Quills tingling. Shadow and Sonic are both stated to have the same
abilities in older games so Shadow likely has access to this as well.
Chaos abilities:
● Chaos Spear: This is a Projectile which
utilizes chaos energy. It can
also cause paralysis. It can also bypass or shatter barriers. It can
also be used as a melee attack, as he can enhance this as Chaos
Lance. Chaos Lance can drain Chaos Energy itself.
● Chaos Boost: Shadow's entire body is
surrounded by a red/yellow aura composed of Chaos Energy, similar to Dark
Shadow's. In this state, use Chaos techniques such as Chaos
Snap, Chaos Lance, and Chaos Blast (Speaking of…)
● Chaos Blast: Shadow’s ultimate offensive
attack. Generates a large wave of red negative energy that eliminates all
nearby enemies.
● Teleportation: Shadow is able to teleport
short distances. He’s able to
perform this even without a Chaos Emerald. The furthest Shadow has ever
teleported without an emerald is escaping prison
island before it blew up.
● Chaos Control:
○ While yes this technically should fall under the ‘Chaos Emeralds’
section, this is such a Shadow-iconic ability it deserved its own segment.
Allowing Shadow the ability to warp space and time,
○ He can even perform Chaos Control without
an emerald for about 5 seconds, granting him the ability to teleport
great distances, Shadow can even use it on himself and others to warp them away from or towards different points in space, including across
dimensions.
○ Furthermore, Emerl can triplicate himself using the technique. Plus, Shadow
can create small orbs that can induce
confusion on opponents or trap them
for a short amount of time. Finally, Shadow creates
spatial distortions through just his attacks with the technique.
○ Of course, it also allows Shadow to slow down
time itself, making the foe free to attack. Hell, he can straight up
freeze
time too, in which he can choose if
others can move as well. Time travel is also possible, but it
requires another person, and Shadow has no way of cloning himself. This time
stop is able to, somehow, stop time in a dimension that is
void of time (White Space qualifies for Type 1 Beyond-Dimensional Existence) which
means he’s bypassing an immunity as there should be no time to manipulate.
○ Additionally, Chaos Control can seal opponents, even spiritual ones, in another object or person, or even a dimension, and the hedgehogs themselves do this twice in Sonic 06. The Ancients utilized the Emeralds to forge Cyber Space, harnessing its cyber energy to influence, trap or encode souls. Tikal even sealed Chaos within the Master Emerald.
Sonic Battle Abilities:
As a playable character in Sonic Battle,
Shadow has his fair share of abilities he can bring to this fight:
●
Chaos
Burst - Shadow spins around and uses Chaos Control to hide in a
distorted area of space. When he emerges from the distorted space, he briefly
creates a small white and purple bubble around himself that damages any
opponent who makes contact with it. He also distorts the space around both of
his fists, creating small violet and purple spheres around each fist, which
repel enemies.
●
Chaos
Nightmare - Shadow briefly ascends into the air, creating a purple aura of
distorted space-time that damages enemies.
●
Chaos
Magic - Shadow snaps his fingers, creating an area of spatial
distortion in front of the user in the form of a spatial rift that knocks
opponents into the air.
●
Chaos
Upper - Shadow knocks a foe into the air
●
Ichikoro (Debatable) - Upon storing enough energy, Shadow can one-shot any foe. This is
of course a gameplay mechanic and is pretty much a no limits fallacy.
●
Roaming
Chaos - Shadow creates a distorted space in the shape of a
purple and white orb, before launching it in a horizontal motion. The distorted
space orb will float in the air and attempt to return to the user until an
opponent hits it, knocking them into the air, or until Shadow performs the
technique again.
●
Shadow
Heal - He can heal minor wounds, however this uses chaos
energy.
●
Shadow Guard - Shadow crosses both arms to defend against
incoming attacks while simultaneously using Chaos Control to increase the power
of his guard. This forms a small spherical field that protects him from blows.
● Shadow Teleport - Just call it Chaos Control???
Precognition (Debatable):
Shadow has frequently shown the ability to sense events right before they happen, while it’s unlikely this is an intended ability, it does tend to happen a lot. There are also instances of Sonic describing his quills tingling before something bad happens. Although, a lot of instances of “precog” could also be explained by Shadow simply being aware of his surroundings and being intelligent enough to spot traps and potential danger.
Resistances:
●
Extreme
Cold - Can break free from being frozen.
●
Paralysis
- Resists the gas emitted from the Black Comet that not even Sonic could
resist.
● Sleep Manipulation - The gas from
the Black Comet also puts people to sleep, yet Shadow is unaffected by this.
● Poison Manipulation - Unaffected by
many areas with toxins and other lethal substances.
● Acid Manipulation - Doesn’t sustain
any side effects from poisonous frogs’ wilting acid rain.
●
Sealing
- Only through Shadow’s shadow was Mephiles able to break out of the
Sceptre of Darkness.
● Memory Manipulation - This is an
unconventional resistance as, even if Shadow does get his memories wiped,
Gerald installed within him pre-programmed knowledge prior to his birth, which
he can parse through and apply to his current situation. A good example of this
is after he is awakened in Heroes without his memories, he’s still able to
fight against E-123 Omega despite Omega being one of Eggman's best robots at
the time.
●
Psychokinesis
(uh-oh) - Breaks free of Silvers hold on him. Could just be an 06 thing don’t
worry it’s not that important.
●
Oxygen
- Can survive in space.
●
Diseases - The whole point of the character is to survive stuff like say,
cancer.
●
Mind
Control - Shadow was able to resist the effects of Black Doom
controlling his mind. (This seems to be based on Shadow’s willpower, so it
should be effective against all forms of mind control. This is, however,
speculative). Regardless, the emeralds certainly can.
●
Biological
Manipulation - Again, due to being the ultimate life form,
Shadow's body was initially immune to the Metal Virus. However, thanks to Sega
giving him a Vegeta attitude, Shadow continued to fight the zom-bots, causing
the virus to adapt to his body and infect him.
●
BFR - See Chaos Control.
●
Transmutation - Shadow can resist the effects of both the Blue Cube Wisp and the
Indigo Asteroid Wisp. When Sonic entered his super form, the effects of the
metal virus were immediately cured.
●
Emerald theft (Debatable, see
BTV)- In Sonic Forces Speed Battle, the Chaos Emeralds allow the hedgehogs
to transform, and in this game Metal sonic has an ability called Steal. Steal
ability can steal every single item in the game except for the
chaos/sol emeralds, even when they’re just chilling in your inventory.
○
Mind you, Metal is able to
steal every other invincibility item such as the Shield, Invincibility power
up, Phantom Ruby, and Caliburn. Only the chaos emeralds and Sol emeralds have
this immunity to being removed from your inventory for some reason.
●
Anti-matter - Although part of the
alternate endings for Shadow's game, this version should still feature all of
the main Shadow's powers and abilities.
●
Radiation
- Resisted particle emission from Blue Falcon
●
Sealing through BFR- Sonic was able to escape from cyberspace. This
wasn't done through any special ability, but through his own power.
●
Power
Drainage - Although the Emeralds can be drained, they can be
recharged with positive energy (therapy works kids). Theoretically Shadow
should be able to recharge them with negative energy too. Blaze
reinforces this with the Sol Emeralds.
●
Power Nullification - Doom Zone removes the use of Chaos Control…yet Shadow
uses it right
next to Doom (It’s even disabled during the lead up to the boss fight).
●
Death
Manipulation - Super forms can resist The Eyes Of Solaris which
kills the base cast instantly regardless of if they have Rings or not.
●
Possession, Mind Manipulation, and Soul Manipulation -
Shadow was completely immune to Ifrit's control, which can even mess with
souls.
●
Possession, Mind Manipulation, and Soul Manipulation...
AGAIN- After gaining all of his Doom Powers and finally being
completed, Black Doom was going to claim Shadow "mind, body and soul" and become the
perfect being, but Shadow was able to resist his attempts at doing so.
●
Time
Manipulation - Shadow can break free of Chaos Control (Metal
Overlord is also immune after copying Chaos Control).
●
Existence Erasure - Shadow is unaffected by Time Eater’s erasure
of all of space-time/reality/history.
●
Conceptual Manipulation
(Debatable) - The Sonic cast is able to withstand
attacks from the Void. You know, the entity that can
destroy a world with infinite dreams. These
same dreams being representations of abstract concepts
● Law/Fate Manipulation (Debatable) - Super Sonic defeated The End, despite it being attuned to ruling fate on everything that exists across the universe, with its defeat supposedly transcending law and time, Sonic himself even stated that he would have to “break the cause and effect of fate” to defeat it (all this according to the JP script) It is debatable if these are all literal or figure of speech, but The Chaos Emeralds are said to be gems that can accomplish miracles on several occasions, so…maybe?
Forms:
Mewtwo:
Shiny Mewtwo:
Mewtwo,
but green.
Mega Mewtwo Y:
After using Mewtwonite Y to mega evolve, Mewtwo transforms
into Mega Mewtwo Y, increasing all of its stats except Defense, which is
lowered. It loses its previous ability and gains the ability Insomnia, which prevents nap time (my spirit
Pokémon). Although in game, it can only mega evolve once per battle, in the
Pokémon Adventures chapter titled Mewtwo
Angered, it is revealed that Mewtwo is able to mega evolve again due
to its special bond with its trainer. In the anime, Smash, Pokken and Mystery
Dungeon, it is able to mega evolve at will. It can slow down
its perception of time.
Mega Mewtwo X:
After using Mewtwonite X to mega evolve, Mewtwo transforms
into Mega Mewtwo X, increasing its attack, defence, and special defence, as
well as giving it the fighting type. It
loses its previous ability and gains the ability Steadfast, which raises its speed each time it
flinches. Although in game, it can only mega evolve once per battle, in the
Pokémon Adventures chapter titled Mewtwo
Angered, it is revealed that Mewtwo is able to mega evolve again due
to its special bond with its trainer. Pokken implies it can transform by
itself.
It also lets it elastically stretch its limbs out.
It even learns Psydisaster, where Mewtwo traps its foe in an
alternate dimension, before punching a massive amount of psychic energy into
its foe.
Shadow Mewtwo (Debatable):
After merging with the Shadow Synergy
Stone, they became Shadow Mewtwo! With a more hostile personality Mewtwo
travels the region of Ferrum draining the
Synergy Power of all trainers it defeats.
This power allows Mewtwo to heal itself
which counteracts the Synergy Stone draining their life force as it possesses
them. Early game Shadow Mewtwo can likely be used as the game makes no
reference to it actively boosting their power, as it seemingly only makes them
more evil. The game even makes a point about them draining trainers' energy to power up,
seemingly implying the shadow stone doesn't have anything to do with their new
powers. The only new power they unlock when using the power of the Shadow Stone
is Dark Nova.
There is an argument that a lot of their
later powers are exclusive to his pocket universe as that's where his fights
take place. The main reasoning would be that they never show a timestop in
actual gameplay or any other time aside when you're both within the Dark
Colosseum they created. Similarly every space warping ability is restricted to
those boss fights.
Outside of the abilities of regular Mewtwo
and varied fighting game variants of said moves, it can:
●
Can seemingly slow down Time
(huh?).
●
Warp
Space.
●
Mega
Evolve, which removes its health
draining.
●
Existence
Erasure (debatable).
●
Dark Nova - A super move that destroys Earth.
●
Dimension
creation - Called the Dark Colosseum, this possesses shards
of Shadow Synergy Stones and spots that
erupt with massive amounts of Synergy Power.
●
Synergy Burst:
○
Synergy Burst is the character's transformation
essentially. When Mewtwo enters Synergy Burst, it
restores some of its HP and
creates a shock wave around itself that pushes opponents back.
○
It also gains a stat buff. As
seen above, it can mega evolve at will, mainly into X, theoretically Y as well.
○
Also, it
restores HP passively as long as it’s not
getting hit. It
should be noted this lasts 13 seconds, and Shadow Mewtwo only lasts 8!
○
Taking damage in this mode
decreases the amount of time it can stay
in it in general.
○
That said, Shadow Mewtwo can
stay in Synergy
Burst for an indefinite amount of time if it has enough Synergy Power, and even
enter a second
Synergy Burst that increases its power even further. This can also last indefinitely, and make Mewtwo near invincible. However this aspect is due to
Mewtwo having absorbed Synergy Power from nearly every combatant in the region
so is likely non-applicable on their own.
Dynamax(non-applicable):
Big Mewtwo. That’s it.
Shadow:
Dark Shadow:
A state that arises when Shadow's mind is
invaded by thoughts of darkness. Upon reaching this state, he gains absolute
mastery over negative Chaos energy. In this form, Shadow can execute a much
more devastating Chaos Blast and wield any weapon without worrying about ammo
consumption or durability wear, and is also invulnerable.
This transformation only lasts for a short
time, and can also manifest in his Super form.
Hero Shadow:
A state that arises when Shadow's mind is
imbued with thoughts of justice. Upon reaching this state, he gains absolute
control over positive Chaos energy. In this form, Shadow is capable of
executing large-scale Chaos Control, either to multiply his speed or to slow
the flow of time. Additionally, he can wield any weapon without worrying about
ammunition or durability wear, and is also invulnerable.
This transformation only lasts for a brief
moment, and can also manifest in his Super form.
Shadow Evolved:
Although implied to just not be usable after Black Doom's death, how
could we not discuss this? The most important thing to note here is, well, if
Shadow removes
his inhibitors in this form, he’ll die (which sort of gives leeway
to the idea that this form may be above Super Shadow).
Although nothing noteworthy, he does gain
access to a variety of new techniques, such as:
●
Doom
Spears - Amped up Chaos Spears, he can fire upwards of five of
these at once.
●
Doom
Blast - A burst of speed and power that allows Shadow to blitz a
target and launch them away.
●
Doom
Surf - Can surf across water on a manta ray-like construct which
can reflect projectiles back to sender.
●
Doom
Morph - Shadow transforms into squid-like creature, this allows
him to grapple with tendrils, travel beneath the ground and along walls, and go
through crates and other similar surfaces.
●
Doom
Wings - He can fly, is invulnerable, has an increased boost
meter which replenishes itself fast when he runs out, and can reflect
projectiles back to sender. Is seemingly on a timer when in this state, but
that could just be gameplay mechanics as he casually strolls around in this
form before flying off to confront Black Doom.
Super Shadow:
Super Shadow requires all 7 Chaos Emeralds
to transform into, however the form will give him buffs to every stat and infinite
stamina. Shadow also becomes… No but seriously this is stated dozens of
times.
Sonic states that the Chaos Emeralds give
him “unlimited
power” in his super form. (All super forms are directly comparable).
The only thing that can damage a super form are powers equal to or greater than
its own, as seen in the final fight with the End or The Egg Salamander.
He gains access to abilities such as:
●
Chaos
Arrow - Chaos Spear but weaker and faster. Can be charged.
●
Spear
of Light - Chaos Spear but smaller, grouped, and homing.
●
Negative
Energy Nullification - As seen as early as Adventure 1, positive
energy overpowers negative.
● Parry - He is able parry attacks
whether they be close-range or projectiles, and after successfully parrying an
attack, everything
slows to a crawl without affecting the user.
●
Power Transfer - Super Sonic gave his teammates power on two separate occasions.
In the fight against Solaris and Metal
Overlord. Only Knuckles and Tails didn't receive true super forms,
poor things.
●
Chaos
Regeneration - Sonic and Shadow save Cosmo from death.
● Type 4 Acausality - Super forms are
able to function in the Egg Reverie Zone, a dimension where time is
distorted constantly and causes base characters to float aimlessly,
which is further displayed when, upon reverting back to base forms, they are
helpless once again.
● Low-Godly Regeneration Negation -
All three Super Hedgehogs in their battle with Solaris were able to shatter
its light shells and decapitate it, and even after Solaris
revitalised and reformed itself with wings, the damage done to it
remained despite inheriting the Low-Godly Regeneration from his two halves,
Mephiles and Iblis.
● Power Nullification - Super users
can expand
their aura and consume things conjured into existence by the Phantom Ruby,
and even shatter
Eggman's Otherworlds which are stated to be "infinite" and "super-other
dimensional". Eggman
theorized that Super Sonic’s power neutralized “Otherworldification” and
referred to this as Sonic eradicating all of his dreams, an idea to be taken literally due to the Phantom Ruby
applying everyone's inner desires to the planet.
●
Reality
Warping - After defeating Time Eater, Classic and Modern Super
Sonic go on to restore reality to the way it was before Time Eater erased it
all.
●
Energy Constructs - In Sonic Frontiers, Super Sonic gained the ability to create
Chaos Energy constructs and even CLONES of himself! Allows for even more
options to rush down opponents than just turning into an indestructible
battering ram.
● Soul Manipulation Resistance - It is repeated multiple times that Cyber Corruption is even causing the erosion of Tails, Knuckles, and Amy’s digitized bodies, which are repeatedly stated and implied to be their souls, and even when they split Sonic’s Cyber Corruption amongst each of them, they were still left in excruciating pain, even asking themselves how Sonic was able to endure it for as long as he did. Sonic upon transforming into his Super form is completely unaffected by the negative effects of Cyber Corruption, and it starts affecting him when he reverts to Base.
The form does come with the drawback of needing Rings to sustain it, but with how many he can hold at a time in Sonic Speed Simulator, his items that grant him Rings from Sonic Racing Crossword's and SA2 Battle, paired with Fast Friends and Trails that give him a ton of additional Rings, this shouldn’t be a massive issue for him.
Feats:
Mewtwo:
Overall:
●
The world's strongest Pokémon,
as described by pretty much everyone anytime he’s present.
●
Described by Giovanni as ‘the
rarest in the universe’.
●
Killer of Ash Ketchum.
●
Created an army of clones.
●
Caught a year's supply of
Pokémon for Giovanni within a minute, before smurfing against
random Kanto
trainers & Blue
●
Defeated Deoxy's, a group of
Genesect, and all 3 legendary Birds.
●
Fought Mew to a standstill
until Ash jumped in
Power:
●
Mega Mewtwo X is stated
to have a grip strength of one ton.
●
Mega Mewtwo Y is stated
to be able to smash skyscrapers.
●
And in base form, did this with his
spoon.
●
He’s lifted a
bus from far away.
●
Whilst his power is suppressed,
Mewtwo bodied a of Gen 1 Pokémon like Arcanine, Nidoking
Alakazam and a whole herd of Tauros.
●
Tosses Red’s Charizard
into a lake, almost drowning them.
●
Casually one-shot
the legendary Articuno.
●
Outplayed and defeated
Deoxys.
●
Defeated Ash’s Pikachu, Lucario and Goh’s
Cinderace.
●
One-shots the pseudo-legendary
Tyranitar while significantly weakened.
●
Destroyed part of a
city.
●
Teleports
a Lake into a Mountain.
●
Destroyed
his creation lab (and then rebuilt it) (54.5
kilotons of TNT)
●
Can casually create continent spanning
storms that would’ve destroyed the planet with enough time. (23.9 Gigatons of TNT).
●
It is stated to be stronger
than even top-tier legends like Groudon and Rayquaza.
●
Helped halt the Tree of
Life's descent into the Sun. This would have pulled
the planet into the sun (4.8 Ronnatons of TNT).
●
Giovanni claims Mewtwo could ‘burn the world down’
○
Regardless of this iffy
statement, Shadow Mewtwo certainly reinforces its validity (2.4
Petatons of TNT).
●
Creates a Black Hole about the size of his
torso (3,727.2
Quettatons of TNT) (Regardless of if you agree with the number,
Mewtwo states this would destroy the world).
●
Mewtwo created and destroyed a dimension with multiple
stars (140.9 PetaFOE).
Speed:
●
Mega Mewtwo X is stated
to be capable of running 50m/s.
●
Blocked
Magnetons Thunder
●
Reacted to Fergus’ Gyarados’ Hyper
Beam, Lances Aerodactyls hyper beam. As well as its Supersonic
which are stated to be soundwaves.
●
Reacted to and blocked
Genesects Techno
Blasts which are stated to be beams of light.
●
Reacted
to a camouflaged 50% Zygarde.
●
Flew from
Rocket HQ to New Island in a short timeframe .
●
Flew
from the surface to orbit in about 50 seconds (Mach
10.4 - Mach 2,086.2)
●
Flies so fast that time
appears frozen, and Genesect couldn't react to their movements
●
Can fly past a planet in a
short timeframe (See above).
Durability:
●
Mewtwo’s forcefields easily tanked
the blast when its creation lab explodes (54.5
kilotons of TNT).
●
Easily survived Team
Rocket HQ exploding.
●
Tanked Magmars flamethrower. (Magmar is casually 2,200 degrees)
●
Tanked an Energy Ball from
Escavalier that cracked a giant rock formation.
●
Tanks Red’s Charizards Fire
Blast, as well as Mega Charizard X's far stronger
Fire Blast.
●
Tanked Articuno’s Blizzard.
●
Survives a Shadow
Ball from Mew.
●
Survives being impaled twice by Deoxys’s
Tendrils.
●
Survives an army of
Genesects attacking it
●
Takes hits from Ho-Oh.
●
Tanked a point blank Dragon
Pulse, and Bite from Zygarde 50%.
Shadow:
Overall:
●
The Ultimate life form.
●
Sonic's equal in power, speed,
and abilities.
●
Sacrificed his life to save
Earth.
●
Defeated Metal Sonic, Eggman,
Black Doom, and Solaris.
●
Made peace with his trauma.
●
Defeated Neo Devil Doom and
proved himself as the true ultimate lifeform
●
Defied physics and one-shot 2020.
Power:
Base Shadow:
●
Can
flip over a bus with one hand.
●
Broke down a large
door.
●
Kicked
Silver in the head so hard he nearly blacked out
●
Destroyed a Phantom Ruby clone of
himself.
●
Taking off his inhibitor rings
makes him strong enough to defeat Mephiles who had two Chaos Emeralds.
●
Can shatter
meteorites.
●
Once downed
the Death Egg with a single Chaos Blast.
●
With only 3 of his Doom Powers
unlocked, defeated Metal Overlord who previously took 3 full
power Super forms with help to take down.
Super Shadow:
●
Can destroy
the building sized Black Doom with Chaos Blast.
●
Super Shadow teleports the Black
Comet from Earth to orbit using Chaos Control.
●
And teleported
the ARK from hitting Earth.
●
Split the
Planet Seed alongside Super Sonic (39
Zettatons of TNT)
●
Shattered Solaris’ Light Shells, decapitated
him, and dealt damage to his consciousness.
Speed:
In Base Form:
●
Casually outruns a bullet point-blank.
●
Creates tornadoes with his own speed.
●
Can navigate inside a light-speed circuit.
●
Dodges Mephiles' energy blade backshot.
●
Chaos Control Technique Warps
him in-tandem with the Paradox Prism’s Universe Crunch (4.4
Quintillion c).
●
When sonic runs his speed
alone restores existence to the places within white space (Immeasurable)
As Super Shadow:
●
Dodges Final
Hazard’s lasers.
●
Dodges Neo Devil
Doom’s lasers.
●
Dodges world-ending
lasers from
Solaris that are shown to be throughout all of time itself (See
Solaris section under Scaling)
Durability:
Base Form:
●
Survived being used as a living
canon ball.
●
Survived Black
Dooms Comet.
Super Shadow:
●
Tanked attacks from the Final
Hazard.
●
He can take hits from Devil
Doom.
●
The Superhogs can survive
hits from Solaris.
Scaling:
Mewtwo:
Wild Pokémon:
Due to Mewtwo’s status as the one of the
strongest Pokémon, he should logically scale above most, if not all feats
performed by non-legendary Pokémon.
●
Gyarados can destroy
cities. Should be noted the timeframe is unclear.
●
Tyranitar can destroy a
mountain (3.2 Gigatons of TNT).
●
Magikarp survived
a bomb that dried up Lake Valor (58
Megatons of TNT).
●
Lance’s
Dragonair can create giant
craters with Hyper Beam, destroying a city (45.88 Megatons of TNT).
●
Ampharos can produce
light that can be seen from Space (11.4 - 35.9 kilotons of TNT).
●
Diglett can move at
light speed somehow...
●
Dugtrio can cause 60
mile-wide Earthquakes (25.2
Kilotons of TNT).
●
Abomasnow can cause this snowstorm (764.88
Megatons of TNT)
●
Ludicolo can evaporate
clouds with Sunny Day (1.58 Exatons of TNT).
●
Certain Pokémon can create Magnitude
10 Earthquakes (1.04
Teratons of TNT).
●
Sawk can…cleave the Ocean in half…what the fuck…is this
valid? (5.15 Megatons - 3.17 Petatons).
●
Kirlia can rip into dimensions.
●
Gardevoir is able to create a small black hole (5.69 Yottatons - 0.51 FOE)
●
Gardevoir can create
pocket dimensions full of stars (Multi-Solar System, Debatable, see
Kyogre VS Chaos but it doesn’t matter given Mewtwo has a blatant dimensional
feat).
●
Unown are able to create an
entire alternate
reality simply by reading
your mind (See Kyogre VS Chaos, likely not that important).
Trainers and their
Pokémon:
Only makes sense, right? Typically Mewtwo
is presented as above or equal to even the highest trained Pokémon and their
trainers, such as:
● Giovanni and his
Nidoqueen can survive a skyscraper explosion (15.9 -
35.09 Megajoules).
● Giovanni’s Nidoking can
destroy
Gyms.
● Red’s Bulbasaur creates
a huge
explosion.
● May’s Squirtle makes it snow in Fuschia City.
(978
Kilotons of TNT).
● Riley’s Lucario blocked
an explosion that could destroy Iron Island (24.3
Megatons of TNT).
● Ash’s Pikachu used a Z
move to one-hit KO fused Lusamine, who was able to keep
up with and harm Solgaleo.
● Gold can take hits from
Lugia.
● Harmony/Paxton can
dodge attacks fired by Legendary Pokémon like Zygarde, Mega Heatran, Mega Darkrai, and Mega Rayquaza
Legendaries, Mythicals,
and Ultra-Beasts:
Most of these should be fine. Mewtwo is
literally called the strongest Pokémon on earth, so scaling to other
legendaries should be adequate for scaling. Some of them however…require more
explanation. So be sure to go see Mewtwo’s Scaling Section in Before The
Verdicts.
●
Entei can erupt volcanoes.
●
Raikou is as fast as lightning.
●
Lugia makes a 40-day
storm (497.13 Gigatons of TNT).
●
Ho-Oh and Yellow’s Pikachu's
energies can light up most of Kanto, bringing life to the
entire region.
●
Ho-Oh stopped
the Sky Fortress from plummeting into the Ocean. This would have flooded
the whole Oblivia region.
●
Ho-Ohs feather can create giant storms (38 Teratons of TNT, higher with
multipliers).
●
Groudon can destroy several small islands.
●
Groudon cleared Kyogre’s island-sized
storms within 6.04 seconds.
●
Groudon created an
artificial sun (30.43 Megatons - 2.218 Gigatons of TNT / Mach 280).
●
Groudon can shape/raise
continents (216.31 Petatons of TNT).
●
Kyogre is implied to be able to flood the planet (20 Exatons of TNT).
●
Primal Groudon and Kyogre
together could
stop the Grand Meteor Delta (26.75 Zettatons of TNT each,
assuming baseline planet level meteor).
●
Rayquaza can destroy the Grand Delta Meteor (at
least 1.1 Gigatons of TNT, Likely Planet level)
●
Rayquaza can shatter
“stars” capable of planet-busting.
●
Rayquaza helped halt the Tree of
Life's descent into the Sun. This
would have pulled
the planet into the sun (4.8 Ronnatons of TNT).
●
During the Hoopa movie,
Rayquaza created a Twister in seconds, which completely stopped the attacks of
Kyogre, Groudon, Giratina, Palkia, Dialga, and Kyurem.
●
Deoxys, whom Mewtwo
consistently fights and defeats, controlled the Grand
Meteor Delta, which was zooming in from the Edge of the Galaxy to
reach Earth in 10 days (986,175c) and would have destroyed
the planet (at least 53.5 Zettatons, baseline Planet
level).
●
Regigigas can tow
continents (1.6 - 7.3 Teratons of TNT).
●
Reshiram’s
can move the atmosphere and change the world’s weather (246.94
Gigatons - 280 Teratons of TNT).
●
Reshiram can scorch the world
over (275.93 Petatons of TNT).
●
Kyurem pissed so hard he froze a city. Potentially could have froze all of Unova. (4.8
Petatons of TNT).
●
In the Manga, Kyurem’s beam
from the regular world also pierced into and froze part of the dream world,
which is an entire
alternate dimension.
●
Yveltal covers the entire planet with darkness.
●
AZ’s ultimate weapon, powered
by Xerneas & Yveltal, could destroy a city and pierce a giant circle of
clouds that could be seen from orbit (2 - 8
Exatons of TNT & Mach 1,885.7 - Mach 3,771.4).
●
50% Zygarde vaguely kept up
with Ultra Necrozma during flight.
●
Volcanion blew up a mountain range (47.25 Gigatons of TNT).
●
Solgaleo and Lunala can
travel through Ultra-Space, crossing thousands of light-years in a few minutes
(at
least 1 Billion c - Possibly Infinite (See Before the
Verdicts).
●
Solgaleo
can light up the world/universe (34.93
teraFOE) (See BTV).
●
Solgaleo/Lunala help return the light from Ultra Megalopolis to the main
universe through Ultra Space. (3.71 -
9.27 Billion times FTL -
Possibly Infinite) (Debatable, See BTV).
●
Regular Necrozma is capable of absorbing
the light, and Ultra Necrozma lighting
up all of Ultra Space with a singular Photon Geyser. (Likely
Infinite + Universal - 5D) (Debateable Scaling, See Before the
Verdicts).
● Eternatus covered Galar in a huge storm (287.95
Megatons of TNT)
Darkrai:
Darkrai and Mewtwo clash during the Diamond and Pearl arc of the manga when Team Galactic try to capture Deoxys, and Darkrai is able to hold off Mewtwo before Sird calls off the attack. This is grounds for scaling their AP which is important due to:
●
Darkrai can resist the pull of
a black hole he had inadvertently created while trying to merge two universes,
and make the ultimate sacrifice faster than the black hole could pull in the
other Pokémon (4.58 Quadrillion c)
○
Should be noted that scaling to
Low Multi is not applicable due to Darkrai's death.
●
Darkrai
fights both Dialga and Palkia at once, He was even able to stop them
in their tracks with his Nightmare abilities, however this didn't last long
●
In the manga version, his
forcefield blocks their dimension-ending attack, this is even in the
anime
○
It should be noted Darkrai
could survive only a single top-level attack as he “dies” after the first
attack.
●
Dialga is manipulated by Darkrai who was
nearly able to get him to destroy the world.
○
This point could be due the
Dialga from Mystery Dungeon and the Dialga being differently powered variants.
○
This is backed up by the
major differences in their universes. Such as how in Mystery dungeon he lives
in the Temporal Tower, while in the anime he lives in the World Between. So
complete 1-1 scaling to Dialga is a bit hazy.
● Mega Darkrai creates Hyperspace (Elaboration in BTV).
The Creation Trio
(Debatable, See Before The Verdicts):
The 3 beings that are responsible for time,
space, and anti-matter. We won’t go much into it here, but there are several
avenues to justify scaling:
●
Dialga distorts
the flow of time itself with just a single roar.
●
Time
began to move when Dialga was born. With its birth, time in the
visible world began to flow ceaselessly, like a great river.
●
The concept
of time was made when Dialga was born.
●
Dialga, just as an accident due
to being under the control of the Red Chain, turned every single
Pokémon in an alternate universe into an egg, for seemingly over a week
straight.
●
Palkia's birth made an
infinite universe.
●
Dialga can travel
at will to the past and future (Immeasurable) (Debatable, see
BTV).
●
Palkia is
stated to be the ‘master’ of the ‘ever-expanding’ dimensions.
Dimensions plural reinforced here (See BTV).
●
Ultra-Space would theoretically
have to have been created by Palkia given the Universe was born ‘from
nothing’ (Universal+ - 5D).
●
Palkia/Dialga make a galaxy in a short amount of time
(416.67
billion times FTL).
●
Dialga and Palkia could wipe out
entire Dimensions with just a single beam clash.
●
Dialga and Palkia can cause space and
time to distort and eventually collapse.
●
Yet another clash threatened
all of space, time, and reality - collapsing it all into nothing.
●
ANOTHER clash (get a room)
suggests they moved their realms at high-speeds (404.1
Quadrillion c - 6.03 Quintillion c) (Invalid, see BTV).
●
By extension, scales to
Giratina, who balances both the Normal and Distortion Worlds, Exists on the
opposite end of the multiverse where space-time isn’t stable. The poor guy even
maintained it during Dialga and Palkia’s clash.
●
Giratina's dimensional rift would
have destroyed the world over time. Debatably
multiple Universes (Low Multi, See BTV).
Shadow:
Sonic The Hedgehog:
While he has admitted that Sonic is ultimately faster than him, he still regularly keeps up with the Blue Blur. He also regularly fights Sonic in SA2 and Prime and is able to keep up, implying they’re a similar strength in base form, Sonic can perform various feats, such as:
●
Sonic can move
at Light-Speed in the
Adventure Era.
●
Sonic can fall
from above the clouds to the ground. Twice.
●
Sonic destroyed E-18 and
a large section of Eggman’s island base.
●
Along with 3 others, Sonic can stop a moving train.
●
Sonic Blew up a
Mountain (200 Tons of TNT).
●
Sonic broke off a giant
stalactite (100 Kilotons of TNT).
●
Sonic
outruns and survives getting hit with a Black Hole.
●
Sonic ran up
and broke the
chains off of Little Planet (7.5 - 919.4 Exatons of TNT).
●
Sonic ran up
the giant chain to Little Planet in seconds.
●
Dodged the Nega Wisp Armor’s Cyan Laser (2.88c).
●
Moved so
fast lasers appear frozen. (17,030 c).
●
Sonic flies unknown
interstellar distances (16 Million C).
●
Capable of reacting to Shadow´s Chaos Control (see Shadow
speed section).
●
Matched Perfect Chaos (in
base), who wielded the raw negative energy of the Chaos Emeralds.
●
Survived the epicenter of the
Paradox Prism exploding (Low Multi, 6 Universes).
●
Sonic, with more than half of
his life-force extinguished, can fight Erazor Djinn, who at the time had absorbed well over half of the
Arabian Nights. (Low Multi, 2 Universes)
●
Classic Sonic and Modern Sonic
both survive being struck by the Time Eater, as well as dodge his
attacks in base form.
●
Escaped
Null Space by running (Possibly Infinite, see BTV).
●
While amped by Prism energy,
Ran so fast he high-fived himself. (Infinite).
●
Accelerated
through time restoring colour and life to erased locations in White Space
…by running (Immeasurable).
●
In a weakened state, is able to escape
Cyber Space with his sheer speed, with Cyber
Space being an entirely separate reality. (Infinite, Debatable,
See BTV)
●
With slight difficulty,
Darkspine Sonic is able to catch, push back and launch Alf Layla wa-Layla's Spirit
Blast attack which has the words of the Arabian Nights in it, the
world of the Arabian Nights is formed by text and manuscripts, which implies
Alf Layla wa-Layla is throwing REALITY ITSELF at Darkspine Sonic (Immeasurable
Lifting Strength)
Sonic´s Friends:
Throughout the years, Sonic and his friends
(and frenemies, sometimes) have fought through thick & thin against a wide
array of enemies and have always come out on top, given Shadow being relative
to Sonic, he should in turn compare to those who sometimes tag along to either
help Sonic out, or make his day more difficult:
●
Tails can drag
around 10 tons.
●
Along with Sonic, Tails and
Knuckles, destroyed
several ships in the Egg Fleet.
●
Pretty much the whole playable
cast in Advance 2 can survive a fall from orbit.
● Silver can toss around masses of scrap metal, rubble and entire
vehicles into giant projectiles.
●
Gamma can
dodge Beta’s lasers (5.232c).
●
Emerl absorbed the power of
Eggman's Final Egg Blaster, which wiped out a few stars (4.56
KiloFoe - 41.25 TeraFoe)
●
Silver can stop the
Death Egg from falling.
●
In the Riders series, the
playable cast, comprised of Sonic, Tails, Knuckles, Amy, and the Babylon
Rogues, can race and fight against:
●
Master Core: ABIS, who created
the Lightless Black, a black hole that can ‘destroy
everything’ (mainly the planet), that contains a
realm with stars and galaxies inside it,
and can move said galaxies around with the same gravity powers he races
and fights the playable cast with (196.4 Billion c, 6.5
FOE - 14.13
QuettaFOE) (Debatable Speed, See BTV).
● The Babylon Guardian, who can warp the digital dimension, a realm that extends to Infinity (High Universal+, See BTV).
Chaos Emeralds:
By tapping into his Super form, Shadow
wields the full unlimited might of the Chaos Emeralds, when wielding that same
power, be it heroic hedgehogs, complex machines or others, the emeralds can
accomplish amazing displays of power, for instance:
●
Zavok, empowered by an emerald,
can tilt Angel Island (932.5 Gigatons - 8.3 Teratons).
●
Sonic
states that a Chaos Emerald can blow away a moon.
●
With 5 Emeralds, the Eclipse
Cannon creates giant explosions seen from space (28.3 Teratons of TNT).
●
With 6, it destroys part of the
moon (376.9 Zettatons of TNT).
●
Super Silver can pull the metal
virus from Earth (583 Yottatons).
●
And throw it into the Sun (1.1 Ronnatons).
●
And is said to pierce through
stars at full power AKA with all 7 emeralds (32.1 Quettatons of TNT).
●
Eggman's Chaos Energy cannon
can shatter the Earth into large chunks (7.2 Yottatons of TNT), and each
emerald can piece them back together (50
Yottatons - 1.9 Ronnatons).
●
The Sol Emeralds were tearing apart the space-time
continuum and merging Sonic's and Blaze's universes (2-12x Universal, see Sonic Prime in
Cosmology)
●
…and would
have destroyed them.
●
The Ancients used the Chaos
Emeralds to create and power their technology, including Cyber Space,
a digital dimension where their hopes, dreams & memories are uploaded and
preserved (Universal+ - 5D) (Debatable if anyone scales to this given
the lack of research on if the Ancients only used the baseline power of the
Chaos Emeralds to create and power Cyber Space).
●
The Chaos Emeralds could
restore all of Space-Time from White Space.
●
One Chaos Emerald with an
energy output of ZERO is able to harm Time Eater. (How tf…?)
Eggman:
The man with the master plan! He may not
always be the main bad guy, but Eggman will always be the most iconic. Shadow
would naturally scale.
●
Final Egg Blaster can reach
star clusters in a few seconds (6 Billion to 58 Billion C) (See BTV).
●
Eggman and
Super Sonic flew to the Nonaggression Zone (7 Billion C) (Questionable calc, See
BTV).
●
The Egg
Mobile survived being sucked into a Hyper Go On black hole, and that same black hole would destroy Terminal Velocity
(1.7
to 379 KiloFOE).
●
Along with his past self and
the rookie, Sonic destroyed the Mega Death Egg Robot, which filled the background of Null Space with Stars
○
It is also powered by the
Phantom Ruby, which created an alternate timeline in the form of
Sonic Mania Adventures/Plus when exposed to the Chaos Emeralds.
●
Wielding the Jeweled Scepter,
The Egg Wizard can harness the “Power of the Stars”, which is
stated to be the very thing that sustains the existence of parallel dimensions.
●
It is also stated to hold more power than both the Chaos AND Sol Emeralds,
yet Super Sonic and Burning Blaze were still able to defeat it.
●
Time Eater destroyed the
universe and all of
spacetime, and is able to manipulate the verse’s superimposing
hypertimeline which includes the infinite multiverse, Maginaryworld, Cyber
Space, Eggman’s Otherworlds, and Dodon Pa’s Simulated Race Tracks (122
Quadrillion - 2.2
Quintillion c - 6.7
Quintillion c, Very Likely Immeasurable) (5D-6D).
●
Time Eater can seemingly move in
and out of the Infinite Tunnel Dimension and The Time Eater and the
Super Sonics fly through The End Of Time/Infinite Tunnel Dimension described as
a timestream (Immeasurable - Higher Degree of Immeasurable) (Debatable, See
BTV).
● Used The Paradox Prism and crunched the entire universe into nothing (1.46 quintillion C) (Universal - Low Multi, See BTV).
Misc Villains:
Super Shadow should also be comparable to
various world-ending gods, titans and machines, whom the power of the Chaos
Emeralds can match or even are outright superior to, such villains and feats
include:
●
Dark Gaia has destroyed the planet countless times, and pushed a
post 06 Super Sonic to exhaustion. (See Solaris section below)
●
Void was going to erase Maginaryworld from existence with his darkness
alone.
●
Void also destroyed
the Precioustone, which created, sustains and protects
Maginaryworld.
○
Maginaryworld contains
and is the source of all dreams in the Sonic cosmology (See
Before the Verdicts)
●
Alf Layla wa-Layla could alter entire realities and reduce all of space-time
to an endless void.
● Erazor Djinn had absorbed well over half of the Arabian Nights. (½ Universal to Universal) (See BTV).
●
Merlina was going to merge the
storybook-universe with the Underworld (1-2x Universal)
●
Infinite was described as
Sonic’s “Strongest Enemy Yet” (Inapplicable, See Before The Verdicts)
●
The End threatened to tear
down the walls between dimensions and consume all once the seals
were broken, leaving Sonic convinced that he had to save everyone “everywhere”.
●
The End had destroyed multiple
planets and stars prior to its imprisonment
●
The End, after reading Sonic´s
mind, regarded all of Sonic´s past foes up until that point as infinitely
insignificant compared to itself. (Debatable, See in Before The Verdicts)
Solaris:
This Superdimensional being is the building block
behind Sonic in Powerscaling, Shadow being one of the characters who can
directly scale.
●
Solaris covered the entire universe and beyond with its light (77 - 382.8
Quadrillion c, Very likely Immeasurable) (See BTV).
●
Solaris exists across all of
time, the past, present, and future all at once, its attacks are shown to be
throughout all of time itself and it is stated that it would´ve consumed all timelines, thus
collapsing all space-time, reducing everything to nothingness. (6D)
(Immeasurable - Possibly Higher Degree of Immeasurable given its existence
permeates across a Hypertimeline due to its super-dimensional status)
●
Solaris had already consumed
multiple dimensions.
Black Doom:
The one who started it all, being the
entity responsible for Shadow’s incredible might, Black Doom has sought time
and time and again to claim Shadow as is, and he almost had the power necessary
to do so:
●
Black Doom can create
copies of certain points in time (like Radical Highway my beloved).
He refers to this as his world,
or, a Doom Zone, where he
can shape it to his will.
●
Black Doom had
direct influence over White Space, and was preventing the time anomaly from
healing (5D, likely 6D) (See Cosmology).
●
Eventually, Black Doom encompassed
all of White Space (seemingly) in a Doom Zone within 3 seconds, sustained
with his very life (489 Quadrillion - 5.86
Quintillion c, Likely Infinite, possibly Immeasurable).
● Ian Flynn claims Doom threatened ‘all of creation’ (Possibly Hyperbole, but possibly valid given how much of the cosmology he can affect).
Weaknesses:
Mewtwo:
Mewtwo of course has his fair share of
weaknesses. It potentially has tunnel vision of only defeating his foes to be
exploited, although mega evolution can calm it.
It is also not immune to having its power being restricted (he later broke out
with help from Ash's Pikachu at the cost of most of its energy).
From a gameplay perspective, it is Weak to
Dark, Bug and Ghost type attacks (Flying and Fairy too for X). Flying out of
orbit will damage it due to atmospheric pressure, and (MANGA
ONLY) Due to sharing some of Blaine’s DNA, and vice versa, being
separated too long will only do more harm then good, weakening them both, and
being on a time limit before both begin to weaken.
The Shadow Synergy Stone hurts
Mewtwo, it can be possessed and corrupted, and commonly gets
overwhelmed or exhausted in prolonged combat. Despite being the strongest
Pokémon, Mewtwo has limited stamina that can be worn done
Shadow:
It’s entirely possible Shadows' past could
be used against him, and has been. (Though it’s worth noting he has mostly
moved on from his past since Shadow Gens, even with Doom trying to weaponize
said past).
The super forms can be
definitively timed out as even in the Metal Virus arc Sonic worries
about running out of time. Nullifying Super Shadow’s power, removing the
Emeralds from his body, and then releasing the latent dark energy within the
Emeralds would prevent him from immediately entering his Super form again.
Super forms can also have their invulnerability bypassed by characters who
utilise Chaos Energy and the original Phantom Ruby’s reality warping, being
overwhelmed by a strong attack isn’t the reason they get damaged or get knocked
out of their forms, for example enemies like the Egg Salamander and Phantom
King can bypass Super forms’ invulnerability, yet the stronger Egg Wizard and
Time Eater cannot.
Plus, If inhibitors can be removed in
Evolved form, he may die instantly.
Before the verdicts…
Does Mewtwo have Soul
Manipulation (and how)?:
In the Main Series games alongside the Detective Pikachu film, Mewtwo has been shown to have the capability of effecting the soul several times. Even lesser Pokémon like Haunter famously remove Ash’s soul from his body in Tower of Terror.
Mewtwo not only is able to fire attacks made up of spiritual energy (Dark Pulse, Aura Sphere) but he should be capable of sensing and effecting the souls of others in similar ways. The detective Pikachu example is the more blatant, but with how other Pokémon are shown to do this regularly I don't see any reason Mewtwo wouldn’t have some amount of Soul Hax. Aura is even stated to be a spiritual energy that's connected to every living being.
Why no
Z-Moves/Dynamax/Doom Powers?:
Z moves require the energy of the Trainer, and Dynamax are exclusive to the Galar region due to the existence of Eternatus so both of these would require outside help.
The Shadow Synergy Stone is another item that's likely inaccessible for a standard Mewtwo, however the game itself states all of the abilities Mewtwo uses are without the power of the Synergy stone aside from PsyDisaster as it just makes Mewtwo more hostile and aggressive. So he doesn't really lose anything important without that stone, and if anything it actually helps him more by not having it.
Similarly the Doom Powers were due to Black Doom’s link with Shadow (Gerald EXPLICITY says that the Doom Powers were all a part of Doom’s plan and that they’re linked by blood) and we see that as soon as he's destroyed in Shadow Generations, Shadow loses the Powers. Shadow himself even mentions severing the bond between himself and Black Doom permanently. We mentioned them just to be thorough but they’re all inaccessible.
Pokémon Cosmology:
Oh boy here we go, now if you’re not convinced Mewtwo can even scale to parts of the cosmology, we’ll get to that.
The basics of the Universe and Multiverse:
Starting us off we know that the Universe has infinite time and space, as stated directly by Gen 4s director. This is expanded upon in Legends Arceus as there not just being infinite time and space for the main universe, but there being ‘innumerable’ other Universes as well (not exactly infinite, but it expands infinitely). These parallel dimensions were created by Palkia (some of these suggest that Palkia is the master of ‘spatial dimensions’, but some blatantly state he made multiple universes). If that wasn’t enough, the anime directly uses many worlds interpretation - meaning every choice branches a new world. Scientists have also stated that interactions in one timeline can be happening in another unconnected timeline, due to the innumerable complexities of space-time.
There’s also areas like The Dream
World and The Cyberspace (might just be a fancy term for a
digital world), where not much is known about them, but them being separate
universes would add to the cosmology. Rainbow Rocket and Classic
Red in Masters also reinforce parallel dimensions existing.
The Entralink:
The Entralink is a space where players in-game (in Black and White) can travel to other players’ ‘worlds’, implying your save file is it’s own universe. Opalucid City changing its time depending on which version of Gen 5 you own reinforces this. Hell, trading has been described as sending a Pokémon through space and time or from another world. A popular way of gauging the meaning of this is adding millions of universes to the cosmology through how many copies of Pokémon have actually been sold, or at the very least, the Black and White copies.
The Reflection Cave:
The Reflection Cave from X and Y contains numerous mirrors blatantly linking to different universes, constantly leading to new caves with a new set of universes, potentially never-ending. Basically this reinforces the ‘innumerable’ dimensions statement from the games.
Ultra-space:
From Sun and Moon, Ultra Space is another dimension, but also a connection point to thousands of parallel worlds (it contains Ultra Wormholes that lead to them). It also connects to alternate timelines where the villains won. Meaning Ultra-Space acts as a gateway to the worlds and timelines.
TLDR - We know that there is an infinite universe and infinite timeline created by Dialga and Palkia, with a vast multiverse possibly made by them as well, as well as having some form of Many-Worlds Interpretation. Entralink may sound weird but if taking at face value it can justify scaling the Pokémon Universe number to the amount of copies of Black and White sold (15.64 Million), the amount of copies of all mainline games sold (349 Million), or every mainline and spin-off game (515+ Million). Yeah it’s a bit of a weird argument and even depends on what source you draw upon for game sales, but weird doesn’t mean invalid here since the proof exists.
5D Arguments:
So far, everything we've discussed is fairly straightforward. Pokémon possesses a universe with infinite space and time, innumerable parallel worlds with some funny save file arguments, alternate timelines, Ultra Space, the Distortion World, the Dream World, and several other realities that exist alongside the main universe. The real question is whether any of these structures qualify as higher-dimensional.
The primary argument comes from places like Ultra Space, the Distortion World, and the mysterious realm occupied by Dialga and Palkia from Journeys (although in the movies they seem to just be regular dimensions). In Pokémon Platinum, Palkia is stated to reside within a gap in a spatial dimension parallel to our own. Meanwhile, the Distortion World exists independently of space and time altogether. Ultra Space connects countless worlds and timelines together.
Whilst some
interpret places like Ultra-Space as containing these worlds and timelines,
note that Pokémon almost never explicitly calls these places higher dimensions.
They're usually described as dimensions, worlds, realms, or alternate spaces.
While they possess unusual properties compared to our universe, having weird
physics does not automatically make something higher-dimensional. A universe
without time like the Distortion World is still a universe unless the story
specifically establishes otherwise…which it doesn’t. The same logic could be
used to apply to Ultra-Space.
Basically, if Ultra Space genuinely
encompasses and/or transcends the countless timelines and universes connected
to it, then a 5D interpretation becomes much easier to justify. If it's simply
a crossroads linking those realities together, then the argument becomes
significantly weaker.
TLDR - It’s unquestionably multiversal
and The Creation Trio should be able to scale to at least a chunk of it.
Whether it reaches into higher-dimensional territory depends largely on how you
interpret Ultra Space, the Distortion World, and the realms associated with
Dialga and Palkia. The evidence exists. Whether it convinces you is another
matter entirely.
There’s also Arceus’ Realm but likely nobody aside God itself scales to it.
Hyperspace:
In Pokémon Legends ZA we’re introduced to a new dimension which is named “Hyperspace” by the Rust Syndicate. Throughout the story they discover that it’s a realm made up of the subconscious thoughts and memories of all people and Pokémon in Kalos.
Later in the story we begin to see Hyperspace affect the real world as dimensional rifts are opened across Kalos and people/Pokémon are being forced in and out of random portals. Corbeau even states that Hyperspace could consume all of Kalos given time. Fast forward a little and you get the realization that everyone's favorite edgelord Darkrai is behind the existence of Hyperspace. Not only that but he is single handedly sustaining the entire alternate dimension on his own.
Naturally, this immediately sparked
discussions about whether Pokémon's cosmology had just grown even larger. This
not only gives Darkrai one of the strongest feats in all of Pokémon, but it
also arguably pushes the verse to 6 Dimensional…right?
Well.. Not exactly. This is a little complicated but the TLDR is that Hyperspace is seemingly smaller than an entire universe as it's literally just a copy of Kalos and a few important locations (Sky Pillar, Cave of Origin). It should be noted that while it lacks flowing time, this…doesn’t prove or disprove anything really. That could mean it’s equal to our plane of reality but just lacks time, could be below, could be equal to us, could be above us, but there’s no blatant proof. While undeniably impressive, that makes it difficult to argue that Hyperspace automatically exists on a higher-dimensional level than Ultra Space or even the Distortion World, let alone the universe.
Similarly this also isn't a valid upscale to the Legendaries who are relative to Darkrai as Darkrai explicitly cannot perform the Hyperspace feat in base form, nor in his mega form as sustaining Hyperspace nearly kills him by the end of the DLC. Darkrai was being amped by the years worth of mega energy stored inside of Prism Tower and that allowed him to create and sustain Hyperspace for around a month in universe, but the only Pokémon who could possibly scale are the top tiers like Arceus and 100% Zygarde (considering he's the one who destroyed the rampaging tower in the first place)
TLDR - Hyperspace is probably best viewed as an incredibly powerful feat for prep-time Mega Darkrai rather than definitive proof that the entire cosmology has suddenly jumped from 5D to 6D. THEN there’s evidence that it might just be a country sized pocket dimension at most.
Herald-Tier Mewtwo???
Oh boy oh boy it’s time to talk about Mewtwo scaling. There’s been a lot of debate over the years on where he scales, some would prefer to cap him at Planet, some go with Solar System level, others a lot higher! When we say ‘herald’ scaling, we of course refer to the idea of scaling to The Creation Trio (no we are not arguing for Arceus scaling lmao), the creators of the core concepts - time, space, and anti-matter. The big downside is that Mewtwo has no direct scaling himself, he has never canonically met them, but through the magic of chain scaling, there are plenty of arguments to suggest he’d be alright squaring up to their might…and a few that may go against that notion. Let’s discuss them:
Arguments For:
Hoopa, and the Clash of Ages:
During the film, Hoopa summons mind controlled versions of all our favourite legends - Latios, Latias, Lugia, Reshiram, Zekrom, Kyreum, Mega Rayquaza, the Creation Trio…everyone but our boy :( Regardless, most of the Pokémon here Mewtwo should be more than comparable to.
Anyways, this segment of the movie is basically just Hoopa (and the writers) smashing action figures together. This is important, as the writers blatantly did not give a Rattatas ass about the implications this had - they’re all portrayed as relative. Don’t believe me? Rayquaza fights and harms Giratina, alongside nearly every other legendary. Later on in said film, Rayquaza with its protagonist powers creates a tornado…and despite ALL of the box-art legends attacking it, they cannot overpower Rayquaza’s tornado. Hell, Latios and Latias can dodge attacks from the trio. The point being if you watched this movie blind, you’d think Dialga and Palkia only square up to the usual planet level feats from other legends. This whole film basically establishes that the writers do not care about scaling and that, at least in the anime, box-art legendaries are all considered generally as strong as each other - and since anime Mewtwo is the one with the most connections to Shadow this is a solid argument for Creation Trio scaling.
Darkrai:
We previously established Darkrai and
Mewtwo’s relativity, Darkrai in its movie was able to survive 1 attack
from Dialga and Palkia at the same time, and that attack is stated
to be a dimension-ending
one. So at the least there’s some amount of scaling you can apply.
In Mystery Dungeon 2, Darkrai is also the main villain, the mastermind behind
Dialga's corruption. The exact method is unknown, but regardless, the devs
clearly believe Darkrai is a worthy threat.
Team Rainbow Rocket:
In Pokémon Ultra Sun & Ultra Moon, Team Rainbow Rocket is an organization led by Giovanni, but there’s a catch. He’s summoned every Evil Team Leader up to that point! Maxie, Archie, Cyrus, Ghetsis, and Lysandre. The lore states that each of them succeeded in their own universe, that exact specifics being a bit unclear, either they defeated the player, or they just went unchallenged.
This is important as each leader has their respective legendary by their side. Due to that most people assume thanks to Giovanni being the leader and top Banana he should be the strongest of the bunch.
To make things even crazier, this is USUM, meaning you’ve already fought against Ultra Necrozma by this point in the story!
Arguments Against:
Does Darkrai REALLY scale fully?
Darkrai did successfully block a max-power attack from Dialga and Palkia, and that’s not to be downplayed! The issue is that Darkrai is exponentially weakened afterwards, to the point he barely survives another attack and was believed to be dead. It could be argued by this logic that Darkrai only severely downscales (although Mega forms didn't exist at this time, so you could argue Mega Darkrai and Mewtwo would be able to scale).
Team Rainbow Rocket Issues:
Mewtwo potentially scaling to the creation trio could potentially be called into question as Cyrus’ notes state they can't use their full power inside a Pokéball, hence the necessity of the red chain to control them. Despite this Cyrus in Rainbow Rocket uses them in Pokéballs. This would mean that the protagonist is fighting against a nerfed Creation trio member in their boss fight, and not their full power
Another issue is that the Red Chain was made to weaken and harness the Creation Trio’s power, and as explained in the episode “The Gates of Warp” the red chain causes the creation duo to be trapped in a dimension and unable to properly control their powers, as during that episode Palkia continuously opened random dimensional portals, and Dialga affected multiple alternate universes with its time abilities, meaning if Cyrus captured them via a Pokéball then the CT are nerfed, and if they used the Red Chain they’re going to be nerfed. So aside from the Hoopa film chainscaling it's very shaky on if the scaling is even valid.
The Manga:
We mentioned earlier how Mewtwo in the manga fought 50% Zygarde whilst mega evolved. Mewtwo later survives a point blank Dragon Pulse without much harm from Zygarde. This should set the precedent of 50% Zygarde and Mewtwo being relative enough. However that fight wasn't just a 1v1, Mewtwo X is defeated immediately then the fight turns into a 1v6 as X (the trainer, not Mewtwo) had obtained mega stones from 5 other trainers to do this. This seems to imply that Mega Mewtwo X barely even scales to Zygarde 50% as he was so easily defeated that Zygarde immediately went to run the gauntlet of Mega Evolutions.
But lets just say he fully scales to
Zygarde 50% just to give full benefit of the doubt.
Zygarde in the following generation goes on to fight Ultra Nekrozma while in 100% form
and is able to hold its ground. Zygarde loses their first round, but
for round 2 Soglaleo, Lunala, and Zygarde 100% all jump
Nekrozma together.
However, it's stated several times that the
only reason they beat Ultra Nekrozma in the end is because they were taking
turns exhausting
him and blinding him over and over to the point that they can catch
and stop Nekrozma. Hell they even needed to revive Zygarde, Solgaleo, and
Lunala during the fight since they had been defeated mid battle several times.
So saying Mewtwo somehow transcends UN when he couldn’t even beat Zygarde 50%
is incredibly sketchy to say the least.
There’s an argument to be had Mewtwo, at least in Mega, scales to base Necrozma absorbing the light of Ultra-Space, but the infinite speed feat argument (lighting up Ultra Space) is performed by Ultra Necrozma.
Finite Pokémon Speed
Arguments:
There are a
surprising number of feats from this franchise that require a lot of
evaluation, so let’s talk speed now:
Ultra-Space Travel:
Assuming the previous
Rayquaza scaling is accepted, there isn't much reason to not scale Kyogre to
mons like Solgaleo and Lunala. Both are consistently portrayed below Ultra
Necrozma and the likes of 100% Zygarde. More importantly, Solgaleo and Lunala
possess an important speed feat - traveling
through Ultra Space.
Ultra Space is a vast
network of wormholes to worlds and realities separated by large distances.
Throughout the games, anime, etc, Solgaleo and Lunala are shown crossing these
distances in relatively short timeframes. Even conservative interpretations place
these journeys at thousands of light-years traversed within minutes, resulting
in speeds billions
of times faster than light. Whilst an Infinite Ultra-Space argument
exists, we blatantly see the max distance they have travelled.
Solgaleo Lights up the Planet…or Universe?
Then there's Solgaleo's Pokédex entries, which describe it as
capable of "lighting up the world." Normally, statements like this
are fairly easy to dismiss as referring to a planet. The issue is that
Solgaleo's lore associates
it with other worlds and dimensions (Ultra-Space), it literally
travels throughout the multiverse with you in USUM. Multiple Pokédex entries
describe Solgaleo as originating from another world, explicitly referring to
Ultra Space, while others state that its Ultra Wormholes can bring life and
energy from other worlds into our own. Its Shield Pokédex entry even states
that light radiates from it "boundlessly".
Solgaleo can also
fuse with Necrozma, who can absorb
and restore light across
multiple worlds connected through Ultra Space. Scaling to Necrozma is not
applicable to anyone else, but this does reinforce the Solgaleo interpretation.
That being said,
nothing outright states that Solgaleo can illuminate an entire universe, and
the safer reading is still that "world" may simply refer to a planet.
However, with Solgaleo's lore, and the franchise's repeated use of "world"
to describe alternate realities, the universe interpretation isn't bad. So
TLDR, Multi-Solar System Solgaleo is arguable for scaling.
Ultra Necrozma’s Defeat:
After Ultra
Necrozma’s defeat in US/UM, Solgaleo/Lunala return to normal, and then restore
the stolen light from the main world from Megaopolis, a feat calculated in the
early Billion X FTL range! But is it actually a speed feat? We’ll use the sun
version, where Solgaleo basically just taps the light with its nose before it
floats into the air, and we cut to the main world where the light is restored.
The math isn’t
terrible, the light returns after being tapped a small distance. But what is
Solgaleo actually doing? If he just propels it back to Alola, then making this
a valid speed feat becomes more likely…at least for projectile speed, since the
light doesn’t move until Solgaleo interacts with it.
There is also the
argument that Solgaleo does this via an ability, simply releasing the stolen
light. He may send it a small distance and then release it. Even then we have
to consider the fact Solgaleo is able to travel through Ultra-Space, meaning it
could just be sent through a portal of sorts. Hell, dex entries state that its
Ultra Wormholes can bring life and energy from other worlds into our own.
Point is, I’d
hesitate calling this a major speed feat without giving it some thought, quite
similar to Kyurem's attack.
Poképark My Beloved:
One of the highest
speed-metas for Pokémon comes from Poképark of all things (PART 3 OR REMAKES
PLEASE).
In the second entry, Darkrai accidentally creates the Dark Vortex while attempting to merge PokéPark and Wish Park,
with the vortex eventually threatening both worlds. Despite the pull of the
Vortex dragging nearby Pokémon toward it, Darkrai is able to travel directly against it without issue, literally standing still whilst everyone is
getting sucked in prior, reaching its epicenter before the vortex can consume
the others and ultimately sacrificing itself to save both worlds - a feat quadrillions
times faster then light if
we account for what the vortex is doing!
With that said, the Dark Vortex may not be a literal black hole, and more just a universe-destroying force, leading some to argue that Darkrai's success is partially due to its connection to the vortex itself/a resistance. However, this is still an assumption, and Darkrai is still visibly shown moving against the Vortex's pull while other Pokémon are being dragged toward it, giving the feat a much stronger basis as a raw speed showing alongside the properties of it being a black hole.
Dialga and Palkia move with their Dimensions:
No. This is one that other blogs have brought up that upon knowing the context isn’t exactly applicable. In the Gen 4 Movies, Dialga and Palkia clash, believing the other to be invading their territory. In actuality, Arceus’ rage during its slumber pushes the dimension of space, and the dimension of time together. So yeah, not even applicable for Dialga/Palkia, if my house got moved into mars it doesn’t mean I’m Relativistic.
Immeasurable Rotom and
Dialga???
Rotom:
In episode 81 of Pokémon XY, Ash and the gang travel to a rundown hotel and meet a Rotom who, after fusing with an Elevator, takes them to the past.
Argument For:
The main argument for this feat is that
there is no reason to believe that a seemingly normal lift would have any
special time travel properties, as this location was not established as
supernatural in any way. The source of the time travel is clearly Rotom, this
is especially true considering the lift changed its appearance as soon as Rotom
possessed it. While you could argue that this feat seems to be more of a hax
ability then a speed feat:
●
1- We haven't seen any other
Rotom showcase any kind of time travel ability before or after this point,
● 2- The lift very clearly moves downwards while time travelling. Ash and the gang even react to this movement, very clearly showing that Rotom is physically moving the lift throughout time by itself.
While Rotom clearly wouldn't be able to time travel without the lift, as shown by the gang reacting to the downward movement, it is still clearly using its own speed to time travel. In the same way that it uses its own special attack when it possesses a dish washer and uses hydro pump (while rotom forms do have different stats, less immeasurable speed is still immeasurable speed). While you could argue that Rotom wasn't perceiving the time travel, it managed to stop the lift at the exact right time it needed too, down to the minute, so it was clearly reacting to its own movement or, if you believe it isn't moving the lift by itself, the lifts movement. Even if you wanna argue that Rotom wouldn't have immeasurable speed outside of the lift form, I think we can all agree that Mewtwo would probably be faster than some random Rotom, so it should far upscale any form it may take.
Argument Against:
- During the clip linked above it shows Rotom was in a sort of “time dimension” before the Elevator even began moving, implying that his acceleration wasn't what sent them through time, and instead was a result of them being placed in a time stream or something similar. This would still give Rotom time travel powers, but would instead mean that it can somehow move into the timestream then travels through time.
- In a previous episode of Pokémon X&Y, Malamar were shown to merge themselves with a machine which somehow gave them access to the time stream and let them time travel into the future. This would imply that somehow some Pokémon can time travel, but it's through the help of devices which are augmented to be able to time travel. (just like how the Elevator changed design in order to take them back 5 years in the past).
- Finally
there’s nothing backing up that Rotom itself reacts or even perceives
things while moving at this speed. It picks a date and time and the
Elevator begins moving to that pre-determined date. So even if he was
moving immeasurably fast it likely doesn't scalable to anybody.
Dialga’s Time Travel:
As we all know, Dialga controls the concept of time, and in certain games, it is stated it can travel through time ‘at will’, sounds like you’d need to break the speed equation to carry out such a feat…right?
Well...maybe not. The argument for immeasurable speed is fairly straightforward. If Dialga can physically travel to the past or future whenever it pleases, without relying on portals or external factors, then it would be moving independently of linear time, something akin to immeasurable speeds.
The issue is, of course, that the franchise presents Dialga’s dimensional travel as an ability rather than via pure speed. Similarly even if Dialga can move during stopped time that doesn’t inherently imply speed. If that were the case then DIO and Guldo are both Immeasurable due to moving during stopped time which just isn’t right.
Dialga arguably has infinite speed as he and Palkia seemingly created time and space in an infinite universe, possibly multiple, however assuming his time travel is done via pure speed when it’s just as likely a hax ability feels like too far of an assumption.
Are there more than one
Creation Trio (And Giratina’s Rift)?
You may think the
answer to how many Dialgas or Palkias is obvious, after all, if Pokémon
contains innumerable universes and timelines, then surely there must be a
separate Creation Trio for each one, right? After all, somebody has to be
maintaining all that reality. The problem is that the lore never gives us a
straight answer, and the implications massively affect how you will interpret
scaling.
Arguments For Singular:
The strongest
evidence for a singular Creation Trio (and thus them scaling to the multiverse)
comes from the lore itself, as Arceus is consistently described as creating
Dialga, Palkia, and Giratina, not an endless army of them. Also,
there was legit nothing before Arceus appeared and made them, so a
singular trio would make sense if the multiverse was made from nothing.
Legends: Arceus treats the trio as unique entities rather than an innumerable
amount (this is also the game where the innumerable statement comes from). Even
more interestingly, Giratina's Rift in Legends: Arceus is shown affecting
multiple dimensions and timelines simultaneously, yet only one set of Creation
Trio members ever becomes relevant to the plot. If there were truly countless
Dialga, Palkia, and Giratina roaming the multiverse, you'd expect at least a
couple of them to show up when reality starts breaking.
There's also the
matter of Palkia's own lore. Multiple sources credit it with creating or
governing MULTIPLE dimensions and universes. If those statements are taken
literally, then the lone Palkia is already responsible for far more than one
universe. Meaning the trio may just exist above reality, using avatars to
interact with reality while their true forms remain elsewhere, or the idea of
there being multiple in 'true canon' is bunk.
Arguments for Multiple:
The biggest argument
against this comes from the idea of multiple save files themselves. Every save
file is effectively treated as its own space-time, and players can capture
Dialga, Palkia, and Giratina across multiple continuities. Team Rainbow Rocket further
complicates matters by introducing alternate versions of Cyrus, who has already captured members of the trio.
Then there's the Sinjoh
Ruins event, where Arceus
casually creates a brand-new member of the Creation Trio despite the universe
already functioning perfectly fine without it...?
BUT! The Sinjoh Ruins
event could simply be Arceus
demonstrating its power to create life rather than proving multiple
trios are required for reality to function. Likewise, Team Rainbow Rocket's
existence may simply demonstrate that the same legendary can appear at
different points in time or through alternate timelines rather than proving there
are infinite copies running around, after all we are dealing with the masters
of infinite time and space, who can travel to any point at will. Hell, after
Rainbow Rocket you can catch your own Trio member via Ultra-Space, which again
links to not just dimensions, but timelines too.
TLDR - Multiple
Creation Trios makes sense if every universe requires its own gods of time and
space. A singular Creation Trio makes more sense if Dialga, Palkia, and
Giratina exist above the multiverse and merely project avatars into individual
realities, which given our cosmology explanation and what Legends Arceus shows
us may be true. Hell Palkia’s dex entry implies just an avatar sustains
multiple dimensions. Pokémon never fully commits to either explanation and I
want to die. I have spent an hour contemplating this. And if you're looking for
an official answer from Game Freak, good luck. We're not entirely convinced
they know either and thus how you interpret their lore and feats...really is on
you and not some dumb VS Blog.
Giratina’s Rift:
SO! With that out of
the way, I mentioned Giratina’s rift before, a high-meta for scaling the
Legendaries - the giant space-time rift hanging over Hisui for most of the
game. According to the story, the rift was created through Giratina, with the
goal of throwing Dialga and Palkia into conflict and forcing Arceus to
intervene.
Seems straightforward
right? The rift is destabilizing space and time, and reality is slowly falling
apart. The problem is figuring out exactly how much reality we're talking
about. Depending on the translation, Cogita either refers to 'innumerable'
universes being affected or 'several' dimensions becoming intertwined.
Still, both versions agree on one important detail - the rift extends beyond a
single universe. We also know that it is connected
to Dialga’s dimension.
The player is pulled
into Hisui
from another point in time, while the character Ingo is dragged from an entirely different era as well.
The rift repeatedly demonstrates the ability to bridge separate timelines and
realities, which is important given Pokémon's love of parallel worlds and
alternate timelines throughout the franchise.
That said, there's a
difference between affecting multiple universes and destroying an infinite
multiverse. The former is strongly supported by the game's events, but the
latter depends heavily on how you interpret Cogita's statements, and whether
you believe the rift would have eventually spread across the entirety of the
cosmology.
TLDR - Giratina's
Rift is very clearly affecting more than a single universe. It's just that
pinning down a number becomes difficult. It could be a case that it would
eventually spread to every timeline since it is directly connected to Dialga’s
realm.
Do The Emeralds resist
being stolen?
In Sonic Forces Speed
Battle, Metal Sonic has a power-up that allows him to steal any item
from any opponent, well, any item except the Chaos Emeralds or as they're
called in the game, the Super Form Item. So this means The Emeralds
can't be stolen by Mewtwo, right? It's a little more complicated than that. The
Super Form Item unsurprisingly allows a few select characters to transform into
their Super forms, and given that Base Metal Sonic is the one that has the
“Steal” item, and he lacks the ability to transform, They’d be forced to give
new powers to Metal to compensate which is most likely more effort than its
worth. The only caveat to this is that he is able to steal Caliburn, the
invincibility item which is a super form for characters lacking one, and the
Phantom rubies powers while not having any of those. So it does make you wonder
why the Emeralds are special if every other transformation item is fair game.
Hell, the ability steal is literally a chao just bum rushing the target, it’s
not like it’s telekinesis.
However, there is
also the fact that the Chaos Emeralds have been stolen and shifted around in
the main continuity plenty of times too. There are arguments for and against
this, so some of us might use it for our verdicts and some of us might not.
Is Shadow really immune to
diseases? What about the Metal Virus?:
In the IDW comics, as many of you know, Eggman creates a deadly virus known as the Metal Virus. This infects any living thing via touch and turns it into a mindless zombie robot, completely transforming their biology in the process. In the story, it infects everyone, including Shadow himself! But wait, how is that possible? Shouldn’t Shadow be immune to all diseases? Well luckily, we’re given an explanation!
You see, the Metal Virus isn’t just a stagnant, ordinary disease. It’s been repeatedly stated and shown to rapidly grow, mutate, and evolve on its own, something not even Eggman himself anticipated! Shadow was actually shown to be immune to it at first, being able to fight and make direct contact with the zombots for a prolonged period of time before the virus adapted and mutated to finally infect him. What’s more, it’s directly stated by Eggman that the virus spreads more rapidly with repeated exposure.
So the fact that Shadow remained uninfected as long as he did with repetitive contact goes to show just how much the virus had to evolve in order for it to infect him. It’s even directly stated that Eggman had a built in counter to the virus AND Sonic was able to run off the metal virus for a long time through the story, but both were adapted to easily as it became more potent and deadly. This should show that the Metal Virus isn't any ordinary virus and any lesser toxin or viruses likely wouldn’t work on Shadow.
Sonic Cosmology:
The Universe and Multiverse:
Sonic cosmology is
somewhat infamous for being confusing so let's start simple.
In terms of Universal feats, there's actually very little reason to assume Sonic's base universe is infinite in size, meaning Universal feats don't automatically become Infinite Speed feats. While locations such as White Space or the Dimension of Time have arguments for being infinite, the ordinary Sonic universe itself doesn't really have statements supporting that.
There’s also the matter of Sonic Prime, we dive more into this during its own BTV segment, but there’s an argument to be had that the Universe may be 6 or so times the size of our own due to interpretations surrounding the Paradox Prisms mechanisms, with the Sonic universe needing to be larger than our own if we believe the Prism physically fragmented reality to house multiple space-times (Debatable).
Then there’s the wider multiverse. There’s a very strong argument to be made that it is infinite in scope due to the Tailstube video linked (along with recent promotional material also implying there are infinite worlds), where Tails explains that time is just a single dimension of reality within the ‘endless possibilities of space’, noting that there ‘could’ be an ‘infinite’ number of Sonics out there! Of course endless does not mean infinite, but it certainly reinforces the multiverse being vast and a lot larger than a small finite value. Tails stating there could be infinite Sonics does improve the infinite multiverse argument a lot, but it is still theoretical. The segment is basically babies first multiverse where Tails speaks informally rather than give a genuine scientific lecture. Basically, he’s sure there’s an endless amount of universes, just uncertain on if there would be infinite Sonics, but his wording still implies an infinite, or at least endless, multiverse.
Maginaryworld:
Maginaryworld from Sonic Shuffle is where things…suck, so let’s break this down. Whether or not this is a planet or universe is a little vague, but universe seems to be the more likely option.
Basically, Maginaryworld contains all dreams in reality, we’ll get into what that means later, but in terms of cosmology, we need to establish what dreams are. Stages in shuffle are good examples of what they look like, showcasing they have a day/night cycle and can contain vast amounts of stars. Outside of Shuffle, we see that dreams in Sonic can take place in Space too, where stars naturally shine. So, at minimum Maginaryworld contains innumerable Multi-Solar System to Galaxy-level structures.
However, Ian Flynn states that dreams in Sonic could be Universe-sized and aren’t limited by their size, meaning Maginaryworld may just be a mini multiverse. It also contains a stage called 4th-Dimension Space, being shaped like a Tesseract as well, plus being described as infinite. It may be interpreted as Maginaryworlds timeline, a valid assumption…however given we know each dream has its own day/night cycle, this may not be the case. We go more into it later, but 4th dimensional space is seen as an encompassing higher-plane over places that may already be 4th dimensional at maximum interpretation, making Maginaryworld 5D at best, and 4D at worst. Just remember, dreams themselves are conceptual like what time is, so arguing that 4th dimensional space is the timeline may not be the best argument, but with that said, it also means the idea of dreams having their own 4th dimensional timeline is also up in the air.
TLDR - It’s a Structure with pocket dimensions at worst, universes at best, encompassed by a ‘4th dimensional’ place. It sucks, I know.
The Exception:
The Exception is a ‘space between dimensions’, more of a crossroads than your average universe. This is where Eggman states he’ll build an Eggmanland that transcends all dimensions (no Goji-Chronic this statement alone does not make base cast 5D as this isn’t a feat). As mentioned with Ultra-Space for Pokémon, this could be seen as a dimensional gateway of sorts, but given how you interpret Eggman’s words and believe it encompasses the worlds it links, it could be seen as 4th or 5th dimensional.
Eggman’s Otherworlds:
The Egg Field is described as an infinite super other-dimensional
space, supported by the fact that it could hold several dream worlds
inside of it that attempted to
bring about Dr. Eggman's "truth" and make it reality.
The Egg Field is 4-5D due to it containing several universes/dream worlds inside of it (making it have a 5D axis by default), being stated to be infinite, and being inferred to have a different dimensionality from Sonic’s main universe, with the use of “super other-dimensional” heavily implying that different dimensionality is superior to the main universe.
Cyber Space is a digital dimension that seemingly transcends the main universe, backed up by Eggman stating that Cyber Space is significantly more advanced than any of his creations, including Test Run Maze which holds a Tesseract design within it. Additionally, this dimension is made of information, essentially serving as mega collection of everything regarding anyone who enters, including their memories, hopes, dreams, souls, and the very essence of who someone is, and as well as being a macrocosm of dreams, it is stated to be a dream in of itself. Eggman states that the amount of data within Cyber Space is beyond quantification. Due to the likes of Sonic, Amy, Tails, Knuckles, Eggman, and Sage entering Cyber Space, their memories were also copied and pasted into the realm, which would include 5D realms like Maginaryworld, Eggman’s Otherworlds, White Space, and Time Eater’s layer.
Dodon Pa’s Race Tracks:
In Sonic Racing Crossworlds, Dodon Pa makes simulated race tracks for all the racers to enjoy! All well and good, that man loves racing… but according to Sage, apparently this dude is Eggman and Ancients levels of smart, because these simulated race tracks apparently MATCH CYBER SPACE IN THEIR COMPLEXITY, this would imply that they would share a similar dimensionality, that being 5D… yeah he might be a god ‘-’
White Space:
White Space is the central hub in Sonic x Shadow Generations that remains after the Time Eater destroys all of space-time. It is described as a realm between dimensions that holds the universe together, acting as a hub between timelines and those that have even been erased, containing doorways to areas from the past and the future. The timelines and dimensions are still there, they’re just devoid of colour and life within white space due to being erased. This is reinforced a lot. As such, an argument can be made that White Space transcends the cosmology thus far, encompassing it. The fact it still exists after Time Eaters timeline erasure suggests that, especially since it did so within the base universes. Hell this also implies it was not created by Time Eater either, it was already encompassing reality. Interestingly, Ian Flynn describes White Space as ‘aspatial and atemporal’. Basically, unrelated to space-time. All of this gives us a strong argument for White Space encompassing at least the main Universe and timeline, making it 5D at minimum, and likely a layer above 5D due to reality becoming White Space when erased by Time Eater, which would include multiple 5D realms/constructs, like Maginaryworld, Cyber Space, Eggman’s Otherworlds, and Dodon Pa’s Simulated Race Tracks.
Time Eater’s Lair:
This dimension appears immediately after Modern Sonic and Classic Sonic repair the portal mechanism using the 7 Chaos Emeralds, thus escaping White Space. This and the following dimension remained unaffected by the destruction of all of time and space across all of reality, being "further away" from the rest of the cosmology than White Space itself. Thus, it can be argued as "2 layers" above it in terms of range wise.
The Infinite Tunnel Dimension/End Of Time:
This is the dimension where the battle with Time Eater took place, separate from the previous one and explicitly infinite, where objects from other dimensions may drift here. It is implied to be a time dimension, as flying through it is treated as the same as flying through time itself. This is true despite the fact that the space-time of the multiverse was erased, making it a different and distinct time dimension than the rest of cosmology. Additionally, the Time Eater could alter its flows to even slow down both of the Super Sonics despite showings of Super States being capable of withstanding areas where time is haywire. Thus, the Infinite Tunnel Dimension is seemingly 6D, due to it being a Hypertimeline that encompasses all the rest of the cosmology.
Null Space:
From Sonic Forces, the Phantom Ruby Prototype sends Sonic and The Avatar there. We know it is sealed off from other dimensions. There’s an argument to be had this includes White Space and the Dimension of Time, some arguing it makes it further transcendent.
However, we see during the final boss fight a dimension filled with a starry sky, implying it cosmologically speaking, is a regular pocket dimension, hell an argument exists that since the ruby plays a factor here, it may not exist within the cosmology without it and is moot for scaling to the likes of Solaris.
Solaris’ Dimension:
Now, we don’t know where Solaris comes from, other than the fact it is higher-dimensional and exists at all points in time, alongside its blatant feats of consuming timelines and dimensions, so an argument can be made Solaris is from a dimension beyond what is known, it is superdimensional after all. Whether or not super forms can scale to this dimension is a little tricky to say, since we don’t know if it sustains it, or is simply a resident.
Conclusion:
All in all, taking a
look at everything gathered, the more important parts of Sonic’s cosmology in
terms of raw scaling consists of the main universe, which is big enough to
contain within it 6 separate space-times, the Sol Dimension, which is a direct
parallel of Sonic’s dimension and would thus also be big enough to contain
within it 6 separate space-times, an infinite multiverse, going by Tails and
two instances of promotional material referring to Sonic’s multiverse as such,
SEVERAL 5D realms/constructs, and a superimposing Hypertimeline that
encompasses the verse.
Putting that all together gives the strongest characters in the verse 6D AP and Durability. Arguments can be made that The Exception and Solaris’ home realm can push the verse a bit higher, but there’s not as much evidence backing it as everything else mentioned above.
Infinite > All Other
Sonic Villains? (Please Kill Me):
…Let’s talk about Infinite. If you’re wondering why we are dedicating an entire section to him, unfortunately it’s gonna be VERY important later when we talk about Base Shadow. It also is gonna be important later in the actual verdicts. So unfortunately we have to talk about him, thankfully this section isn’t gonna be very long…hopefully. Introduced in Sonic Forces, The jackal very quickly got his butt kicked by Shadow. Unfortunately, this introduces all kinds of problems for Sonic powerscaling in general. The first reason is a statement regarding Infinite as Sonic’s “strongest enemy yet” from the website. This is even said in-game by Eggman at the beginning of the main story. So then if it’s backed up in-game then it must be true…right?
No…it’s not. For starters, Eggman saying
that Infinite is his ultimate weapon or his “greatest creation yet” has
COMPLETELY lost all meaning.
While Infinite is definitely powerful with the Phantom Ruby, which is POTENTIALLY equal to that of the Chaos Emeralds (though it is a little bit weaker), not only does Infinite get defeated by Sonic and the player created character, but Eggman also said the Egg Dealer was his latest and greatest creation and it got handled EASILY by Shadow in Shadow 05’. So by that logic a machine stronger than Metal Madness who required a super form to fight is beaten by Base Shadow in the very next game. While yes we can’t deny Sonic’s growth in strength throughout the series, it’s a pretty bold statement to say that Infinite surpasses all of the villains Sonic has faced up to that point, including the likes of The Egg Salamander, The Egg Wizard, The Time Eater and Solaris. And if those statements were true, that means at that point Sonic would be stronger than the other threats that he once needed Super Sonic for. That would also mean that the player created character is stronger than the Time Eater. I’m sure you're smart enough to see potential issues with that.
As proof of Eggman being unreliable, here's a list of nearly every invention/power Eggman has called his “strongest yet”: Metal Sonic in Heroes, the Egg Dealer in Shadow 05, Solaris in Sonic 06, EggmanLand powered by Dark Gaia in Sonic Unleashed, Time Eater in Sonic Generations, all 6 of the Deadly Six in Sonic Lost World, Infinite in Sonic Forces, The End in Sonic Frontiers.
I’m sure there’s not gonna be any more dumb statements surrounding Sonic villains-
Addressing Sonic Villain
Misconceptions:
This is gonna be a mini segment since there’s not much to go over. But I feel like people are gonna have questions or say we forgot about these when we really didn’t. Anyways, throughout the years there have been some…interesting statements surrounding some of the villains/mechs. Though in this section we’re only gonna be talking about 4, so let’s get into it.
Sonic Rush: The Egg
Salamander
In Sonic Rush, Eggman and Eggman Nega were gonna use the Egg Salamander to make an EggmanLand that “transcends dimensions.” Luckily this statement is pretty easy to debunk. For starters, transcending dimensions by itself doesn’t make something Outerversal, Eggman Nega could simply be implying that the EggmanLand could rule over the other universes. Not only that but “dimensions” in the Sonic World do mean Universes, So the EggmanLand could just be another universe outside the multiverse like other realms like Maginaryworld, Null Space, etc. Simply put this statement isn’t fully gone into. And the fact that people try to make an Outerversal claim out of it is…kinda silly.
Sonic Frontiers: The End
During the final battle against The End, it makes a statement that all of Sonic’s previous adversaries were infinitely weaker than its power. So is this a legit thing?…Well, it’s a slightly better argument than the others but it’s still likely not usable. This is another “I’m stronger than anything you’ve ever fought up to now” statement that, while true, doesn’t have anything else behind it. Sure, The End is very powerful, but to say it’s infinitely above every previous entity Sonic’s fought before doesn’t have anything to back it up with.
Althoughhhhh, given the Final Horizon DLC does lean into the The End currently being the strongest Sonic enemy as its the only entity that has forced Sonic to GO BEYOND Super Sonic, there is precedence for its claims being true. Though, admittedly, neither ending imply that base Super forms are a match for The End, given it takes on both Super Sonic and Sage piloting Supreme in the original ending, and the Final Horizon shows Super Sonic can barely dent Tethered Supreme, so Super Shadow likely doesn’t fully scale.
Sonic Unleashed: Egg
Dragoon
…Oh great. This is another "latest and greatest creation” statement (from guidebooks of all things). Except here it’s somehow worse than Infinite. The Egg Dragoon was a mech used by Eggman in Sonic Unleashed and then Sonic Generations. The problem is the Egg Dragoon was defeated by Werehog Sonic and then in Generations it was defeated by Base Sonic. This is pretty easy to decipher why it isn’t the “pinnacle of mad science”…God I’m gonna need a nap after this…what’s next?
To play devil’s advocate though, especially for this beauty of insane engineering, that “guidebook statement” comes directly from one of the collectibles in the game, and is actually backed up by the energy source used to create and maintain its power, that being Dark Gaia’s. That being said, we don’t genuinely believe it outscales creations like the Egg Salamander or Egg Wizard, but it should be reasonable to say it outscales creations like the Super Egg Robo and True Area 53 Boss, both machines capable of tangoing with Adventure Era Super Sonic.
Sonic Lost World: The
Deadly Six
You’ve gotta be kidding me. The Deadly Six were introduced in Sonic Lost World,and they’re the main bad guys of the game that are under Eggman’s control until they backstab him and Eggman is forced to team up with Sonic to stop them. That's great…So then why are they stated to be the strongest foes Sonic has faced? Not only do ALL of The Deadly Six get handled by BASE Sonic, but even Tails did some damage against them. Even in the final world, where you have to fight all of them again, they hardly put up much of a fight. Though to be honest, I don't think anybody was gonna argue The Deadly Six at multiversal Level.
While Shadow can get up decently in cosmology (more on that later), these statements aren’t gonna help in any stretch of the imagination. That pretty much does it for this section, so let’s move on before I have both a stroke and a laugh attack from the Deadly Six having a “strongest Sonic foe” statement. What’s next again?
Sonic Speed Arguments:
Like with Pokémon, Sonic has various speed feats that require an evaluation, again less about how they scale to Shadow given the scaling chains mentioned above but more so establishing what is on the table for us when writing up our verdicts.
Eggman's trip to Nonaggression Zone:
A classic case of "everyone mentions it, but nobody explains
why." During Advance 3, Super
Sonic pursues Ultimate Gemerl to the Nonaggression Zone, with Eggman somehow keeping pace in the Egg
Mobile. The feat is often calculated at billions of times faster than light,
but where exactly does that number come from?
For one, the gameplay
transition lasts only around six seconds. The real argument, however, comes
from the background during the fight. Beyond the fact that Nonaggression is
somewhere in outer space, the game never tells us how far away it actually is.
Note the star-filled background, there's an argument to be made that the
sparkling effects resemble a real nebula rather than a generic warp/particle
effect. If those are indeed literal stars and a real nebula, the speed values
are calced into the billions of times faster than lightish range. I’ve seen
people say the ‘stars’ visibly twinkle, lending some credibility to that
interpretation, but it’s moreso the color of the ‘nebula’ changes throughout
the fight. Ultimately though, this is another feat where the conclusion depends
largely on you, the reader.
A counterargument is
that after Ultimate Gemerl is defeated, he eventually falls
back to Earth. Surely that means
the battle couldn't have taken place very far away...right? Well, not
necessarily. That assumes Gemerl physically fell all the way back to Earth
under his own momentum rather than being pulled back through the same thing
that brought everyone there in the first place. Even if he did somehow return
conventionally, it doesn't automatically invalidate the original travel feat,
it just raises more questions about Nonaggression.
Another
counterargument is the timeframe, as it uses the loading-screen as the
timeframe. Don’t get the wrong idea, if you use it as a timeframe, the math is
fine, but it’s not the strongest argument on the planet and the math could be
deemed as invalid if you think this is a poor gauge for timeframe.
TLDR - Feat is valid
if we assume the background is a nearby Nebula and the timeframe is literally
the loading screen. If you don’t think either are valid to gauge the speed of
the eggmobile, the math is bunk (feat is still a legit feat).
Sonic’s CD:
In Sonic CD,
Sonic can time travel! Immeasurable feat logic is there…butttt this can be very
easily debunked as it’s made blatantly clear in lore that the signs help him travel, it’s not a gameplay mechanic, it’s literally
stated in the manuals that he can’t do it normally. Even if he did, it changes
nothing, it’s stated that it requires him moving at light
speed to travel,
debunking the immeasurable scale all together.
The White Space feat you all avoid:
For those
unaware, in Generations, Sonic and Shadow enter each level (or point in time in
lore) whilst it’s devoid of color and life’ due to the Time Eaters' effect on
the multiverse.
- If that was the
intention, why didn’t they just say that? Something like ‘they re-live
past events resetting them to normal’.
- The statements seem
to be leaning towards the immeasurable argument (or inaccessible if you
are being weird about terminology), after all, they said ‘ACCELERATING’
specifically, why not ‘moving’ or ‘re-living’?
- The biggest problem
is Classic Sonic, he wasn’t in levels like crisis city, speed highway,
seaside hill etc etc, so how can that be counted as ‘re-living’?
- The Japanese dub even flat out says its Sonic’s speed doing the
work.
You
may also want to argue that sonic CD calling time travel light speed debunks
this, but there's a difference between traveling through time and restoring a
concept with sheer speed (these are points in time as well), and the light
speed travel only works with aid from the signs anyway, no evidence only light
speed is enough to time travel normally, especially with all the FTL feats
listed here.
Even if you wanted to argue a hax argument, the same logic applies…where the hell has Sonic or Shadow ever had an ability like that? It’s the definition of a ‘somehow’ feat for both, but Chaos Energy or something idk. So yeah this should be fine for immeasurable speed.
Black Doom:
If we treat White Space
as merely the size of a conventional universe, it clocks in at roughly 489
Quadrillion times the speed of light. If you instead buy the higher-end
interpretation we mentioned before from Prime, where the original universe
contained the equivalent of six complete Shatterspaces, that climbs to around
5.86 Quintillion times light speed.
The feat itself is fine and usable, the debate is more so, “do we stay in finite territory”, or is this “infinite or immeasurable”? Ideally you’ve read the cosmology section already.
For: Basically, White
Space is what remains after Time Eater blips away all of space-time, existing
between dimensions and acting as a hub for different timelines, described as
inter-dimensional, as well as aspatial and atemporal by Ian Flynn. To encompass
this, you’d have to dip into higher dimensionality. Doom would be spreading an
attack across a realm that encompasses timelines, and given the tunnel of time
itself is described as infinite, it gives validity to an infinite speed or
immeasurable speed argument.
Against: Just because time
doesn’t exist here, doesn’t mean we know how movement here should be treated.
You don’t NEED non-finite speeds to traverse a place like White Space, look at
Maria! Aspatial and atemporal do not state that travelling through it requires
non-finite speeds.
Whilst we’re here, an
argument can be made that Doom dips its toes into the cosmology scaling too
based on this, but that’s for another time.
Time Eater:
If you don’t buy Shadow scaling at all to Time Eater, this one
ain’t for you. Basically, Eggman’s Time Eater…travels through time, huzzah.
Throughout Generations it does so via portals, but the debate itself comes from
the final boss fight, where the Super Sonics and Temporal Chomper ‘fly
through the end of time’ the tunnel of time. So, is this anything
noteworthy?
Arguments For: Now it’s noticeable in
cutscenes that Time Eater uses portals to travel between time in White Space,
but in the finale it is traveling through a temporal realm. If it really does
represent all of time, then traversing it could qualify as infinite speed or
immeasurable. Even if it isn’t from one end to the other, moving through a
structure that embodies time itself would likely mean non-finite speeds.
Arguments Against: If I say to you I walked through a forest or cave, that could mean end-to-end, but it could also mean traversing a fraction of the trees. This argument is sort of similar. The feat itself obviously involves movement through a realm related with time, not necessarily with moving across the ENTIRETY of time. Let’s be technical with it, Sonic would have to travel from one temporal ‘coordinate’ to the other for this statement to be arguable as immeasurable, simply traversing through this is not immeasurable. If he moved from the past to the future by flying alright fair game. Even if you take into account them flying in and out of the tunnel of time during gameplay it's a bit iffy still, again navigating an axis doesn't mean immeasurable, they are literally moving a few feet over to do so, it comes across as more spatial than temporal ironically. To me (TDG) this comes across as misunderstanding what immeasurable means.
Solaris:
Let’s get this out the way, being Omnipresent does not make you immeasurable, that is a state, not a speed. That being said, Solaris has a non-finite argument outside of that. Solaris originates from a higher-dimension of reality, so an argument can be made about its speed. Additionally, it consumes dimensions and timelines for lunch, and upon awakening in-game, spreads its light/energy across the entire universe in about 19-23 seconds, getting into the quadrillions of times faster then light territory! However, it also spread it across at least 2 other timelines (the past and the future), sparking conversation about if this is immeasurable.
Argument For: For starters, given the cosmology, being above space-time may already grant non-finite speeds off-rip. Additionally, if Solaris fired its energy across all points in time at once, then if we’re being technical here temporal ‘coordinates’ are being crossed.
Argument Against: A huge issue is that
Solaris already exists across all points in time, meaning it may just be
spreading its energy across that set point, not expanding into others. Plus,
consuming a timeline is not the same as traversing one. Not to mention we don’t
know if Solaris can traverse through time with speed alone.
Sonic escapes Cyberspace:
In Sonic
Frontiers, Sonic is able to escape Cyberspace via clearing the levels, the end
attributing this to his own power. This is a separate reality, which means the
non-finite speed meta is yet again present:
Arguments for: This is pretty easy to justify, it’s stated to be a
separate reality and therefore separate space-time,
If Sonic truly escapes it through nothing but his own power, then one could
argue he's traversing beyond an entire space-time continuum under his own
movement. Knuckles outright states he couldn't escape Cyber Space himself,
suggesting simply finding an exit isn't enough. Likewise, The end specifically
credits Sonic's own power for allowing him to break free. Plus, Sonic is pretty
casual about this.
Arguments against: The issue is how Sonic
leaves. Although The End says it's thanks to Sonic's own power, every escape is
still visually represented through portals. Hell, escaping via ‘power’ doesn’t
even mean he ran out of the boundaries of reality with speed, power could just
refer to being able to clear tasks and destroy enemies.
Sonic and The Avatar Escape Null
Space:
After being
trapped inside Null Space, a space made by the Phantom Ruby sealed off from
reality. Sonic and You, The Avatar just…run out of it. Yeah this needs some
evaluation:
Arguments for: This… is weird. Null Space is stated to have NOTHING
in it, an empty dimension cut off from reality, the Japanese dub states its closed off from any dimension. The presentation of the game shows they just run out
of it with the power of friendship, the ‘portal’ only opening as they start
running. Eggman acts in disbelief afterwards too, Sonic just ‘ran faster than
usual’ apparently. This means non-finite speed is valid.
Arguments against: Despite the statements,
we still don’t know if it’s infinite in size or exists transcendently to other
areas of the Sonic cosmology. It’s impressive, but not necessarily infinite or
immeasurably fast in the traditional sense. There’s also YOU. Yes, YOU may have
ruined this feat. Since the Avatar and Sonics friendship and teamwork
apparently plays a factor here, you could argue some form of ‘hax’ is relevant
here. It also begs the question of did he even run the whole distance or just a
small finite area? Or did the Phantom Ruby Prototype just not contain the blue
rat? With that said the infinite argument is still there.
…oh yeah Infinite Night Palace feat ain’t a feat since it’s from a prima guide and we don’t know if Sonic ran across all of it. Stop larping.
Verdicts:
Individual Verdicts for those of you
interested to see how we all individually view this debate - https://docs.google.com/document/d/1_EsCYpIdJHimNwh5YvhQEw45k2M8bx8Aldusm9YRLHI/edit?tab=t.0
Team Mewtwo:
May be a minority opinion, but Death Battle
already got the outcome correct, and will do so again. Time to explain why
Strategy:
Starting with Experience, and this is tricky, as while Shadow has technically existed over 50-years, but most of said time taking the world’s longest nap. Mewtwo also hasn’t spent every minute fighting, but has travelled the world, fought trainers, wild Pokemon and Legendaries, with experience against plenty of unusual abilities. Both have encountered reality warpers, and various supernatural threats. So, experience is roughly even.
Skill is a little more complicated, Shadow having the clearer argument for combat skill, fighting Sonic and Knuckles several times, has G.U.N. Training, has wielded plenty of firearms, and has more experience with straight hands.
But what really mattered here, is the intelligence gap, because Mewtwo is really fucking smart! Pokemon like Alakazam have an IQ exceeding 5,000, Metagross is as smart as a Supercomputer, and Mewtwo is one of the smartest Pokemon in existence. Not only did it create cloning technology, it manipulated an entire group of Trainers into coming to New Island, adapted quickly to society despite having no real-world experience, and is literally designed to be the ultimate Pokemon in combat, with Mega Mewtwo Y buffing said intellect further.
Shadow’s not an idiot, but even if we took the 200 IQ statement as 100% serious, he’s not even in the same universe as Mewtwo’s intelligence. More importantly, Mewtwo can read Shadow’s mind. That’s obviously a giant advantage, as it allows Mewtwo to not only stay one step ahead of Shadow at every point of the fight, but also gives him access to Shadow’s history, arsenal, and weaknesses. This would allow Mewtwo to react before Shadow moves his body to time stop, and adjust its strategy accordingly.
Precognition would also make this more obnoxious, yeah Shadow is more technical, but he simply could not plan ahead against Mewtwo. Look Mewtwo had some exploitable abilities as we’ll cover soon, but knowing about them and figuring them out mid-fight is different. He can't immediately look at Power Swap and go "ah yes, the Psychic-type status move introduced in Generation IV which exchanges changes to Attack and Special Attack." Meanwhile, Mewtwo can potentially know what Shadow is planning before the battle even starts.
And that’s what gives this to Mewtwo, Shadow is a more conventional fighter yes, and his experience matched Mewtwo’s. But Mewtwo is SIGNIFICANTLY smarter and could exploit Shadow’s weaknesses and intellect at the start of the fight.
Edge: Mewtwo.
Stats:
Things get interesting here, since
none of us really needed to argue a stat-stomp to claim he beats Shadow.
But, we believe there is a legitimate
argument that Mewtwo matches Base Shadow. Mewtwo’s scaling mostly circled back
to the Creation Trio. Dialga’s roar of time and status as the origin of said
time, Palkia expanding space, and Giratina maintaining balance between the
Normal and Distortion World is about as simple as you can get for cosmic feats.
Meaning arguing Universal+ or even Low Multiversal Mewtwo is fine through
statements of Palkia creating multiple Universes, and Giratina’s Rift
threatening multiple Universes.
And it doesn’t stop there either,
Ultra-Space connects an infinite number of worlds and timelines, and Palkia has
arguments for being responsible for its creation. If we treat Ultra-Space as a
structure that encompasses said Universes rather than just a gateway, that’s a
genuine Multiversal+ - 5D feat Mewtwo can scale to.
The controversial part is of course,
getting Mewtwo there, as unlike a lot of the opposing side, we’re pretty
comfortable with Creation Trio scaling. Giovanni’s Mega Mewtwo is the final
challenge beyond even Cyrus and his Dialga or Palkia. Ash Ketchum claims Mewtwo
is still one of, if not the strongest Pokemon despite his top mons clashing
with the likes of Dialga and Giratina. Even scaling through Darkai gives Mewtwo
a genuine avenue. But didn’t Darkrai narrowly survive the attack from Dialga
and Palkia? Yes…but Swinub, Ursaring and Dragonite have all harmed the Trio
before, so Darkrai's durability doesn’t play much of a factor here. The point
is, dismissing Creation Trio scaling is a bit harsh.
Shadow wasn’t lacking feats himself
either, The Paradox Prism fractured reality into six space-times, giving Base
Shadow some decent Low Multiversal scaling through Sonic surviving it. Erazor
Djinn absorbed over half of the Arabian Nights, which contains hundreds of
different stories/worlds depending on your interpretation. The Babylon Guardian
is another Universal threat, and scaling to the rest of the base cast gives
Shadow reason to scale to Void and Maginaryworld, a structure containing
countless Dreams and a higher-dimensional realm.
So both could match each other in
Base, as the arguments make it too close to call. But then Shadow starts
glowing…and yeahhhh we’re not idiots. Super Shadow directly fought Solaris.
Solaris existed throughout multiple points of time simultaneously. Similarly,
Super Shadow can also scale to Time Eater, who erased multiple Timelines and
Dimensions from the cosmology. So, depending on your cosmology stance, that’s
Multiversal+ at a minimum, but likely anywhere from 5-6D, possibly 7D if you
wish to push it. There’s obviously some debate on the exact placement, but it
didn’t really matter since Mega Mewtwo could not surpass Super Shadow in raw
AP.
The important question for us is
Speed. Mewtwo’s safer Finite-Ends include Solgaelo and Lunala traversing
Ultra-Space at roughly 1 Billion X FTL, and returning Necrozma’s stolen light
giving us roughly 3.71-9.27 Billion X FTL. Darkrai resisting and outpacing the
Dark Void consuming 2 Universes gives us roughly 4.58 Quadrillion X FTL.
Shadow…still beats these finite-ends.
Master Core: ABIS moving Galaxies has been calced to almost 200 Quadrillion X
FTL, and being comparable to Solaris’ light can get to 77-400 Quadrillion X
FTL. That's 18-84x faster than Mewtwo.
But we don’t believe it stops there.
Mewtwo has a few Infinite speed arguments through Solgaleo and Lunala
traversing the potentially Infinite Ultra-Space. And even if controversial,
Dialga and Rotom have feats of traversing through or travelling through time,
giving us potential Immeasurable speed arguments if these are seen as
movement-based rather than abilities. You could also interpret Palkia hitting
Darkrai, and Darkrai hitting the player in Mystery Dungeon whilst time
travelling as Immeasurable, but we do acknowledge how iffy this specific
argument is.
Shadow’s immeasurable arguments are
less controversial. Scaling to Sonic, Solaris and Time Eater as well as
restoring sections of White Space provides us a much cleaner argument. So, we
have two broad interpretations, as Shadow is a lot faster on Finite-Ends, but
some of us believe Mewtwo can reach Immeasurable, equaling speed, but we did
not reach a unanimous verdict on if Shadow is faster, or if speed equalised.
But we didn’t NEED Mewtwo to be so
much faster, if Mewtwo starts comparable in speed than that’s great, but if
Mewtwo is so much slower, that’s what Speed Swap is for…we’ll get there. The
important part is that even though Shadow was stronger, at least in Super, and
maybe faster depending on which of us you ask, Mewtwo can survive and react
long enough to pull off the only category he needed to win - abilities.
Edge - Shadow (Power), Shadow for
Speed or a tie.
Arsenal & Abilities:
And here we fucking go. This was our entire argument. Shadows arsenal is nuts, as Chaos Spear can bypass barriers, Chaos Control gives him teleportation and a time stop, Wisps grant a variety of hax and elemental abilities, his firearms give him plenty of ranged options, and his equipment grant him stat amps, rings, and so on. The Chaos Emeralds alone grant him an insane power boost alongside a few absurd resistances. So just looking at Equipment, Shadow wins, but in terms of actual powers? Good luck comparing to an RPG character.
Mewtwo has access to an absurd number of moves, and abilities, gameplay restrictions aside of course as due to its massive intellect, there isn’t much reason to restrict Mewtwo to just four-moves he knows. This gives Mewtwo elemental powers, psychokinesis, teleportation, barriers, status effects, healing, battlefield control, power manipulation, item fuckery, mind reading, precognition, memory manipulation, and more! He has several ways of bypassing the AP gap no issue.
Now yes, Shadow resisted a lot of it. Mind manipulation through Black Doom, the Emeralds protect Shadow from memory alteration like with the Egg Field, Chaos Control is a clear counter to BFR and other restraints, Chaos Spear bypassed barriers, his biology and equipment covered a few status effects, and you COULD argue counters to transmutation, power absorption, and energy absorption.
We’re not arguing his ENTIRE movepool is everything he’ll need, it’s arguing that enough of the important shit did. Miracle Eye being one of the most interesting arguments. Its purpose is allowing Psychic-Type attacks to bypass immunity that normally prevents them from working. Meaning Mewtwo could potentially bypass Shadow’s resistance to mind fuckery. It’s obviously debatable, but it is a legitimate possibility.
Memory Manipulation is another potential game-changer, if you interpret the resistance as something exclusive to Super Shadow rather than something caused by simply carrying one emerald, Mewtwo could potentially wipe Shadow before he transforms. Don’t get us wrong, he’s fought well as an amnesiac before, but resetting his knowledge of Mewtwo and his abilities would be deadly.
Then there’s Mewtwo’s Chaos Emerald problem. Mewtwo has Trick, Knock Off, Psychokinesis and Teleportation, all ways of separating Shadow’s equipment from Shadow. There’s disagreement on if these would work on the Chaos Emeralds specifically; Pokemon prevents moves like Trick and Knock Off from working on Mega Stones and Z-Crystals, so an argument can be had that the Emeralds fall under a similar logic.
But even if we don’t grant Mewtwo the ability to just yoink the Emeralds, there exists a much funnier answer - Power Swap! An ability that allows Mewtwo to swap his power with the opponent (the anime confirms this is just raw power unlike the games stat amps), which could include the very stat transformation gained by transforming. Meaning if Mewtwo lands it on Super Shadow…Shadow has a bit of an uphill battle now. It’s obviously not an instant guaranteed win, Power Swap has limited range and Mewtwo has to actually land it first, with Shadow’s speed making that very risky, but that’s where Mewtwo’s other abilities come in.
Enter Trick Room, which reverses the speed of both fighters. Look it’s not a perfect argument as Shadow could just break out of it, but Shadow doesn’t enter this battle knowing that. Mewtwo knows what Shadow’s abilities do because it can read his mind; Shadow doesn’t get the same free tutorial. Imagine what’d happen if it activates whilst Super Shadow is active! Then there’s Speed Swap, a move that directly exchanges both fighters’ speed stats, so even if we reject Immeasurable Mewtwo and claim Shadow is so much faster, Mewtwo’s peasant speed becomes Shadow’s.
What’s even more deadly is how well these abilities synergize. Think about it, if Speed Swap lands, Power Swap becomes easier, Trick Room gives another avenue to land either Swap, and landing Power Swap means Shadow barely has anything that can assist him against Mewtwo. Combined with precognition and mind reading and this entire debate becomes not so debatable.
There’s still another piece of the puzzle, soul ripping! Mewtwo can transfer souls between bodies, whilst Shadow has resisted attempts to control his soul, but resisting control or corruption isn’t the same as having it yoinked out, giving Mewtwo the perfect durability-negating wincon. The problem is landing it…which brings us back to Speed Swap and Trick Room.
Mewtwo’s healing is another huge advantage here, as Recover has literally brought it back from its heart being stopped, so Shadow landing one fatal attack isn’t enough unless it’s destructive enough to destroy Mewtwo fully, which through everything we’ve talked about is going to be difficult if Power Swap is pulled off.
Shadow’s biggest answer to all of this is Chaos Control, as Mewtwo doesn’t possess a resistance to a time stop, and if Shadow pulls that off near the start of the fight it could be over. Thankfully Mewtwo had ways to prevent Shadow from activating it through Mind Reading, Precognition, and Teleportation. It’s not guaranteed, but neither is Speed Swap being evaded.
Shadow’s abilities are straightforward, and
Mewtwo’s are weirder. Shadow can resist certain things yes, but Mewtwo would
know how to approach it from a different angle. Mind Control? Miracle Eye.
Speed diff? Speed Swap. Power diff? Power Swap. Durability diff? Soul Swap.
Super Shadow? Goodbye Emeralds. All Mewtwo needs is to land one of these to secure victory.
Edge: Mewtwo.
Conclusion:
So yeah, Hax-Man wins.
It’s hard to deny Shadow’s advantages: Super Shadow is stronger, he has better finite speed scaling, has better non-finite arguments, Chaos Control is dangerous, his equipment is better, and he resisted a LOT of Mewtwo’s arsenal. If this came down to just stats Mewtwo loses. But Mewtwo doesn’t play punchies.
Mewtwo’s intellect means it’s far more likely to understand Shadow’s arsenal light-years before Shadow could understand Mewtwo’s. Mind Reading exposed Shadow’s plans and the Emeralds to them. Precognition gave it another means of anticipating attacks. And most importantly, Mewtwo could attack Shadow’s advantages directly with Power Swap, Speed Swap, Trick Room, stealing the Emeralds, attacking Shadow’s soul, Miracle Eye etc.
Shadow’s advantages are great, but not permanent. Mewtwo simply had to survive long enough to prevent that stat gap from mattering. This time, brain beats brawn.
The Winner is Mewtwo!
Advantages:
●
Far Superior Intellect.
●
Mind Reading and Precognition.
●
Far more Versatile.
●
Direct Counters to Shadow’s
Stat Advantage…
●
Soul-Ripping could end the
fight instantly.
●
Superior Healing.
●
Can potentially match Base
Shadow in AP.
●
Can likely steal or prevent the
use of Shadow’s Equipment.
●
Darth-Maul Spoon.
Disadvantages:
●
Gets AP stomped by Super
Shadow.
●
Potentially Slower.
●
Many Abilities are Resisted.
●
Inferior Equipment.
●
… But most Win-Cons require
setup and are reliant on Shadow not avoiding them.
●
Chaos Control is a major
Problem.
● GameFreak does nothing good with him.
Team Shadow:
Here we are, the day has come to prove why Death Battle was incorrect all those years ago (ok obviously they were wrong on both sides but the overall verdict is where the main issue lies). This matchup isn’t easy, but we think Shadow takes this more times than not. A lot of us have differing opinions so we’ll try to break this down to show how non-linear this matchup is.
Strategy:
Starting with intellect…yeah let’s get one of Mewtwo’s biggest advantages out of the way. Don’t get us wrong, if we take Sonic 06 NPC 100% seriously Shadow has an IQ of 200, and you thought Solaris was the most impactful feat for Shadow (likely an outlier don’t worry). Shadow has also received formal G.U.N. training, regularly deals with Eggman’s bullshit, and has examples of figuring stuff out on the fly. But Mewtwo is Mewtwo. An easy contender for smartest Pokemon, as shown as early as the First Movie, Mewtwo recreated the very experiments that created it, forming a vast clone army. It will also take its time to analyse a situation most of the time (depends on the continuity of course). Mega Mewtwo Y only pushes the intellect further according to the Pokedex.
Then Mewtwo gets to cheat! Mind reading is VERY useful in any situation, especially with someone who draws its maximum potential from items such as the Chaos Emeralds. Additionally, Mewtwo can figure out whatever it is Shadow is planning before Shadow takes action - combined with limited precognition abilities and stated adaptability, Mewtwo would probably come up with the better gameplan here.
Skill on the other hand, flipped things around. Mewtwo has fought plenty of powerful foes, whether they be Trainers or Legendaries across all continuities, accompanied by its focus on its powers rather than brute force and this isn’t a wash by any means. But Shadow has thrown hands with Sonic, Knuckles and other skilled combatants, received actual combat training, mastered dozens of weapons, and has defeated Emerl, whose ability to absorb and copy fighting styles gave us a perfect reason to give Shadow the lead in adaptability. Basically, if this took place in a cage with no powers…don’t bet on Mewtwo.
What about experience? Well it’s the trickiest of the main 3 categories to decide. Mewtwo’s longer active combat experience and history battling Pokemon may give it the edge here, but some of us believe Shadow’s more consistent experience battling world-ending threats would give him the edge here. Not just that, but Shadow has battled foes with: Psychokinesis, Mind Manipulation, Regeneration, Reality Warping and other weird shit before, whilst Mewtwo has never fought anyone in mainline canon who can stop time completely.
Still, Mewtwo’s intellect could make that last point moot, you don’t need to be too intelligent to understand Shadow’s arsenal, and mind reading makes learning about Shadow substantially easier than it would be for most opponents.
So…now what? Well overall Tertiary Factors end up going barely to one side or the other. Shadow’s skill and experience are impressive, but Mewtwo’s intellect and adaptability with Mind Reading are debatably a bigger edge, and it would know about Shadow’s arsenal before Shadow would know about Mewtwo’s. However, Mewtwo isn’t anything special to Shadow, whilst Shadow is new to Mewtwo, strange isn’t it.
Verdict - Tie.
Stats:
Nobody will enjoy this part but we gotta push through. Easily the biggest headache of the entire debate. Look we’ve done this debate before (not very well), and have recently elaborated on why Kyogre VS Chaos is as disgusting to explain as it is, and I hope the BTV’s did a good job at telling you why stats for both are tricky…but we think a very Shadow-centered answer is the outcome here.
Mewtwo directly can create a dimension with a starry sky, this is a pretty blatant Multi-Solar System feat, Galaxy to universal if you really want to push it. From there, Mewtwo has fought against Darkrai and could be argued to be relative to the highest tier Pokemon. This is due to the fact that Darkrai can briefly block dimension-ending attacks from Dialga and Palkia before being overwhelmed afterwards. This gives us some level of downscaling to the likes of Giratina’s rift that threatened a vague chunk of the cosmology, at the very least the universe they resided in, with Dialga literally controlling time, and Palkia being the master of spatial dimensions, with statements of creating multiple universes. This really does depend on who you’re asking here, Universal+, Low Multi, or even Multiversal+ are all arguments spread throughout our team.
And yes, there are arguments for higher, as some arguments for their own realms as well as ares such as Ultra-Space could push them up to 5D, Hell in Legends Z-A, Mega Darkrai created Hyperspace Lumiose after being charged by years of Mega Evolution energy, which, and we gotta emphasise the key word again, COULD push Mega Mewtwo into 5D depending on how literally you interpret the various statements. Although it being just a city-sized pocket dimension is what a lot of us see this as.
The problem is how directly Mewtwo gets there, again Darkrai does not scale to the full output of the Creation Trio, like he died after the second attack. By extension, this lowers the validity of Mewtwo gaining maximum scaling. Mewtwo also required its Mega Evolution against the likes of 50% Zygarde, and even then is stated to and shown to not be fully scalable, making placing base Mewtwo at the top of the food chain less likely. Look Team Rainbow Rocket provides an avenue, but it’s possible Giovanni is the final boss because…it’s his faction, the player already having a bunch of OP Pokemon doesn’t mean Mewtwo (and by extension the rest of Giovanni’s team) scales above Cyrus and his Dialga/Palkia. Even the Hoopa movie doesn’t fully prove the likes of Kyreum and Rayquaza scale to the Creation Trio fully, just because you can hit something well and beam clash with help, does not mean you fully scale to someone. Some of us are happy to grant Creation Trio scaling, some of us aren’t so convinced of the full scaling being applicable.
Whilst we’re here the fact Mewtwo hasn’t had any direct confrontation with Arceus or the Creation Trio is genuinely insane. Give this man some direct scaling and stop the dried-up hidden boss routine.
Anyways, Shadow’s route up the tier list is considerably clearer. Even without discussing Super Shadow, Base Shadow can scale to Sonic surviving the Paradox Prism exploding in his face, now he did get knocked unconscious here, but some measure of downscaling is reasonable (plus the emeralds can just revive Shadow). The Prism splintered the universe into several pocket dimensions, potentially space-times depending on your interpretation. Sonic also defeated Erazor Djinn, as well as destroyed the Egg Dragoon, a mech blatantly above previous mechs that can match Super Sonic in the Advance Era (Dark Gaia’s power can also stagger Super Sonic, which the Dragoon draws upon). Perfect Chaos is also another threat that scales to the baseline power of the Chaos Emeralds. Said emeralds can merge Sonic and Blaze's realities and destroy the universe (debatably 12x universal depending on how you account for Sonic Prime). So Base Shadow can scale anywhere from Universal - Low Multi.
Then we factor in both Super Shadow and Evolved Shadow. With only part of his full Doom Powers unlocked, Shadow bested Metal Overlord, who originally required charged Chaos Emeralds and 3 Super Forms to defeat. His Evolved state later went on to best Neo Devil Doom, who’s power could threaten that of White Space (and possibly even the Hypertimeline if you buy into that stuff). And Super Shadow directly fought Solaris, a temporally omnipresent, super-dimensional lifeform that threatened the entire cosmology. The Time Eater also wiped out a majority of the cosmology as well, and is able to manipulate the verse’s Hypertimeline (again, if you buy into it), who Super Sonic bested.
Through structures such as Maginaryworld, The Exception, and White Space, 5D Super forms are more than valid. Factoring in the Time Eater’s Realm and the Infinite Tunnel Dimension and MAYBE Solaris’ Realm (this one is iffy to use for scaling), and a 6D argument is there if you believe Time Eater, Solaris and Black Doom can scale. 7D arguments do exist but some of us believe this is taking things a bit too far. Regardless, delicious dimensional slop is unfortunately valid for Shadows forms. Shadow had far clearer scaling, and could actually fully scale without jumping through hoops, even ignoring any dimensional tiering.
Shadow could even further this gap mid-battle. Sonic Racing CrossWorlds has given Shadow several Ring generation and stat amplification perks. For instance, Item Attack Bounty rewards rings for landing attacks, while the Hyper Ring Engine turns said rings into stat trinity buffs. The Ice Breaker Trail can make a single ring pickup worth a shit load more, alongside Chao and Fast Friends to constantly amp his stats. So if it's not obvious, there’s plenty to pick from here. Add the removal of Shadow’s inhibitor Rings and even if you claimed this battle is equal stats, it ain’t staying that way.
But Mewtwo had its perks as well through Calm Mind, the Berserk Gene, Mega Evolution and other stat boosts. But none of those are as impressive as Shadow’s constantly increasing pile of Rings where every action could make him stronger and increase his ring time limit.
Durability follows suit, and Mewtwo has fantastic survivability no argument, they’re literally able to use Recover to restart their heart after being impaled through the chest. So simply dealing a regular lethal wound isn’t enough, but given the power gap, it’s possible a single Chaos Blast is all Shadow needed to secure a victory and annihilate Mewtwo’s organs and cells, especially since the Solaris fight shows Shadow’s regen nullification and how potent it can be.
Then we get to speed. Mewtwo scales to Solgaleo and Lunala traversing thousands of light-years in minutes, around 1 Billion X FTL. If we take Darkrai's feat of resisting the pull of the Dark Void as him literally outpacing its pull, we can get Darkrai to 4.58 Quadrillion X FTL! And if you really want to push Creation Trio scaling, Dialga and Palkia moving galaxies is another feat in the Billions range.
Now for Shadow. This feat is contested a little but Shadow did seemingly warp in-tandem with the Paradox Prism exploding. If we take the weird framing aside and see this as literally in-tandem movement…that’s 4.4 Quintillion X FTL! If you don’t buy into that feat it’s no worry anymore, as even being very stingy to Black Doom’s feat of spreading across White Space in seconds and only using an average Universe for the radius, that’s still 489 Quadrillion X FTL! So, Shadow is hundreds-thousands of times faster than Mewtwo on Finite-Ends.
Now for everyone’s favourite part of the discussion, the Non-Finite ends. Ultra Necrozma lighting up all of Ultra-Space is a very solid Infinite speed feat. As mentioned earlier some of us are iffy on fully scaling Mewtwo to the top of the food chain, especially with how 100% Zygarde with help struggled against Necrozma. Dialga has an argument via its ability to travel through time, but there’s nothing to suggest this isn’t just via a portal or hax ability.
Shadow meanwhile had some much cleaner arguments, such as our old friend White Space! Yes yes we know Death Battle, G1, and probably some of you hate this feat but…the arguments against it don’t really work for any of us really. Sonic and Shadow can restore areas of removed time via ‘acceleration’, and the Japanese version of the game reinforces it being done via speed alone rather than any form of hax. White Space isn’t a ‘White Void’, and literally none of the guidebooks for the game mention any form of hax, so that argument can get thrown out the window. There are also other arguments like with Null Space and Cyberspace (some of us aren’t in agreement), Black Doom's feat is likely Infinite speed, and if you interpret Solaris’ attacks as travelling across time and space-times then another Non-Finite argument arises. And if you really want to use the Hypertimeline interpretation, you can argue a higher-degree of Immeasurable speed through Sonic travelling through higher dimensional-axis, but some of us aren’t huge on the idea or the feat in general being considered a speed feat.
Look TL:DR you don’t need to even buy into immeasurable speed Shadow for him to take Speed. In general, Shadow takes the low-ends and high-ends of Power, and the Non-Finite and Finite ends for Speed. Not to mention the various ring amps Shadow had access to.
Edge - Shadow pretty handedly.
Arsenal & Abilities:
You know what they say, save the best until last! Look, if Mewtwo didn’t have the arsenal it had I’d have placed this above Stats and saved that until last, but thanks to his insanely wide arsenal, Mewtwo would genuinely be the trickiest opponent Shadow has ever faced. Everything from Psychokinesis, Teleportation, Mind Reading, Mind Control, Memory Manipulation, Barriers, Elemental Attacks, Regeneration, Energy Absorption, Stat Manipulation, Power Nullification, Sealing, Battlefield Removal, Petrification, Precognition, Soul Manipulation, Item Theft, Status Effects, Trick Room, Speed Swap, Power Swap, Guard Swap, Psych Up, Heal Block… Role Play… Mewtwo has a lot of shit.
Unlike Shadow, Mewtwo doesn't require Emeralds or a transformation to unlock most of its hax, and this means Mewtwo can begin to control the battle immediately. Its Psychokinesis can keep Shadow at range, teleportation makes pinning Mewtwo down tricky, barriers grant extra defence, Recover lets it undo damage and so on - Mewtwo takes raw Versatility.
Speed Swap could be tricky given the Speed gap, outright swapping their speeds if landed. Trick Room is a bit weirder but it could also flip the speeds of both. Power Swap and Guard Swap could also flip the stat gap, Psych Up can copy Shadow’s buffs, Heal Block can interfere with recovery, and Magic Room could impair Shadow’s weaponry. Some of us are admittedly iffy on taking gameplay moves literally, but the anime has showcased that moves like Power Swap can directly swap the power of both fighters, but they’d at least give Mewtwo options to tackle the stat gap head on.
Mewtwo outright stealing the Chaos Emeralds is another legitimate route to victory, being smart enough to realise their importance, and with Trick, Psychokinesis and Teleportation, depriving Shadow of his Super Form is possible, making the power gap far more manageable. The problem? Keeping the Emeralds away from Shadow for long.
However, the Emeralds can be recalled, or Shadow can teleport and immediately contest Mewtwo trying to rob him, and Chaos Control alone gives a clear avenue to prevent nearly all of the previous abilities. Mewtwo can steal the Emeralds, but making it permanent isn’t likely.
Mind Control and Memory Erasure also would have been excellent…but Black Doom and Ifrit give him direct showings of resisting mental interference - it’s literally part of the lore that Shadow brushed off Mind Control to save the day in Shadow 05! The Emeralds have also demonstrated protection against memory alteration, and even amnesia doesn’t take away Shadow’s ability to fight thanks to Gerald’s pre-installed combat expertise (even if he’s glowing). Mewtwo could still read Shadow’s mind as mentioned earlier, but rewriting it is a different story.
Soul Manipulation caused some disagreement among us. Black Doom stated he would control Shadow’s mind, body and soul, which if taken literally implied Shadow had a resistance to Soul-related hax. On the other hand, some believe that resisting soul control/corruption isn’t the same as Mewtwo just dangling it out and transferring it elsewhere. This did require a crazed state in the film, but if the Berserk Genes somehow got into Shadow, it’s not impossible Mewtwo could create the state required for soul transference. Yep, inject Shadow with genetic drugs and pop his soul out, it’s THAT simple Mewtwo you got this! Thankfully as seen with the Metal Virus, it takes a virus that’s already fairly out of control and rapidly adapting to affect Shadow.
Petrification is also messy to discuss. Some of us believe this is a fairly clean wincon for Mewtwo, but some of us believe Shadow’s transmutation resistances could brush this off, hell since Super Sonic brushed off the Metal Virus this could be a similar case theoretically. There’s also the fact that life energy seems to repel the petrification, which Shadow should have in spades. Energy Absorption could weaken Shadow or the Emeralds, but so long as Shadow retains Positive or Negative energy he should be able to recharge them should this occur. Power Nullification also wasn’t much of an option since Shadow overcame Black Doom’s Nullification somehow, and that’s just base form!
BFR and Sealing? Both can teleport across dimensions, or just avoid the attack all together. Status Effects? Shadow has resisted a shocking amount of Mewtwo’s arsenal already. Psychokinesis? Useful! But still runs into the issue of Shadow just teleporting out of it without physically moving, and thanks to Silver, this is nothing Shadow hasn’t fought before. Barriers? Chaos Spear has negated energy barriers before, similar to moves like Brick Break. Regeneration? Given what we stated in Resistances about Solaris it’s possible Super Shadow can negate this to an extent, hell his Sonic Battle abilities can distort space, suggesting he could impair Mewtwo’s healing. Miracle Eye? Even by pokemon rules it shouldn’t work on Shadow unless you assume he's also a dark type for some reason. And yeah as funny of a wincon as Mewtwo Cancer/ Berserk Genes is, the guy who’s entire creation is about curing diseases probably won’t have much to worry about there. Hell the Jade Wisp allows intangibility against physical attacks. Gerald really did prep Shadow for powerscaling debates.
So yeah, a lot of Mewtwo’s wincons in most debates line-up suspiciously poorly with Shadow’s list of resistances. Look there’s obviously some individual disagreement about how each interaction would go and that’s fine, but the overall trend remained - Shadow had answers to a good chunk of Mewtwo’s arsenal.
But what of the opposite? It’s not looking good, Mewtwo bros. Mewtwo can teleport out of BFR, Heal wounds, protect itself from Status Effects, and play with Shadow's lesser options like projectiles…what the fuck is it doing against Chaos Control? Mewtwo can stop tim- no he can’t. He can SLOW time and its own perceptions but saying it can outright stop time is very magnanimous. Even if we take that one Pokken cutscene as a time stop, those abilities seemingly only apply to the world Mewtwo created, and not in the real world. Chaos Control can activate whilst time doesn’t exist somehow, and Shadow can even resist Metal Overlord, and break out of Black Doom’s Chaos Control, implying a time stop likely won’t do anything to him!
Then there’s Super Shadow. Besides giving Shadow the raw stats discussed before, there’s additional resistances, durability/regen negation, and as shown by Super Sonic, blatant Power Nullification. Mewtwo’s best option is really to stall until it gets a chance to pull off a Mind Read and pop a stat change. And as mentioned earlier, Shadow has a lot of items that can assist with replenishing rings. And that’s the issue, having to evade a continuously growing Super Shadow whilst being unable to react fast enough to pull off any hax leaves Mewtwo with not a lot of options here.
Mewtwo has more win conditions on paper, yet has the less reliable ones in practice - big difference. Mewtwo could steal the Emeralds early, land a good stat manipulation move, petrify Shadow, inject its genes and then yoink out Shadow’s soul…but they’re all very situational and require stacking a lot of abilities on top of each other. It’s not an ability stomp because of all of these abilities thankfully, hell some of us argue this category is a tie…but stopping time and hitting Mewtwo really fucking hard is a lot simpler no matter which way you push it. Oh and also nullifying barriers, possibly negating its regeneration, draining energy, stat amplification and so on. Sometimes ease of use is all you need.
Edge: Shadow, narrowly.
Conclusion:
Mewtwo is smarter, more versatile, can read Shadow’s mind, identify the Chaos Emeralds as a Trump Card, manipulate stats, steal equipment and so on. This isn’t a 100-0 matchup by any means. The issue being Mewtwo needed its advantages more than Shadow needed his.
Mewtwo’s intellect mattered to figure out a plan against Shadow’s resistances. Versatility matters since its main tricks would not work. Battlefield Control mattered because letting Shadow dictate the fight meant Game Over. And Regeneration mattered because even a slap from Shadow could injure Mewtwo harder than any opponent it has faced before.
Shadow just didn’t share this problem, he’s faster, stronger, can amplify his stats and time limit more reliably than Mewtwo. And Mewtwo most dangerously does not possess Chaos Control or even half of the absurd list of resistances Shadow has developed.
Look, some of us of course differ on the
speed and power gaps closeness (mainly CT scaling, if Sonic surpassed 5D, and
Mewtwo’s speed arguments), as well as some specific ability interactions
mentioned in the verdict. But if this matchup had to be summed up: Mewtwo
has to create a path to victory, Shadow already had one.
Advantages:
●
Higher Attack Potency
regardless of ends.
●
Superior Speed regardless of
ends.
●
Can Snowball his stat advantage
with various items.
●
Superior Combat Skill.
●
Suspiciously Mewtwo-Shaped
resistances.
●
Chaos Control.
●
Simpler Wincons.
● Is Cole MacGrath according to Death Battle, and that’s fucking rad.
Disadvantages:
●
Not as intelligent.
●
Less Versatile.
●
Susceptible to Mind Reading.
●
Base Shadow is potentially
vulnerable to a lot more of Mewtwo’s wincons.
●
May lose The Emeralds if not
careful.
●
Petrification and Soul
Manipulation may still have an impact.
● Isn’t in Smash.
Final Tally:
Mewtwo -
BlursedSV, Man Of Action, SoggyWafflesXp (3)
Shadow -
Bridgette, El Cato, FinalCometVA, Lonewolf, Melody, Mugen Kage, Radiant Claire,
The Drunk Giraffe, The Elk (9)
Final Word from TDG:
So Mewtwo VS Shadow, the rematch is finally happening, and we’re all excited. We hope you enjoyed this streamlined, yet more detailed blog on the matchup, as I personally do not like the original blog, but I’m more than happy with this one turned out.
Big shoutout to Mugen and Claire for
carrying the research here, I took more of a backseat this time due to other
priorities and only really wrote the team verdicts, so credit where it’s due to
the Giraffe Herd! Don’t feel like the result for this will be too controversial
thankfully unlike Kyogre VS Chaos, but it’s been interesting to see how much
both sides' arguments have changed since last time. I don’t really have too
much to say here other than check out the Mewtwo VS Shadow video we have
upcoming on my channel! With all that said, hope you guys enjoyed the read,
stay safe, and as always, be excellent to each other :)






















booooooooo Shadow boooooooooooo
ReplyDeletehehehe take that manofaction
ReplyDelete