Drunk's Blogs - Mewtwo VS Shadow (Pokémon VS Sonic)
(TN by SoggyWafflesXp)
(TN by Hybrid Epsilon)
(TN by CapsirusYT)
(TN by yours truly).
(TN by ManOfAction, @Man0fActi0n on Twitter)
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
“Who am I?”
Mewtwo, the genetically engineered Pokémon!
Shadow the Hedgehog, the ultimate lifeform!
We’ve all at some point in our lives questioned our very being, whether it be our reason to keep living, our career path, or if our past is truly what defines our very being. There are no two fictional characters that embody such introspection as these two Genetic Innovations!
Today, we find out which Lifeform is truly the Ultimate!
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Before we begin…
Researchers - TheDrunkGiraffe, BigDreadChris, CapsirusYT, Crocodile, El Cato, FinalCometVA, Hybrid Epsilon, Jaren1207, LoneStar_117, ManOfAction, guzubu, Pumkinswift, Radiant Claire, Soggy Waffles, The Elk, thelevy555.
For Mewtwo’s sources, it’s tricky to say. Pokémon doesn’t really have a set canon, unlike Sonic; Entralink suggests that even your own save files are separate canons. So, we will be doing the usual soft-composite between the mainline games, anime (both translations), and manga. We will be mentioning additional spin-off games such as Pokken and Mystery Dungeon, with huge asterisks as to whether they should even be viable - again, no canon, Pokemon scaling is stinky like that.
For Shadow, it’s a bit easier; the games, of course, will be the primary source, as well as any other ‘canon’ material, like the IDW Comics.
I also wish to stress there are 2 incredible blogs by Lokas’s Prediction Blogs and blogsThoseGuysThatQuit for this Matchup. We do not wish to take anything away from either blog, as they are incredible. This is a very complicated matchup, and whilst general abilities and feats may be similar to those 2 and other blogs involving these characters, we are still different researchers, and thus have our own interpretations to give about the debate itself. So, please enjoy my 1st ever blog!
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Background:
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Mewtwo:
(edit by BlursedSV)
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
“I see now that the circumstances of one’s birth are irrelevant. It is what you do with the gift of life who determines who you are.”
Mewtwo’s story begins in the shadows of scientific ambition. In the Pokémon world, the legendary Mew was said to contain the DNA of every Pokémon. Fascinated by this potential, scientists under the funding of Team Rocket’s leader, Giovanni, sought to clone Mew in hopes of creating the most powerful Pokémon in existence. Their experiments succeeded — but the result was not a mere duplicate. Awake and alone, baby Mewtwo awakens next to Amber, Dr Fujis' deceased daughter he sought to revive - literally, psychically bonded, alongside 3 other Pokémon the scientists sought to clone. Tragedy struck, and Mewtwo's friends disappeared forever. With its memories erased, Mewtwo emerged with enhanced physical power and psychic abilities that far surpassed expectations. Yet from its first moments, it questioned its purpose. Mewtwo, being alone and vengeful of the humans who created it, destroyed the Cinnabar Island laboratory in a psychic rage, escaping into the wild, wary of all humans.
In the anime’s first feature film, Pokémon: The First Movie – Mewtwo Strikes Back, Mewtwo awakens in a containment tank, realizing it is not a natural creature but a manufactured weapon. It resents its creators, destroying the lab in a violent storm of psychic power. Giovanni manipulates Mewtwo into serving Team Rocket under the pretense of giving it purpose, but Mewtwo quickly sees that it is merely being used. Freeing itself, it retreats to New Island, where it plots revenge against humanity. There, it creates clones of powerful Pokémon — not for companionship, but as soldiers in a war to prove the superiority of the artificially made. Confronted by Ash Ketchum, Mew, and the Pokémon it sought to replace, Mewtwo witnesses Ash sacrifice himself to stop the fighting. Reviving him with its psychic power, Mewtwo reconsiders its worldview, realizing that worth is not defined by origin. It departs with the clones, vowing to seek a new place in the world.
Mewtwo’s path in Pokémon Adventures diverges but echoes the same themes. Mewtwo was born unstable, and so in order to stabilize its life, its creators fused Mewtwo’s DNA with the scientist Blaine, which led to Mewtwo feeling alien in the world, both to Pokémon and humans. Due to being born in the shadows of Blaine’s experiments, Mewtwo initially rejects human contact, living in seclusion. Yet over time, it forms an uneasy alliance with Red and other protagonists when greater threats — such as the Elite Four’s destruction of Kanto — force it to fight alongside them. Though it never fully trusts humans, Mewtwo shows a protective streak toward those who prove themselves worthy. This gradual shift from isolation to reluctant cooperation mirrors its portrayal in later anime arcs, such as Mewtwo Returns, where it defends its fellow clones from Giovanni’s pursuit while reaffirming its independence.
In the games’ expanded lore (Pokémon X/Y, remakes, and spin-offs), Mewtwo remains a rare, solitary figure — a final challenge for only the most skilled trainers. Its Mega Evolutions, X and Y, hint at untapped potential, representing two divergent paths of raw strength and heightened psychic mastery. Yet even in these portrayals, Mewtwo retains its central character: a being struggling to define itself beyond its origins. Whether facing the player, battling alongside them in Pokémon GO raids, or standing as a legendary boss in spin-offs, Mewtwo is consistently portrayed as both a test and a guardian of its own destiny.
Mewtwo’s journey across media is one of identity, defiance, and self-discovery. Born from human ambition, it begins life as a weapon and a prisoner, lashing out against a world it never asked to join. Through confrontation, compassion, and hard-earned trust, it learns that value comes not from creation, but from choice. In the anime, it disappears into the horizon to protect its kin; in the games, it remains a mysterious force waiting for a worthy challenger; in the manga, it carves out its place through bonds forged in adversity. In every telling, Mewtwo is more than the sum of its genes — a creature that embodies the question it has asked since its first breath: What am I, and who will I choose to be?
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Shadow:
(edit by BlursedSV)
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
“I now understand why I am here. I made a promise and I’m here to keep it. Today, I put my past behind me”.
Fifty years before the events that would shake the world, high above the Earth on the space colony ARK, a brilliant scientist named Professor Gerald Robotnik pursued a dream. He sought to create the Ultimate Life Form — a being capable of harnessing limitless power, immune to disease, and able to live forever. His creation was Shadow, a black-and-red hedgehog unlike any creature before him. But Shadow’s life on the ARK was not one of isolation; he found a companion in Maria Robotnik, the professor’s kind-hearted granddaughter. They would gaze at the stars together, and Maria spoke often of a future where everyone could live in peace. That future was cut short when the military organization G.U.N. stormed the ARK, shutting down the project. In the chaos, Maria was mortally wounded. With her final breath, she sent Shadow away in an escape pod, asking him to give humanity a chance to be happy. The tragedy would haunt him forever — though not in the way Maria intended.
Sealed away in stasis, Shadow slept for decades until he was awakened by Dr. Eggman, Gerald’s grandson, during the events of Sonic Adventure 2. Eggman promised that together they could conquer the world, and Shadow, still under the influence of Gerald’s hidden programming, agreed. His mind twisted by the professor’s final video message — one that called for revenge against humanity — Shadow used the Chaos Emeralds to bring the ARK’s Eclipse Cannon online, intending to destroy the planet. But fate intervened. Battles with Sonic the Hedgehog, a girl named Amy who saw good in him, and the stirring of long-buried memories of Maria began to fracture his resolve. In the final moments, when the ARK was set to crash into Earth, Shadow remembered the truth: Maria had wanted him to protect the people below, not destroy them. With that realization, he joined Sonic to defeat the monstrous Biolizard and, using Chaos Control, pushed the station to safety — sacrificing himself as he fell into the atmosphere.
Against all odds, Shadow survived. In Sonic Heroes, he reappeared with no memory of who he truly was, plagued by questions: Was he the original, or one of many copies? Eggman’s taunts about “androids” gnawed at him, and his encounters with others only deepened the mystery. This search for identity consumed him during the events of Shadow the Hedgehog. Along the way, forces like Black Doom, leader of the alien Black Arms, claimed to know his true purpose — to lead them in conquering Earth. Shadow’s path splintered depending on who he chose to believe: the voices urging vengeance, the allies urging heroism, or the instinct to forge his own way. In the end, he chose to abandon the chains of the past, declaring himself free from Gerald’s orders, Maria’s memory, and anyone else’s expectations. “I determine my own destiny,” he said — and meant it.
From that point on, Shadow lived not as a weapon, but as a guardian on his own terms. In Sonic the Hedgehog (2006), he worked alongside G.U.N. to stop the godlike Solaris, refusing to be manipulated even when confronted by visions of a grim future. His loyalty to his teammates Rouge the Bat and E-123 Omega solidified in their work as Team Dark, a unit that operated in the shadows to keep the world safe. He was still blunt, still unyielding, still willing to take the ruthless path if it meant success — but his choices were his own. When the world faced threats from Eggman, alien armies, or interdimensional forces, Shadow would stand at the front lines, not for glory, but because it was necessary.
Shadow’s journey is one of tragedy turned to strength. He began as a creation built to save humanity, became a weapon bent on destroying it, and finally emerged as its silent protector. The ghost of Maria’s last words never truly left him — they simply changed meaning. Even when face-to-face with Maria during Time Eaters' reign, he still chooses to push forward. He no longer sees himself as bound by the dreams of others, but he honors them in his own way. Where Sonic races toward the horizon with a grin, Shadow walks a quieter road, the weight of the past at his back, always moving forward. He is the Ultimate Life Form not because of his power, but because, after everything, he chose to be more than what he was made to be.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Skill, Experience, and Intellect:
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Mewtwo:
——————————————————————————————————————
——————————————————————————————————————
Getting an exact lockdown on Mewtwo's experience is tricky, we know that 20 years ago Mewtwo was cloned, and in the manga he fights with Blaine a few years later, so generously 10-15 years of combat experience, fighting both with wild pokemon, other trainers, and other legendaries, becoming fairly skilled at adapting to it’s foes.
Even outside of the manga, whether it be the anime films, anime shows, games like X and Y, and so on, Mewtwo has spent months (because Ash is forever 10), if not years, guarding and protecting innocent Pokémon.
Additionally, it is also stated that Mewtwo is potentially the most savage Pokémon out there, training itself to conserve energy by remaining motionless in battle.
Mewtwo is also smart enough to build a perfect cloning facility based on the very place he came from, and with its destruction, it is likely that he did so from scratch, utilizing technology that took his creators years to make even one successful clone. He did this on the first try from scratch, as well as perfected it, and made Pokémon superior to their original counterparts. It is even stated that Mega Mewtwo Y's intelligence has grown vastly superior to base!
Furthermore, in the 1st and 2nd Mystery Dungeon Games, IQ is actually a buffable stat that grants a range of perks and skills, such as:
- Item Catcher: Lets Mewtwo catch and hold an item thrown at it, though it can’t do this if it’s already holding one.
- Course Checker: Let's Mewtwo automatically know if there are obstacles in the way before it performs an action.
- Dedicated Traveler: Makes Mewtwo focus more on traveling than fighting.
- Item Master: Let's Mewtwo use or throw its held items.
- Exclusive Move-User: Makes Mewtwo only use moves, though it won’t attempt to use them if it is out of energy to use a certain move or if using linked moves would delink them if used again.
- Escapist: Let's Mewtwo help others escape from dangerous situations.
- PP Checker: Makes Mewtwo not attempt to use moves if it is out of energy to use a certain move or if using linked moves would delink them if used again.
- Efficiency Expert: Makes Mewtwo target the opponent with the lowest HP if fighting against a group.
- Status Checker: Makes Mewtwo not use moves that cause status effects if the opponent is already inflicted with that status effect.
- Nontraitor: Makes Mewtwo unable to hurt its allies, even when forced to do so.
- Self-Curer: Makes Mewtwo recover from status effects faster than usual.
- Quick Dodger: Makes Mewtwo better at avoiding attacks.
- Brick-Tough: Makes Mewtwo’s body tougher, giving it more HP.
- Type-Advantage Master: Gives Mewtwo a higher chance of landing a critical hit when attacking opponents with a type disadvantage.
- Weak-Type Picker: Makes Mewtwo target the opponent with a type disadvantage if fighting against a group.
- Power Pitcher: Makes Mewtwo’s thrown or hurled items deal more damage.
- Trap Avoider: Makes Mewtwo not step on visible traps on the ground.
- Survivalist: Makes Mewtwo’s belly fill up faster when eating food and sometimes makes it resist the bad effects of poisonous foods.
- Nonsleeper: Prevents Mewtwo from being forced asleep.
- Concentrator: Increases Mewtwo’s accuracy, but lowers its evasion.
- Practice Swinger: Increases Mewtwo’s Attack and Special Attack for its next move whenever it fails to hit the opponent.
- Exp. Go-Getter: Makes Mewtwo target the opponent worth the most experience points if fighting against a group.
- Aggressor: Increases Mewtwo’s Attack and Special Attack, but lowers its Defense and Special Defense.
- Energy Saver: Makes Mewtwo’s belly empty more slowly.
- Counter Basher: Makes Mewtwo automatically counter when hit by an attack, but lowers its Defense.
- Lava Evader: Makes Mewtwo avoid walking on lava.
- Erratic Player: Increases the effects of type effectiveness for both Mewtwo and opponents.
- Clutch Performer: Sharply raises Mewtwo’s evasion when its HP is dangerously low.
- All-Terrain Hiker: Let Mewtwo be able to walk on water, lava, and clouds.
- Sure-Hit Attacker: Makes Mewtwo’s regular attacks never miss their target.
- Extra Striker: Sometimes lets Mewtwo attack again right after its first one.
- Intimidator: Sometimes makes Mewtwo’s opponent flinch when they try to attack, causing them to do nothing.
- No-Charger: Makes moves that Mewtwo has to charge come out right away without needing to be charged, though it makes it exert twice as much energy as it would normally.
- Trap Seer: Lets Mewtwo not set off traps when stepped on, which also makes them visible if they were hidden.
- House Avoider: Let's Mewtwo sense an ambush when one is about to happen.
- Pierce Hurler: Makes items Mewtwo throws pierce through opponents and walls.
- Super Mobile: Let's Mewtwo be able to walk on water, lava, and clouds, as well as be able to dig through walls when it walks into them.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Shadow:
——————————————————————————————————————
——————————————————————————————————————
In terms of age, Shadow spent 50 years trapped in a cryogenic capsule on the ARK space colony. Mentally, he should be around 15/16 years old.
In regard to skill, as a member of GUN, he should have hand-to-hand training; he has knowledge of firearms, swords, and his chaos powers. Furthermore, he constantly faces off against the likes of Sonic, Martial Arts masters like Knuckles, Eggman, Black Doom, and extradimensional threats like Solaris. Hell, Sonic himself states Shadow is his biggest rival.
Importantly, Emerl's mastery of weapons and hand-to-hand caused Gerald’s computer to crash with the sheer data alone. Guess who’s equal to him?
Oh, and apparently he has an IQ of fucking 200. (Yes, this is canon)
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Equipment:
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Mewtwo:
M2 Bind:
——————————————————————————————————————
——————————————————————————————————————
Designed by Team Rocket during his training, it is meant to suppress, yet focus his power. This suit, while beneficial to Mewtwo, was ultimately destroyed alongside the Team Rocket Base that Giovanni kept him within.
Poke Balls:
——————————————————————————————————————
——————————————————————————————————————
During his crusade to destroy the human world, he created custom poke balls that can steal already caught Pokémon, including those within poke balls already. These poke balls can be manifested from thin air, and Mewtwo is incredibly adept at controlling a swarm of them at a time. Seemingly, these can catch inanimate objects as well.
In-Game held Items:
——————————————————————————————————————
These are items Mewtwo can be caught with or he has had in the past:
- Leftovers - Restores 1/16th of Mewtwo’s health every turn.
- Lum Berry - Cures any negative effects.
- Bright Powder - Reduces the accuracy of attacks targeting Mewtwo by 10%.
- Twisted Spoon - Boosts Mewtwos psychic abilities by 20%.
- King’s Rock - Every attacking move Mewtwo uses has a 10% chance to flinch. Lowers foes accuracy by 20%
- Custap Berry - If Mewtwo is below ¼ health, it will consume the berry and be able to attack first once.
- Life Orb - Boosts his damage by 30%.
- Expert Belt - Boosts Mewtwo's super effective attacks dealt damage by 20%.
- Heavy Duty Boots - Makes Mewtwo unaffected by entry hazards such as spikes.
- Havoc Robe - A Mewtwo exclusive item that is basically just pressure, forcing foes to exert twice the energy.
- Mega Mewtwonite X and Y- in game is required to mega evolve, however in the movie, and Legends ZA these are not needed for Mewtwo. We will get more into these in the forms section.
Mewtwo Cancer Berserk Genes:
These are the genes found within Mewtwo extracted from Mew. In-game, when Mewtwo enters battle holding its signature item, it confuses itself and raises its attack by two stages. From a lore perspective, this obviously does not apply. In Detective Pikachu it is simply a drug pokemon can take (wtf is that movie about).
Mewtwo can sense anyone who has these cells, and vice versa, and although he can sense his cells out in the world, he cannot pinpoint an exact location until near. If someone gets Mewtwo’s cells within them, it will cause cellular decay. However, this is only if Mewtwo himself is in pain as well, or enraged. In the movie, it makes others enraged instead.
Looplet/ Emeras (Debatable):
These are items found in Super Mystery Dungeon, they can hold up to 4 emeras within. Emeras grant a multitude of passive effects. Even without a Looplet, Mewtwo can use them on itself, so they are valid in VS Debates. It should be noted however that these dissipate when exiting a dungeon, so it is debatable how they’d work in this matchup.
Here’s the fun part dear reader, have fun reading all the different Emeras, because there’s a lot, and some are quite beneficial:
- Alliance Expert: Increases the accuracy of Mewtwo’s moves in an Alliance, which are basically team attacks. Raises Attack when used
- Anchor: Prevents Mewtwo from being blown or warped away. Raises maximum HP when used.
- Barrage Guard: Reduces the amount of damage Mewtwo takes from attacks that happen in quick succession. Raises Special Defense when used.
- Berry Power: Sometimes prevents Mewtwo’s stats from being lowered and bad status effects from being inflicted. The effect of this emera is increased when there are a variety of berries in possession. Raises Defense when used.
- Better Odds: Makes Mewtwo’s moves never miss their target, as well as makes it so they always deal critical hits for every even move it uses. Raises Attack when used.
- Big Recovery: Increases the amount of HP Mewtwo recovers when it uses an item, move, or Ability to restore HP. Raises maximum HP when used.
- Clutch Performer: Makes it easier for Mewtwo to dodge attacks when it’s in a pinch. The effect of this emera is increased when multiple of the same ones are stacked. Raises Speed when used.
- Comeback: Increases the accuracy of Mewtwo’s next move when it misses a move. The effect of this emera is increased when multiple of the same ones are stacked. Raises Special Attack when used.
- Distance Dodge: Makes it easier for Mewtwo to dodge attacks from far away. The effect of this emera is increased when multiple of the same ones are stacked. Raises Speed when used.
- Dizzying Payback: Sometimes makes Mewtwo’s opponent confused when they attack it. The effect of this emera is increased when multiple of the same ones are stacked. Raises Special Defense when used.
- Dizzying Stare: Sometimes makes Mewtwo’s opponent confused when it attacks them. The effect of this emera is increased when multiple of the same ones are stacked. Raises Special Defense when used.
- Effect Boost: Increases the chances of additional effects from Mewtwo’s moves being triggered. The effect of this emera is increased when multiple of the same ones are stacked. Raises Special Defense when used.
- Explosion Guard: Reduces the amount of damage Mewtwo takes from explosions. The effect of this emera is increased when multiple of the same ones are stacked. Raises Defense when used.
- Go for Broke: Raises all of Mewtwo’s stats significantly, though it can’t be revived anymore. Raises maximum HP when used.
- Guard Boost: Reduces the amount of damage Mewtwo takes. The effect of this emera is increased when multiple of the same ones are stacked. Raises Defense when used.
- Intimidator: Sometimes makes Mewtwo’s opponent fail at performing their action. The effect of this emera is increased when multiple of the same ones are stacked. Raises Speed when used.
- Lucky Charm: Gets removed instead of other emeras when one is forced to be taken off. Raises maximum HP when used.
- Lullaby: Sometimes makes Mewtwo’s opponent go to sleep when it attacks them. The effect of this emera is increased when multiple of the same ones are stacked. Raises Attack when used.
- Misfortune Mirror: Increases Mewtwo’s evasion until it performs an action again when it misses a move. The effect of this emera is increased when multiple of the same ones are stacked. Raises Speed when used.
- Natural Recovery: Speeds up Mewtwo’s natural HP recovery. The effect of this emera is increased when multiple of the same ones are stacked. Raises maximum HP when used.
- Paralysis Guard: Prevents Mewtwo from being inflicted with paralysis. Raises maximum HP when used.
- Payback: Sometimes brings Mewtwo’s opponent down to the brink of fainting when they attack it. The effect of this emera is increased when multiple of the same ones are stacked. Raises Special Defense when used.
- Petrify Power: Sometimes makes Mewtwo’s opponent petrified when it attacks them. The effect of this emera is increased when multiple of the same ones are stacked or when many sticky items are in possession. Raises maximum HP when used.
- Poison Guard: Prevents Mewtwo from being inflicted with poison. Raises maximum HP when used.
- Power Boost X: Raises the power of Mewtwo’s moves, as well as increases its accuracy when set with Power Boost Y. The effect of this emera is increased when multiple of the same ones are stacked. Raises Attack when used.
- Power Boost Y: Raises the power of Mewtwo’s moves, as well as increases its accuracy when set with Power Boost X. The effect of this emera is increased when multiple of the same ones are stacked. Raises Special Attack when used.
- PP Restore: Restores Mewtwo’s energy over time. The effect of this emera is increased when multiple of the same ones are stacked. Raises maximum HP when used.
- Prolong: Makes status effects given to Mewtwo’s opponent by items and moves last slightly longer. The effect of this emera is increased when multiple of the same ones are stacked. Raises Speed when used.
- Resilient: Prevents all of Mewtwo’s stats from being lowered. Raises Special Defense when used.
- Sleep Guard: Prevents Mewtwo from being inflicted with sleep. Raises maximum HP when used.
- Sleep Payback: Sometimes makes Mewtwo’s opponent go to sleep when they attack it. The effect of this emera is increased when multiple of the same ones are stacked. Raises Defense when used.
- Status Immunity: Prevents Mewtwo from being inflicted with status effects. Raises maximum HP when used.
- Status Mirror: Makes Mewtwo’s opponent suffer from the same status effect as it when it gets inflicted with one. Raises Speed when used.
- Super Critical: Increases the chances of a critical hit happening for super effective moves. The effect of this emera is increased when multiple of the same ones are stacked. Raises Attack when used.
- Tight Grip: Prevents items Mewtwo is holding from being dropped or stolen. Raises Speed when used.
- Type Bulldozer: Prevents Mewtwo’s moves from reducing in power against opponents that resist or are immune to them. Raises Attack when used.
- Toughness: Makes Mewtwo endure an opponent’s attack and be at the brink of fainting, though this emera will go away. Raises Special Defense when used
Shadow Synergy Stone (Debatable):
Mewtwo and Shadow can do a fusion dance or something. An item exclusive to Pokken, Mewtwo in an act of heroism saved a young girl from its power, but in the process, became corrupted itself. More on this corrupted form later.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Shadow:
Inhibitor Rings:
Designed by Maria and created by Gerald. Besides looking stylish, they limit his output of chaos energy, however he can remove them at any time to massively amplify his power.
Rocket Skates:
Shadow’s iconic footwear, they grant him Pseudo-flight, and of course assist with his super-speed by letting him skate across the ground.
Dark Rider:
Shadow’s iconic motorcycle from his own game, equipped with, well, guns! He can also pilot pretty much any military-grade vehicle he finds too.
Black Shot:
Shadow’s signature Extreme Gear, granting Shadow semi-flight whilst on it, capable of creating small tornadoes.
Gravity Bands:
Fuelled by a black hole, these allow Shadow mid-air flight by manipulating his own gravity.
Guns/Weapons:
——————————————————————————————————————
——————————————————————————————————————
Firearms:
- Egg Gun
- Flash Shot
- Gatling Gun
- Heavy Machine Gun
- Heavy Shot
- Light Shot
- Pistol
- Ring Shot
- Semi-Auto Rifle
- Sub-Machine Gun
- Shadow Rifle
Cannons and explosive weapons:
- Bazooka
- Big Barrel
- Black Barrel
- Egg Bazooka
- Grenade Launcher
- Tank Cannon
- Heal Cannon - Appears to remove evil intention.
Laser weapons:
Weapons with guided projectiles:
Vacuum Weapons:
Melee Weapons:
- Black Sword
- Dark Hammer
- Egg Spear
- Survival Knife
- Samurai Blade (Appears to be bigger than Sephiroths sword).
Oh and theoretically Shadow should be able to just summon any of these himself like a transformer.
Sonic Power-Ups:
Shadow, naturally, can pick-up in-game power-ups, as well as carry some on-hand:
- Fire: A power-up that either lets Shadow shoot out a fireball that follows his enemies or a fiery shield that protects him, though the shield lasts for a limited time.
- Ice: A power-up that either shoots an icy projectile that homes in on his foes or leaves a ice cube behind him, both of which freezes his enemies.
- Lightning: A power-up that can be used to shock enemies in an instant, shoot a homing electric ball or leave a decoy ring behind him to paralysis his enemies. Can also perform similar techniques with the Storm Cloud ability.
- Wind: A power-up that shoots or leaves a tornado behind Shadow in which shoots the enemy in the air.
- Power Sneakers: Let’s Shadow run faster then normal temporarily.
- Mine: Either drops an explosive mine or shoots a mine that tracks down the enemy.
- Illusion: Leaves an illusory orb or shoots one out which follows his enemies and messes up the foe’s vision.
- Invincibility: Does what it says on the tin for a limited time.
- High Speed: Generates a sudden burst of speed.
- Shield: The shield is a common power-up throughout the Sonic series, that creates a semi-permanent energy shield around the user to protect them from a variety of attacks. However, whenever this shield is hit with any kind of attack, it completely dissipates, leaving the user vulnerable again. There’s also elemental variants.
- Flame Ring: Equipping it allows Shadow to perform a fiery somersault that can break through metal.
- Economizer/Refresher: Gives Shadow more stamina to use his stronger attacks for longer.
- Angel Amulet: Allows Shadow to revive himself from death with a sliver of vitality.
- Replenisher: Allows Shadow to slowly recover his health.
- Immunity Idol: Makes Shadow immune to status conditions like weakening, sluggishness, drowsiness, poisoning, etc.
- Kron Hammer: Greatly increases Shadow’s attack power.
- Nocturne Blade: Channels the power of the Nocturnus Leech Blades, allowing Shadow to drain health from foes.
- Spooky Charm: Induces fear in opponents, causing them to run away on occasion.
- Voxai Teleporter: Drastically boosts Shadow’s defensive capabilities.
- Antidote/Cure All Spray: Removes all of Shadow’s status ailments.
- Clover Juice: Temporarily provides an enormous boost to Shadow’s luck.
- Health Seed/Leaf/Root/Med Emitter: Planet products Shadow can smoke or vape in order to restore his health, and maybe get a bit of lung cancer on the side.
- Pow Candy/Gum/Drink/Refresher Wave: Provide stamina restoration and diabetes to Shadow.
- Psychic Water: Provides a temporary burst of intense premonition, making it easier for Shadow to dodge attacks.
- Prune Juice: Provides a temporary massive attack boost to Shadow.
- Speed Bar: Temporarily provides a massive boost to Shadow’s speed.
Speed-Battle Power-Ups:
Each character in the game gets 3 power-ups, depending on the skin these will change too:
- Lightning - Shock foes.
- Power Sneakers - Brief speed boost.
- Storm Cloud - Summons bad weather to remove enemy items.
- Drac-O’-Lantern - An explosive Pumpkin that passes through obstacles.
- Electro Boost - A small zap that causes foes to drop items.
- Chaos Cord - Shadow sings and locks enemy item-box abilities shortly.
Chao:
In some games, Chao are equippable, with a range of effects:
- Belgog: Makes Shadow harder to hit in combat.
- Blayze: Increases the damage Shadow deals.
- Churdle/Oldarg: Shadow has a better chance to hit opponents in battle.
- Dusty: Makes it easier for Shadow to catch opponents who are running away.
- Ferox: Shadow’s stronger POW moves are automatically guaranteed to be successful in regards to Shadow’s input.
- Ghise: Makes all of Shadow’s attacks deal water damage.
- Gibber: Shadow’s damage intake is greatly reduced.
- Griff: Makes all of Shadow’s attacks deal ice damage.
- Hayda/Joy: Increase Shadow’s health and stamina the longer the fight continues.
- Ovus: Shadow is revived once when he dies in combat.
- Rady: Shadow’s health and stamina are increased beyond their usual limits.
- Rugle: Increases Shadow’s luck in combat.
- Seggo: Makes all of Shadow’s attacks deal wind damage.
- Spartoi: Shadow’s attacks have the potential to instantly KO an opponent.
- Stiglin: Makes all of Shadow’s attacks deal earth damage.
- Zimba: Makes all of Shadow’s attacks deal lightning damage.
Wisps:
————————————————————————————————————————
————————————————————————————————————————
Actually all characters have access to Wisps in the racing games, so we're going to count it as equipment for Shadow:
- White Wisp - Increase boost frequency.
- Yellow Wisp - Makes Shadow invincible as he boosts into enemies.
- Black Wisp - Ever played Mario Kart? Bob-Ombs, basically.
- Blue Wisp - Basically a mine that stuns foes.
- Jade Wisp - Makes Shadow invincible to attacks for a few seconds, as well as intangible.
- Cyan Wisp - Turns Shadow into damaging light.
- Nega Wisp - Slows foes and sucks in items.
- Magenta Wisp - Blinds foes.
- Orange Wisp - Allows Shadow to fire rockets or transmute himself into one.
- Ivory Wisp - Lightning powers, including stuns.
- Pink Wisp - Shadow can summon pink spikes.
- Red Wisp - Leaves a flaming trail behind Shadow.
- Crimson Wisp - Allows Shadow to turn into a red flying creature that homes in on, and rams into targets.
- Gray Wisp - Summons stone pillars.
- Indigo Wisp - Draws items in.
Rings:
The most standard and recognisable Sonic collectable! Their main purpose from a gameplay stand-point is to keep the player alive, but for Super Shadow, it’s a time limit, the more rings Shadow has, the longer he lasts (pause).
But surely they don’t matter in lore? Well:
- Silver requires them to power himself.
- Plenty of manuals and characters state they are necessary.
- They supposedly shielded Sonic in Prime, as well as in Frontiers (Supremes attacks will kill him without rings).
——————————————————————————————————————
Chaos Emeralds:
——————————————————————————————————————
You know em, you loathe collecting them - the Chaos Emeralds! Said to be able to transform thoughts into power, these miracle gems have a wide variety of abilities, outside of the obvious we’ll get to later. They have been stated dozens (literally) of times to have INFINITE power (from a powerscaling perspective this would be Universal+ to avoid no limits fallacy). Typically, they are quite black and white, being associated with positive and negative energy (good guys are positive, bad guys harness negative), and as discussed later can be recharged with said energy. They can be recalled to the user. Here’s a list of the shocking amount of abilities they grant:
Wish Granting (Debatable) - They are described as gems made of a super material that can grant wishes, although this isn’t always literal from a combat perspective.
Healing/Resurrection - Chaos Emeralds have been shown multiple times to have abilities that heal wounds, and restore stamina, and even revive other people. (yes, I'm talking about THAT scene from THAT game).
Growth - The emeralds can grow plants.
Weather manipulation - the emeralds were able to nullify a storm.
Sealing - Silver would have been able to seal Blaze and Iblis in another dimension.
He didn't do it because, well, he's Silver and never does anything. And he'll NEVER have his own game (I DIDN’T TYPE THIS).
Restoration - The power of the emeralds was what returned reality to normal after the events of Time Eater.
Energy absorption - On their own, the emeralds were able to absorb the power of Eggman's mind-controlling ray. This recharged them and allowed Sonic to reach his super state.
Conceptual and Dream Manipulation - I know what you're thinking. Sonic the Hedgehog? The fast-running Mario clone manipulating concepts?
Well...yes
In Sonic Shuffle, Lumina reveals that the protagonists are in Maginaryworld, a world that brings together the dreams of people in all dimensions. Dreams can range from desires and transformations to refuges from sadness, and give rise to various dream worlds such as the Emerald Coast, the Firebird, the Wilderness Zone, and the Riot Train.
However, the Void generates anomalies that threaten to destroy Maginaryworld.
The Void and Lumina are part of Illumina, being complementary representations of dreams: the Void embodies the darkness, emptiness, and negative emotions necessary for dreams to exist, while Lumina represents light and hope.
And you might wonder, how does this affect the Chaos Emeralds?
Well, the emeralds are directly called the substances of dreams. This means that beings like Void, who could destroy the Magisterial World, exist thanks to this power.
And if that doesn't convince you, the power of the emeralds is greater than that of Solaris, which was capable of destroying the entire Sonic cosmology. Which obviously includes the MaginaryWorld.
Information, Data and Soul Manipulation (Debatable) - The ancients used Chaos Emeralds to empower cyberspace. This being a separate, digital dimension, it contains countless amounts of information, and even can materialise it. Cyberspace even stores information about the ancestors' essence, including concepts like their hopes and dreams (more evidence of the emeralds' conceptual manipulation), even their souls.
When a character enters cyberspace, his memories materialize in the place and alter it.
Law/Fate Manipulation (Debatable) - Super Sonic defeated The End, despite it being attuned to ruling fate on everything that exists across the universe, with its defeat supposedly transcending law and time, Sonic himself even stated that he would have to “break the cause and effect of fate” to defeat it (all this according to the JP script) It is debatable if these are all literal or figure of speech, but The Chaos Emeralds are Said to be gems that can accomplish miracles on several occasions, so…maybe?
Shadow’s Super Form and Resistances with the Emeralds are covered later.
Btw…
Infinity Stones: 😪😴🥱💤
Chaos Emeralds: 😎🤑💰💥
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Abilities:
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Mewtwo:
Pokemon Abilities:
——————————————————————————————————————
——————————————————————————————————————
Every single Pokemon has innate passive abilities that can help them in battle, some more than others. Because Mewtwo is a very special boy (?) that we all love, he gets 3 (in base):
Base Mewtwo can have either:
- Pressure: Opponents use 2 pp for each usage of a move instead of 1 ppl.
- Unnerve: Makes opponents unable to eat berries (Shadows fucked now).
- Life Force: Restores 1/8th of health after every turn.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Pokémon Moves:
——————————————————————————————————————
“She Psystrike on my Barrier till I Life Dew”
——————————————————————————————————————
Throughout the games, anime and all the other stuff pokemon have been in, Pokemon Have been able to learn a variety of moves. Given Mewtwo is a clone of Mew, who can learn almost every Move in the game, Mewtwo has a wide variety of moves to use in battle.
——————————————————————————————————————
Moves that Mewtwo can learn from leveling up, without any outside Interference.
Confusion: Deals damage and has a 10% chance of causing confusion. Also acts as your standard telekinesis. This includes projectile reflection, and creating projectiles himself.
Disable: Prevents the opponent from using the move they most recently used for 1-8 turns, as well as stun foes.
Laser Focus: Mewtwo’s next attack will result in a critical hit.
Life Dew: Recovers 25% of Mewtwo’s health.
Swift: Summons stars that deals damage and never misses, unless the opponent is off the field.
Ancient Power: Deals damage with rocks and has a 10% chance of raising all of Mewtwo’s stats by one stage.
Psycho Cut: Deals damage with blades of psychic energy, and has an increased chance of a critical hit.
Safeguard: Mewtwo cannot be affected by status conditions.
Amnesia: Raises Mewtwo’s special defense by two stages
Aura Sphere: A projectile that deals damage and never misses, unless the opponent is off the field.
Psychic: Deals damage with, well, psychic energy, and has a 10% chance of lowering the opponents special defense by one stage. Naturally extends to telekinesis as well (he also has gay hand when doing it). This includes control of others’ bodies or objects, shatter things, use objects, crush things, fire a beam of psychic energy, or send out a psychic mine that track opponents, which detonates after a few seconds in an explosion of psychic energy that briefly stuns them. Mewtwo can also use it on itself or others to fly around in the air, and others it uses it on can even move around on their own.
Guard Swap: Swaps Mewtwo’s and the Opponent's defense and special defense stat changes. Doesn’t work on Megas.
Power Swap: Swaps Mewtwo’s and the Opponent's attack and special attack stat changes. Doesn’t work on Megas.
Mist: Mewtwo’s stats cannot be changed for some time.
Recover: Heals Mewtwo for 50% of his maximum health.
Future Sight: Deals damage by summoning wormholes to fire psychic energy two turns after the move was used.
Psywave: A beam of energy with varying amounts of power dependent on Mewtwos level. It can be fired as a hadoken, which can hone in on foes. It can be manipulated into physical strikes, and be charged to increase its potency. It can be summoned as a tornado that can reflect attacks, as well as conceal itself. As well as the almighty spoon (a psychics deadliest weapon). Said spoon can grapple objects, be used in combat, be manipulated into a fork. IT CAN EVEN MAKE 2 SPOONS??? AND HE CAN JOIN THEM TOGETHER LIKE DARTH FUCKING MAUL???
Psych Up: Copies the opponent’s stat changes.
Barrier: Raises Mewtwo’s defense by two stages. It also acts as a forcefield, which can even be used to slam into opponents while flying around, protect others in it, reflect projectiles back to sender, create explosions of psychic energy by expanding it, or stand on in the air as a platform for itself and others by partially opening it.
Me First: Copies the move of the Opponent with 50% more power. Only works if the Mewtwo goes first. It can also be used to unleash a random attack the opponent has.
Miracle Eye: Allows Mewtwo to guarantee hits, guarantee psychic attacks can’t be resisted, as well as removing the Opponent’s Ghost and Dark Immunities.
Confuse Ray: “Well…. Take a guess.” - Drunk Giraffe
Teleport: You want us to spell this one out? It should be noted that it can also be used to teleport others, objects, or Mewtwo’s own attacks. All of these things can be done across dimensions as well.
Agility: Raises Mewtwo’s speed by two stages.
Psybeam: Fires a semi-powerful beam of energy that never misses. It also has a 10% chance to cause confusion.
Calm Mind: Mewtwo calms its mind and substantially raises its special attack and defence.
Then there's Psystrike: Mewtwo’s signature move! Deals damage based on the opponents defense instead of special defense, despite its special attributes. It can materialize an odd psychic wave, form a forcefield around itself for protection and to keep others in it from escaping, which it can also expand to blast opponents, fire a huge psychic projectile that briefly stuns opponents before giving them a mental shock, launch a barrage of psychic energy blasts into the air that rain down from above, which can change direction on Mewtwo’s command, create a psychic blast that it releases point-blank, create multiple psychic mines that then blow up, release an explosion of psychic energy, fire a psychic bomb that engulfs opponents in an explosion, or surround itself in psychic energy before slamming into the ground to create an explosion. It can even power through most things when it’s using it. Mewtwo is so skilled with it that it can combo with physical strikes before blasting opponents away.
Mystery Dungeon Moveset:
Mewtwo can become your leader pokemon in Mystery dungeon DX, and as leader you can pick up and teach yourself TM‘s:
- Aerial Ace - Extremely fast and impossible to dodge melee attack.
- Brick Break - A strong chop that can destroy barriers.
- Bulk Up - The user Tenses its muscles to bulk up its body, boosting its physical attack and defense.
- Charge Beam - Mewtwo fires a bolt of electricity that will also raise his Special Attack.
- Confide - Mewtwo tells the target a secret and they’re completely unable to concentrate, and their attacking stats are lowered (don’t think too hard about it).
- Double Team - Creates Illusory copies (think shadow clones).
- Dream Eater - Devours the dreams of sleeping targets to heal itself.
- Embargo - Prevents the opponent from using any items.
- Facade - an attack that doubles in power if mewtwo is afflicted with status.
- Poison Jab - an attack steeped in poison that inflicts the target with poison.
- Psych Up - Copies the opponents stat changes.
- Rest - Mewtwo goes to sleep for 2 turns and fully heals itself from all status moves.
- Taunt - The targeted is taunted into a rage where they can only use attacks.
- Thunder Wave - A special move that paralyzes the target.
- Toxic - a special move that poisons the target.
- Trick Room - The user creates a box around itself and the opponent reversing who’s faster and slower, however it has the slowest priority in the game.
Other Moves:
These moves aren’t learned by level-up in the games, but rather moves Mewtwo knows in additional resources, he even knows some abilities that aren’t Pokemon moves:Counter: When hit by a Physical Attack, the user strikes back with 2x power.
Shadow Ball: Shadow Ball deals ghostly damage and has a 20% chance of lowering the target's Special Defense by one stage. Also, it can home in on opponents.
Bulldoze: A mini quake that guarantees speed is lowered.
Earthquake: Does what it says on the tin. Affects foes underground as well.
Rock Slide: Giant boulders with a 30% flinch chance.
Stone Edge: Mewtwo fires sharp stones with a high chance of landing a critical hit.
Hyper Beam: A powerful beam of energy that leaves Mewtwo vulnerable for a turn. It can also be used to fire a beam of light.
Telekinesis: Mewtwo grabs the opponent with telekinesis.
Nasty Plot: Like me on a night out, Mewtwo thinks bad thoughts, sharply raising its special attack.
Protect: A big shield that blocks damage no matter how strong or fast.
Reflect: A wall of light which halves the amount of physical damage he takes.
Light Screen: Reflect, but instead of physical damage, its special damage.
Drain Punch: Mewtwo punches the opponent and recovers some health.
Dynamic Punch: What it lacks in accuracy, it makes up for in power and a guarantee to confuse the foe.
Submission: A powerful attack where Mewtwo dives the foe to the ground, at the cost of some health.
Brick Break: A powerful karate chop that can destroy barriers.
Bulk Up: Because he’s a chad, Mewtwo flexes its pecks to buff attack and defence.
Focus Blast: Mewtwo fires powerful energy, creating a sizeable blast. It has a 10% chance of lowering special defence.
Fire Punch: Mewtwo punches with fire. 10% burn chance. It can even lower attack stats.
Ice Punch: Mewtwo punches with ice. 10% freeze chance. It can also be used to create icicles that stab opponents when Mewtwo uppercuts.
Thunder Punch: Mewtwo punches with electricity (shocking I know). 10% chance of paralysis. It can also be used to call down lightning from the sky when Mewtwo punches the ground or lower the opponent’s Speed.
Thunderbolt: A bolt of electricity that never misses. It has a 10% chance for paralysis. It can also be used to strike the ground near it with electricity to send electric blasts along the ground that briefly stun opponents, which can also home in on them.
Flamethrower: Pyro TF2 idk.
Fire Blast: A kanji-shaped blast of fire (duh). 10% chance of burning.
Icy Wind: Chilled air that lowers the targets speed. It can also be used to whip up an icy-cold tornado.
Ice Beam: A strong beam of ice that has a 10% chance of freezing.
Blizzard: A powerful ice-based attack, that has a 10% chance of freezing. Its power would be boosted during hail.
Hidden Power: A normal projectile that changes its typing dependant on the Mewtwos stat distribution. Usually this would be dark-type at Mewtwos peak. It can also change types depending on the area it’s used in.
Iron Tail: Mewtwo hardens its tail, and slams into the foe, with a 30% chance of lowering defence.
Zen Headbutt: A psychic headbutt with a 20% flinch chance. It can also be used to erase incoming projectiles as Mewtwo charges forward with its headbutt.
Rest: Mewtwo naps harder than me when Death Battle uses Shonen, which restores its health but leaves it vulnerable.
Psydisaster: Mewtwo’s Synergy Burst move (ultimate or level 3). Mewtwo transforms into Mega Mewtwo X and then puts itself and the opponent in bubbles, and then hits you once but also 134 times. I don't really know what's happening here. - ManOfAction.
Psy-Erase - TGC exclusive that erases basic and evolution Pokemon Cards.
Reflect Shield - A shield that has a chance to not only protect Mewtwo from damage it would receive, but it can punish the enemy by attacking them back.
Darkness Switch/ Damage Change - Mewtwo can swap the damage it has received with the damage that the opponent has received.
Reflective Barrier - A barrier that inflicts damage to the attacker equal to the damage that Mewtwo receives.
Psybarrier - All damage and effects from a non Evolved Pokémon are nullified.
Psycrush-GX - Mewtwo attacks the foe with potent enough psychic energy that it discards all active energy from them.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Flight:
——————————————————————————————————————
——————————————————————————————————————
Tf do you want me to say.
Telepathy:
Naturally, as a psychic type Mewtwo can communicate with others using its mind, no matter the distance. It can target specific people as well, even from miles away. He can even do this whilst unconscious. It can even show its own memories to others.
Extrasensory Perception:
What this means is that Mewtwo can find others when hidden.
Morty (an inexperienced esper) can see through an entire forest with 1 glance with his psychic abilities, obviously Mewtwo would upscale to that.
Forcefields:
——————————————————————————————————————
——————————————————————————————————————
Mewtwo can construct forcefields with his mind that can take the form of flat walls or circular orbs around him. These barriers have never been shown to break, able to take the force of Leaf’s Mega Blastoises full assault as well as Red’s Mega Charizard X . These barriers can also additionally be used to attack as well, losing their form and being applicable as a counterattack to those who strike them.
Weather Manipulation:
——————————————————————————————————————
——————————————————————————————————————
Mewtwo has complete control over the weather, like when he made a giant storm.
Energy Manipulation/Absorption:
On a general level, as seen above, Mewtwo can manipulate Psychic energy to cause waves of destruction. He can shoot beams of energy, charge himself up, or rain down giant beams from above that attack continuously and move around. Additionally, he can make huge omnidirectional blasts, summon energy around it for protection or offense, or detonated upon impact, homing blades, arrows, and shock waves that briefly guard it as it charges it up, swirl up massive twisters, which can be created around itself or charged up to become bigger and more powerful, trap opponents in psychic binds, form barriers, or augment its physical strikes to make them stronger, along with being able to increase their range.
He can even absorb energy itself.
Telekinesis:
Although mentioned in the moveset section, it’s still such a notable ability it needed its own segment. Outside of your standard lifting, throwing, and crushing, he can create forceful telekinetic pushes, and reflect projectiles back to sender.
Hydrokinesis:
——————————————————————————————————————
——————————————————————————————————————
As shown above, Mewtwo has no issue waterbending.
Photokinesis:
As shown above, Mewtwo can control light to an extent. It can create pillars both close and far that hurt opponents and block their movements, or spawn one beneath opponents to blast them away.
Umbrakinesis:
If you read his moveset, you know he can use dark and ghost attacks. Which it can use to emit pulses, create blasts, produce explosions, or form vortexes, Mewtwo can even engulf its body in dark energy when performing physical strikes to make them more powerful.
Electrokinesis:
Even outside of his moveset, all of Mewtwo's energy manipulation can be manifested as electricity as well.
Cryokinesis:
Read the moveset tee hee.
Pyrokinesis:
What do you think I’ll say here? All of his energy manipulation attacks can be engulfed with flames.
Geokinesis:
Outside of its moveset, Mewtwo can manipulate the very Earth itself to attack foes, or even shield itself.
Sleep…kinesis:
Go to sleep bitch. It should be noted this isn’t instant. Naturally he can end this whenever he feels like nap time’s over.
Teleportation:
He can teleport himself as seen above. And he can teleport others, and objects into his hands. In Unite, his strength increases a little after teleporting.
Portal Creation:
What it says on the tin. Buttt, he can also create portals into other dimensions to trap foes in for good.
Void Creation:
On a related note, Mewtwo can send others into other dimensions with voids, so far away they’ll never return. Of course, he can enter this space himself, and bring his victims out.
Afterimage Creation:
Mewtwo can move so fast it summons afterimages of himself to fight however he pleases. If destroyed, they can still deal damage as psychic orbs.
Agitation:
The last of our Ranger abilities, when trying to be captured, Mewtwo will essentially enter fight or flight, and becomes quicker and more ruthless.
Mind Control:
——————————————————————————————————————
——————————————————————————————————————
Mewtwo has shown to be efficient in controlling the minds of, and speaking through people. He can release them from this control as well.
Memory Erasure:
——————————————————————————————————————
——————————————————————————————————————
As seen above, Mewtwo can cleanse memories for upwards of weeks. He can even do this to armies of people and pokemon. Thankfully, he can reverse this.
Mind Reading:
Mewtwo can scan entire lifetimes of thoughts and memories in seconds.
Petrification:
——————————————————————————————————————
——————————————————————————————————————
As seen here, Mewtwo one-shots Ash, killing him and petrifying him. Seemingly, this is countered by tears. Amber describes Poketears as being full of life itself (I know it says light in the subs but she says life). This is further established in Pokemon Adventures, upon fighting Darkrai their battle petrified the trainers around them, implying Mewtwo himself cannot control this petrification.
Object Creation:
There’s no better way to describe it, Mewtwo can just…create objects? The limit is unknown, but it could be an argument as to how he gets his more ‘non-standard’ stuff.
Speaking of creation…
Black Holes:
Yeah he can just wipe the planet with a black hole if he felt like it lmao.
Ability Cancelling:
——————————————————————————————————————
——————————————————————————————————————
For context, Mewtwo wishes to prove his clones are superior even without their powers, so he…well you see the quote. And it’s a straight up physical brawl afterwards. This also extends to cancelling status effects.
Rare Qualities:
——————————————————————————————————————
Rare Qualities are a group of abilities from Mystery Dungeon DX. While they apply to your whole team, Mewtwo should have every ability listed. The list of abilities that are combat applicable is as follows:
- Lonely Courage - A boost to a Pokemon when they are without any allies. A generic, yet large power-up for Mewtwo
- Narrow Focus - When attacking in a corridor, Mewtwo’s moves will never miss.
- Rapid Bull’s-Eyes - Moves that hit multiple times will never miss.
- Steamroller - Moves that would normally do resisted damage or no damage due to the target's typing or Ability instead deal normal damage.
Special Abilities:
What it says on the tin, abilities that are special…from Battrio of all games:
- Speed Up: Moderately raises Mewtwo’s allies’ Speed if it’s the leader of the team.
- Attack Up: Moderately raises Mewtwo’s allies’ Attack if it’s the leader of the team.
- Super Berry: Randomly summons a berry that temporarily raises Attack and Speed when eaten.
Awakening:
More Battrio stuff, basically just more perks Mewtwo has:
- Vigor: Raises Mewtwo’s Attack when it’s greatly successful during a battle.
- Gale: Raises Mewtwo’s Attack and Defense.
Z Tretta:
More games you’ve never heard of (nor me), when faced with a ‘strong’ foe, Mewtwo will enter Max Voltage, buffing the stat trinity and its health.
Synergy Burst:
Another ‘gameplay mechanic only’ ability, exclusive to Pokken, Synergy Burst is the characters transformation essentially. When it enters Synergy Burst, it restores some of its HP and creates a shock wave around itself that pushes opponents back. It also gains a stat buff. As seen above, it can mega evolve at will, mainly into X, theoretically Y as well. Also, it restores HP passively as long as it’s not getting hit. It should be noted this lasts 13 seconds, and Shadow Mewtwo only lasts 8! Taking damage in this mode decreases the amount of time it can stay in it in general.
That said, Shadow Mewtwo can stay in Synergy Burst for an indefinite amount of time if it has enough Synergy Power, and even enter a second Synergy Burst that increases its power even further. This can also last indefinitely, and make Mewtwo near invincible.
Soul Manipulation:
For some reason, the movie writers decided he should be able to transfer souls into other bodies. The crowd size doesn’t matter either. However, this can only be done if the being the soul is being put into is in a crazed state or willing to let it happen, regardless, he can still remove souls. A work around is the fact the berserk gene is a drug made of Mewtwo’s DNA that explicitly causes whatever it’s used on to go berserk.
Immortality:
Mew is apparently immortal, and thus, so should Mewtwo. This would explain why it can survive without oxygen for a while.
Healing Factor/Healing:
Even outside of recover, Mewtwo has been shown to regenerate from fatal wounds such as stabbing. He can even heal others.
Resurrection:
As mentioned earlier, one of Mewtwo's most frequent abilities is recover, standard health recovery…right? Well…
During it’s creation, it actually died, and brought itself back thanks to recover…somehow.
Miscellaneous Abilities (Debatable):
——————————————————————————————————————
Precognition/ Future sight:
- Alakazam is stated to be able to use every edge of psychic abilities from Pearl’s Pokedex entry onwards. Because of this, Alakazam foresees the future with his psychic abilities (Let’s Go Pikachu! And Eevee!, Ultra Moon). Mewtwo is considered the strongest of AT LEAST the Generation 1 Pokemon, and furthermore considered the strongest Psychic-type pokemon. He has defeated Alakazam in direct combat (Mewtwo Strikes Back!) with psychic abilities placing him above Alakazam and giving Mewtwo Precognition.
- Psychic pokemon such as Gardevoir, and Xatu are commonly stated and shown to directly see the future from their pokedex entries, manga, and Mystery Dungeon.
- Sabrina and Olympia in the anime and games are stated to have basic precognition simply from practicing their psychic abilities.
——————————————————————————————————————
Resistances:
- Physical Attacks - Psychic types resist physical attacks.
- Severe Heat - He’s walked right through flames before.
- Extreme Cold - Can fly out of orbit.
- Paralysis - See Paralysis Guard Emera.
- Poison - See Poison Guard Emera.
- Sleep Inducement - See Sleep Guard Emera.
- (Debatable) Oxygen - Can survive in space (but is very fatigued, and gets knocked out when entering and exiting orbit).
- BFR - See Anchor Emera.
- Petrification - Was unaffected by his clash with Darkrai that petrified normal humans.
- Power Sealing/Nullification (Questionable) - Shrugged off a machine designed to seal its powers off, although Giovanni admitted afterwards that tech has its limits.
- Willpower Drainage/ Mind Control - When Giovanni's tech harnessed Mewtwo's energy, it could not harness Mewtwo's willpower.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Shadow:
Spin Attack:
——————————————————————————————————————
——————————————————————————————————————
Shadow curls into a ball and rolls on the floor. This technique actually has many variations, like…
Spin Jump:
——————————————————————————————————————
——————————————————————————————————————
It is used to attack enemies in the middle of the jump
Spin Dash:
——————————————————————————————————————
——————————————————————————————————————
Crouches, builds speed by spinning, and launches himself at enemies. Shadow actually has his own variant of this, called…"Dark Spin Dash," of course…
Its use is identical to the normal Spin Dash. But instead of being used to attack, it's used to access Red Slime paths, allowing him to transport and take shortcuts.
Homing Attack:
——————————————————————————————————————
——————————————————————————————————————
A jump that automatically locks onto an enemy to knock them out of the air. He can combine it with his teleportation abilities, which we talk about below.
Light Speed Dash:
——————————————————————————————————————
——————————————————————————————————————
Shadow can travel around a ring track, and as the name suggests, he travels at the speed of light. He can even use this technique in the air.
Light Speed Attack:
By possessing the Ancient Light, Shadow charges the spin dash while light is drawn to him and begins to envelop him. With this, he is able to attack at ,well, the speed of light, destroying any enemies that he barrels towards in a heartbeat.
Black Tornado:
——————————————————————————————————————
——————————————————————————————————————
Shadow uses the Spin Dash to circle around the enemy in the air at high speed, leaving a yellow glow behind. This trace creates a whirlwind effect that creates a dark cyclone around the opponent.
Shadow Boost:
——————————————————————————————————————
——————————————————————————————————————
Shadow is surrounded by an aura that allows him to run at full speed, passing through all the enemies around him.
Stomp
——————————————————————————————————————
——————————————————————————————————————
While in the air, Shadow propels himself downwards with great speed, hitting the ground and creating a shockwave that damages nearby enemies.
Chaos Spear:
——————————————————————————————————————
——————————————————————————————————————
Chaos Spear is a Projectile which utilises chaos energy. It can also cause paralysis. It can also be used as a melee attack, as he can enhance this as Chaos Lance. Chaos Lance can drain Chaos Energy itself.
Chaos Boost:
——————————————————————————————————————
——————————————————————————————————————
Shadow's entire body is surrounded by a red/yellow aura composed of Chaos Energy, similar to Dark Shadow's. In this state, he can use Chaos techniques such as Chaos Snap, Chaos Lance, and Chaos Blast (Speaking of…)
Chaos Blast:
——————————————————————————————————————
——————————————————————————————————————
Shadow’s ultimate offensive attack. Generates a large wave of red negative energy that eliminates all nearby enemies. He can even fire this as a beam.
Chaos Nightmare:
——————————————————————————————————————
——————————————————————————————————————
Chaos Burst:
——————————————————————————————————————
——————————————————————————————————————
Chaos Magic:
——————————————————————————————————————
——————————————————————————————————————
Shadow snaps his fingers, creating an area of spatial distortion in front of the user in the form of a spatial rift that knocks opponents into the air.
Roaming Chaos:
——————————————————————————————————————
——————————————————————————————————————
Shadow creates a distorted space in the shape of a purple and white orb, before launching it in a horizontal motion. The distorted space orb will float in the air and attempt to return to the user until an opponent hits it, knocking them into the air, or until Shadow performs the technique again.
Shadow Heal:
——————————————————————————————————————
——————————————————————————————————————
He can heal minor wounds, however this uses chaos energy.
Shadow Guard:
——————————————————————————————————————
——————————————————————————————————————
Shadow crosses both arms to defend against incoming attacks while simultaneously using Chaos Control to increase the power of his guard. This forms a small spherical field that protects him from blows.
Chaos Upper:
Shadow knocks a foe into the air.
Shadow Teleport:
Take a guess.
Ichikoro (Debatable):
Upon storing enough energy, Shadow can one-shot any foe. This is of course a gameplay mechanic and is pretty much a no limits fallacy.
Chaos Rift:
——————————————————————————————————————
How the Fuck?
——————————————————————————————————————
Shadow forms a rift in time and space, which takes the form of an orb. Once formed, Shadow throws the rift at his target in an attempt to banish the opponent from time and space
Chaos Dab:
He so cool based and epic (cringe)
Precognition (Debatable):
Shadow has frequently shown the ability to sense events right before they happen, it’s unlikely this is an intended ability, but it happens a lot.
Teleportation:
——————————————————————————————————————
——————————————————————————————————————
Even without a Chaos Emerald, Shadow is able to teleport short distances. Often combining this with his standard melee attacks.
Chaos Control:
While yes this technically should fall under the ‘Chaos Emeralds’ section, this is such a Shadow-iconic ability it deserved its own segment. Allowing Shadow the ability to warp space and time, even without an emerald, granting him the ability to teleport great distances, Shadow can even use it on himself and others to warp them away from or towards different points in space, including across dimensions.
Furthermore, Emerl can triplicate himself using the technique. Plus, Shadow can create small orbs that can induce confusion on opponents or trap them for a short amount of time. Finally, Shadow creates spatial distortions through just his attacks with the technique.
Of course, it also allows Shadow to slow down time itself, making the foe free to attack. Hell, he can straight up freeze time too, in which he can choose if others can move as well. Time travel is also possible, but it requires another person, and Shadow has no way of cloning himself. Somehow, this can be done even in areas without time.
Additionally, Chaos Control can seal opponents, even spiritual ones, in another object or person, or even a dimension, and the hedgehogs themselves do this twice in Sonic 06. The Ancients utilized the Emeralds to forge Cyber Space, harnessing its cyber energy to influence, trap or encode souls. Tikal even sealed Chaos within the Master Emerald.
Immortality:
——————————————————————————————————————
——————————————————————————————————————
Being the ultimate life form, Shadow's body never ages.
Resistances:
- Extreme Cold - Can break free from being frozen.
- Paralysis - Resists Black Dooms stuns not even Sonic could resist.
- Psychokinesis (uh-oh) - Breaks free of Silvers hold on him.
- Oxygen - Can survive in space.
- Diseases - The whole point of the character is to survive stuff like say, cancer.
- Mind Control - Shadow was able to resist the effects of Black Doom controlling his mind. (This seems to be based on Shadow’s willpower, so it should be effective against all forms of mind control. This is, however, speculative). Regardless, the emeralds certainly can.
- Memory Erasure - Chaos Emeralds can just do anything, huh? Eggman caused an incident that altered all of reality, making everyone forget who they were. But Sonic and Tails were unaffected by this, thanks to two Chaos Emeralds in the form of tiaras that protected their memories. To reinforce this, the Sol Emeralds can restore memories too.
- Biological Manipulation - Again, due to being the ultimate life form, Shadow's body was initially immune to the metal virus. However, thanks to Sega giving him a Vegeta attitude, Shadow continued to fight the zom-bots, causing the virus to adapt to his body and infect him.
- BFR - See Chaos Control.
- Transmutation - Shadow can resist Team Chaotix transmutating Team Dark into rings. When Sonic entered his super form, the effects of the metal virus were immediately cured.
- Anti-matter - Although part of the alternate endings for Shadow's game, this version should still feature all of the main Shadow's powers and abilities.
- Radiation - Resisted particle emission from Blue Falcon
- Sealing - Sonic was able to escape from cyberspace. This wasn't done through any special ability, but through his own power.
- Power Drainage - Although the Emeralds can be drained, they can be recharged with positive energy (therapy works kids). Theoretically Shadow should be able to recharge them with negative energy too. Not to mention, the Chaos Emeralds negated Dark Oak’s energy draining. Blaze reinforces this with the Sol Emeralds.
- Power Nullification - Doom Zone removes the use of Chaos Control…yet Shadow uses it right next to Doom (It’s even disabled during the lead up to the boss fight).
- Death Induction - Super forms can resist The Eyes Of Solaris which do exactly that.
- Possession and Soul Manipulation - Shadow was completely immune to Ifrit's control, which can even mess with souls.
- Time Manipulation - Shadow can break free of Chaos Control (Metal Overlord is also immune after copying Chaos Control).
- Time Erasure - You’ve played Sonic x Shadow Generations I hope (peak peak PEAK).
- Conceptual Manipulation (Debatable) - The Sonic cast is able to withstand attacks from the Void. You know, the entity that can destroy a world with infinite dreams. These same dreams being representations of abstract concepts
- Law/Fate Manipulation (Debatable) - Super Sonic defeated The End, despite it being attuned to ruling fate on everything that exists across the universe, with its defeat supposedly transcending law and time, Sonic himself even stated that he would have to “break the cause and effect of fate” to defeat it (all this according to the JP script) It is debatable if these are all literal or figure of speech, but The Chaos Emeralds are said to be gems that can accomplish miracles on several occasions, so…maybe?
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Forms:
Mewtwo:
William Afton Mewtwo:
After slaughtering exactly five children on the island he made to challenge Ash and the other elite trainers, Mewtwo would soon have an obsession with Five Nights at Freddies and due to this kill himself through burning in fire similar to his idol William Afton.
Dynamax:
Big Mewtwo. That’s it. He’s encounterable in raids and is thus useable here.
Mega Mewtwo Y:
——————————————————————————————————————
——————————————————————————————————————
After using Mewtwonite Y to mega evolve, Mewtwo transforms into Mega Mewtwo Y, increasing all of its stats except Defense, which is lowered. It loses its previous ability and gains the ability Insomnia, which prevents nap time (my spirit Pokemon). Although in game, it can only mega evolve once per battle, in the Pokemon Adventures chapter titled Mewtwo Angered, it is revealed that Mewtwo is able to mega evolve again due to its special bond with its trainer. In the anime, Smash, Pokken and Mystery Dungeon, it is able to mega evolve at will. It can slow down its perception of time.
Mega Mewtwo X:
——————————————————————————————————————
——————————————————————————————————————
After using Mewtwonite X to mega evolve, Mewtwo transforms into Mega Mewtwo X, increasing its attack, defence, and special defence, as well as giving it the fighting type. It loses its previous ability and gains the ability Steadfast, which raises its speed each time it flinches. Although in game, it can only mega evolve once per battle, in the Pokemon Adventures chapter titled Mewtwo Angered, it is revealed that Mewtwo is able to mega evolve again due to its special bond with its trainer. Pokken implies it can transform by itself. It also lets it elastically stretch its limbs out. It even learns Psydisaster, where Mewtwo traps its foe in an alternate dimension, before punching a massive amount of psychic energy into its foe.
Shadow Mewtwo (Debatable):
——————————————————————————————————————
——————————————————————————————————————
Outside of the abilities of regular Mewtwo and varied fighting game variants of said moves, it can:
- Can seemingly slow down Time (huh?).
- Warp Space.
- Mega Evolve, which removes its health draining.
- Existence Erasure (debatable).
- Dark Nova - A super move that destroys Earth.
- Dimension creation - Called the Dark Colosseum, this possesses shards of Shadow Synergy Stones and spots that erupt with massive amounts of Synergy Power.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Shadow:
Dark Shadow:
——————————————————————————————————————
——————————————————————————————————————
A state that arises when Shadow's mind is invaded by thoughts of darkness. Upon reaching this state, he gains absolute mastery over negative Chaos energy. In this form, Shadow can execute a much more devastating Chaos Blast and wield any weapon without worrying about ammo consumption or durability wear.
This transformation only lasts for a short time, and can also manifest in his Super form.
Hero Shadow:
——————————————————————————————————————
——————————————————————————————————————
A state that arises when Shadow's mind is imbued with thoughts of justice. Upon reaching this state, he gains absolute control over positive Chaos energy. In this form, Shadow is capable of executing large-scale Chaos Control, either to multiply his speed or to slow the flow of time. Additionally, he can wield any weapon without worrying about ammunition or durability wear, and is also invulnerable.
This transformation only lasts for a brief moment, and can also manifest in his Super form.
Shadow Evolved:
Although implied to just not be useable after Black Dooms death, how could we not discuss this? The most important thing to note here is, well, if Shadow removes his inhibitors in this form, he’ll die (which sort of gives leeway to the idea that this form may be above Super Shadow).
Although nothing noteworthy, he does gain access to a variety of new techniques, such as:
- Doom Spears - Chaos Spears on crack.
- Doom Blast - Basically a fighting game combo.
- Doom Surf - Ever seen the hit movie Surf’s Up with the GOAT Big Z?
- Doom Morph - Idek what this is, he’s Spider-Man.
- Doom Wing - He can fly.
Super Shadow:
——————————————————————————————————————
——————————————————————————————————————
Super Shadow requires all 7 Chaos Emeralds to transform into, however the form will give him buffs to every stat and infinite stamina. Shadow also becomes… No but seriously this is stated dozens of times.
Sonic states that the Chaos Emeralds give him “unlimited power” in his super form. (All super forms are directly comparable). The only thing that can damage a super form are powers equal to or greater than its own, as seen in the final fight with the End or The Egg Salamander.
He gains access to abilities such as:
- Chaos Arrow - Chaos Spear but weaker and faster. Can be charged.
- Spear of Light - Chaos Spear but smaller, grouped, and homing.
- Negative Energy Nullification - As seen as early as Adventure 1, and recently with Lightman, positive energy overpowers negative.
- Power Transfer - Super Sonic gave his teammates power on two separate occasions. In the fight against Solaris and Metal Over Lord. Only Knuckles and Tails didn't receive true super forms, poor things.
- Chaos Regeneration - Sonic and Shadow save Cosmo from death.
The form does have a time limit via the rings, but via Shadows speed, collecting them should not be an issue.
He can even transform into hero and dark forms still, possibly multiplying his power further.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Feats:
Mewtwo:
Overall:
- The world's strongest Pokemon, as described by pretty much everyone anytime he’s present.
- Described by Giovanni as ‘the rarest in the universe’.
- Killer of Ash Ketchums.
- Created an army of clones.
- Caught a years supply of Pokemon for Giovanni within a minute.
- Defeated Deoxys, a group of Genesect, and all 3 legendary Birds.
- Insanely hard speeches.
Power:
——————————————————————————————————————
——————————————————————————————————————
- Mega Mewtwo X is stated to have a grip strength of one ton.
- Mega Mewtwo Y is stated to be able to smash skyscrapers.
- And in base form, did this with his spoon.
- He’s lifted a bus from far away.
- Whilst suppressed, messes up a bunch of Gen 1 Pokemon like Arcanine, Nidoking Alakazam and a whole herd of Tauros.
- Tosses Red’s Charizard into a lake, almost drowning them.
- One-shot Mega Blastoise.
- Casually one-shots the legendary Articuno.
- Stabbed and defeated Deoxys.
- Yeeted Ash’s Pikachu.
- Defeated Ash’s Pikachu, Lucario and Goh’s Cinderace.
- Then proceeded to nuke them and create a large explosion.
- One-shots the pseudo-legendary Tyranitar while significantly weakened.
- Puts out a small forest-sized fire.
- Destroys part of a city.
- His clash with Mew knocked dozens of People and Pokemon backwards.
- Teleports a Lake into a Mountain.
- Destroyed his creation lab (and then rebuilt it) (54.5 kilotons of TNT)
- And Team Rocket HQ.
- Can casually create continent spanning storms that would’ve destroyed the planet with enough time. (23.9 Gigatons of TNT).
- Clashed with 50% Zygarde.
- It is stated to be stronger than even top-tier legends like Groundon and Rayquaza.
- Helped halt the Tree of Lifes descent into the Sun. This would have pulled the planet into the sun (4.8 Ronnatons of TNT).
- Giovanni claims Mewtwo could ‘burn the world down’
- Regardless of this iffy statement, Shadow Mewtwo certainly reinforces its validity (2.4 Petatons of TNT).
- Creates a Black Hole about the size of his torso (3,727.2 Quettatons of TNT) (Regardless of if you agree with the number, Mewtwo states this would destroy the world).
- Shadow Mewtwo created and destroyed a dimension with multiple stars.
Speed:
——————————————————————————————————————
——————————————————————————————————————
- Mega Mewtwo X is stated to be capable of running 50m/s.
- Blocks Magnetons Thunder(shock or bolt?).
- Reacted to attacks from Haunter and Arcanine.
- Reacted to Gyarados’ Hyper Beam.
- And Lances Aerodactyls. As well as its Supersonic.
- Reacted to Genesects signal beams.
- Speed blitzed Genesect.
- Reacted to a bite from a camouflaged 50% Zygarde.
- Flies from Rocket HQ to New Island in a short timeframe .
- Flies from the surface to orbit in about 50 seconds (Mach 10.4 - Mach 2,086.2)
- Flies so fast that time appears frozen.
- Can seemingly fly past a planet in a short timeframe (See above).
——————————————————————————————————————
Durability:
——————————————————————————————————————
——————————————————————————————————————
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Shadow:
Overall:
- The Ultimate life form.
- Sonic's equal in power and speed.
- Sacrificed his life to save Earth.
- Defeated Metal Sonic, Eggman, Black Doom, and Solaris.
- Overcame his trauma.
- #1 Tails Hater.
- He is not a bitch ass motherfucker, he is Batman.
- Defied physics and one-shot 2020.
Power:
——————————————————————————————————————
——————————————————————————————————————
Base Shadow:- Can flip over a bus with one hand.
- Broke down a large door.
- And busted a hole in an even bigger one.
- Kicked Silver in the head.
- Destroyed Metal Sonic 3.0.
- And Metal Overlord.
- Destroyed a clone of himself.
- Tossed a Robot so hard it detonated.
- Taking off his inhibitor rings makes him strong enough to match a single chaos emerald.
- Can shatter meteorites.
- Once downed the Death Egg with a single Chaos Blast.
Super Shadow:
- Can destroy buildings with Chaos Blast.
- Super Shadow teleports the Black Comet from Earth to orbit using Chaos Control.
- And teleported the ARK from hitting Earth.
- Split the Planet Seed alongside Super Sonic (39 Zettatons of TNT)
- Shattered Solaris’ armour.
Speed:
——————————————————————————————————————
——————————————————————————————————————
In Base Form:
- Casually outruns a bullet point-blank.
- Dodges rockets.
- Dodges lasers.
- Creates tornadoes with his own speed.
- Can navigate inside a light-speed circuit.
- Dodges Mephiles' energy blade backshot.
- Chaos Control Technique Warps him in-tandem with the Paradox Prism’s Universe Crunch (4.4 Quintillion c).
- Restored space and time just via speed. (Inaccessible-Immeasurable)
As Super Shadow:
- Dodges Final Hazard’s lasers.
- Dodges Neo Devil Doom’s lasers.
- Dodges world-ending lasers from Solaris. (See Solaris section under Scaling)
Durability:
——————————————————————————————————————
——————————————————————————————————————
Base Form:
- Unfazed by bullets.
- Survived being used as a living canon ball.
- Consistent ‘Sonics shitty friends ragdoll’.
- Survived Black Dooms Comet.
- (Debatable) Along with Sonic, survived the erasure of all space-time from Time Eater. However, this could merely be a resistance feat depending on interpretation.
Super Shadow:
- Survived a fall from orbit.
- Tanked attacks from the Final Hazard.
- He can take hits from Devil Doom.
- The Superhogs can survive hits from Solaris.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Scaling:
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Mewtwo:
Wild Pokemon:
——————————————————————————————————————
Due to Mewtwo’s status as the one of the strongest Pokemon, he should logically scale above most, if not all feats performed by non-legendary pokemon.
- Pidgeot flight speed can reach Mach 2.
- Gyarados can destroy cities (Unlikely in one-shot).
- Tyranitar can destroy a mountain with just one of its arms
- Magikarp survived a bomb that dried up Lake Valor, and caused an Earthquake that could be felt all the way to Canalave Cave (58 Megatons of TNT)
- Dragonair creates a giant storm (850 Kilotons of TNT)
- Lance’s Dragonair can create giant craters with Hyper Beam, destroying a city (45.88 Megatons of TNT)
- Ampharos can produce light that can be seen from Space. (11.4 - 35.9 kilotons of TNT)
- Dugtrio can cause 60 mile-wide Earthquakes (25.2 Kilotons of TNT)
- Gardevoir is able to create a small black hole (at least Star Level)
- Gothitelle can create an entire world from its memories, with said memories occasionally depicting a starry sky.
- According to the Pokedex, an average Gothitelle can warp space up to tens of thousands of light-years away (Galaxy Level).
- Unown are able to create an entire alternate reality simply by reading your mind. Mewtwo in the manga is directly shown defeating a group of Unown. Along with that in the anime they’re harmed by Ash’s pikachu who Mewtwo directly outclasses multiple times, similarly Unown are defeated in the anime by a Team Galactic member’s Bronzor thanks to its psychic abilities.
Trainers and their Pokemon:
——————————————————————————————————————
Only makes sense, right? Unless you are Manga Mewtwo, typically Mewtwo is presented as above or equal to even the highest trained Pokemon and their trainers, like:
- Giovanni and his Nidoqueen can survive a skyscraper explosion (15.9 - 35.09 Megajoules).
- Giovanni’s Nidoking can destroy Gyms.
- Red’s Bulbasaur creates a huge explosion.
- May’s Squirtle makes it snow in Fuschia City. (978 Kilotons of TNT).
- Riley’s Lucario blocked an explosion that could destroy Iron Island. (24.3 Megatons of TNT).
- Ash’s Pikachu Using a Z move to one hit KO fused Lusamine who was able to keep up with and harm Solgaleo.
- Ash’s Pikachu can intercept actual lightning.
- Gold can take hits from Lugia.
Legendaries, Mythicals, and Ultra-Beasts:
——————————————————————————————————————
We discuss in detail the weird and wonderful scaling chains of Pokemon later, but, in summary, the developers tend to portray their Box-Art legends as on par with each other through the movies and some games, with Mewtwo even defeating and being able to match some. In Gen 5, even in an attempt to ‘reboot’ the character, he, sorry, SHE, is still stated to be the strongest via Mews genes. Even in Gen 8, Ash, who has met the GODS, still states Mewtwo is the strongest:
- Lugia makes a 40-day storm (497.13 Gigatons of TNT).
- Ho-Oh and Yellow’s Pikachus energies can light up most of Kanto, bringing life to the entire region.
- Ho-Oh stopped the Sky Fortress from plummeting into the Ocean. This would have flooded the whole Oblivia region.
- Ho-Ohs feather can create giant storms (38 Teratons of TNT, higher with multipliers).
- Regigigas can tow continents (1.6 - 7.3 Teratons of TNT).
- AZ’s ultimate weapon, powered by Xerneas & Yveltal, could destroy a city and pierce a giant circle of clouds that could be seen from orbit (2 - 8 Exatons of TNT & Mach 1,885.7 - Mach 3,771.4).
- Yveltal covers the entire planet with darkness.
- Groudon can destroy several small islands.
- Groudon can shape/raise continents (216.31 Petatons of TNT).
- Kyogre is implied to be able to flood the planet (20 Exatons of TNT).
- Primal Groudon and Kyogre together could stop the Grand Meteor Delta (26.75 Zettatons of TNT each, assuming baseline planet level meteor).
- Rayquaza can destroy the Grand Delta Meteor (at least 1.1 Gigatons of TNT, Likely Planet level)
- Rayquaza can shatter “stars” capable of planet-busting.
- Kyurem pissed so hard he froze a city. Potentially could have froze all of Unova. (4.8 Petatons of TNT).
- In the Manga, Kyurem’s beam also froze the dream world which is an entire alternate dimension. (47.1 TeraFoe)
- Deoxys, whom Mewtwo consistently fights and defeats, controlled the Grand Meteor Delta, which was zooming in from the Edge of the Galaxy to reach Earth in 10 days (986,175c) and would have destroyed the planet (at least 53.5 Zettatons, baseline Planet level).
- Solgaleo and Lunala can travel through Ultra-Space, crossing thousands of light-years in a few minutes (at least 1 Billion c - Possibly Infinite (See Before Verdicts).
- 50% Zygarde kept up with Ultra Necrozma just fine.
- Regular Necrozma is capable of absorbing the light, and Ultra Necrozma lighting up all of Ultra Space with a singular Photon Geyser. (Likely Infinite + Universal - 5D) (Debateable Scaling, See Before the Verdicts).
Darkrai:
Him and Mewtwo directly clash during Team Galactic´s botched attempt to capture Deoxys, and other than a leg injury, Team Galactic´s commander Sird, who had Darkrai at the time, decided to retreat after Mewtwo gave chase to her. They are practically equals:
- Darkrai can resist the pull of a black hole he had inadvertently created while trying to merge two universes, and make the ultimate sacrifice faster than the black hole could pull in the other Pokemon (4.58 Quadrillion c, should be noted scaling to Low Multi is not applicable due to Darkrai's death).
- Darkrai fights both Dialga and Palkia at once, even entombing them both and inhibiting their abilities through continuous focus with his own abilities.
- In the manga version, his forcefields block their dimension-ending attack, reinforced in the anime (it should be noted Darkrai could survive only a single top-level attack).
- Dialga is manipulated by Darkrai and his own sinister plots. (This last point could be due to the existence of the time gears as they do give any pokemon wielding them the ability to control time to an extent. Similarly the Dialga from Mystery Dungeon and the Dialga from the games live in different locations as the anime’s Dialga lacks the time gears in the World Between. So complete 1-1 scaling to Dialga is a bit hazy)
The Creation Trio (Debatable, See Before The Verdicts):
The 3 beings that are responsible for time, space, and anti-matter. We won’t go much into it here, but there are several avenues to justify scaling:
- Dialga distorts the flow of time itself with just a single roar.
- Dialga, just as an accident due to being under the control of the Red Chain, turned every single pokemon in an alternate universe into an egg, for seemingly over a week straight. (Debateable Scaling, See in Before the Verdicts).
- Palkia's birth made an infinite universe.
- Palkia is stated to be the ‘master’ of the ‘ever-expanding’ dimensions.
- Dialga and Palkia could wipe out entire Dimensions with just a single beam clash.
- Dialga and Palkia can cause space and time to distort and eventually collapse.
- Yet another clash threatened all of space, time, and reality - collapsing it all into nothing.
- By extension, scales to Giratina, who balances both the Normal and Distortion Worlds, existing on the opposite end of the multiverse where space-time isn’t stable. The poor bastard even maintained it during Dialga and Palkia’s clash.
- Giratina's dimensional rift would have destroyed the world over time. Debatably multiple Universes.
——————————————————————————————————————
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Shadow:
——————————————————————————————————————
Sonic The Hedgehog:
——————————————————————————————————————
While he has admitted that Sonic is ultimately faster than him, he still regularly keeps up with the Blue Blur. He also regularly fights Sonic in SA2 and Prime and is able to keep up, implying they’re a similar strength in base form, Sonic can perform various feats, such as:
- Along with 3 others, can stop a moving train.
- Along with Tails and Knuckles, destroyed several ships in the Egg Fleet.
- Destroyed E-18 and a large section of Eggman’s island base.
- Blew up a Mountain (200 Tons of TNT).
- Broke off a giant stalactite (100 Kilotons of TNT).
- Broke the chains off of Little Planet (7.5 - 919.4 Exatons of TNT)
- Sonic ran up the giant chain to Little Planet in seconds.
- Dodged the Nega Wisp Armor’s Cyan Laser (2.88c).
- Moved so fast lasers appear frozen. (17,030 c).
- Capable of reacting to Shadow´s Chaos Control (see Shadow speed section).
- Matched Perfect Chaos (in base), who wielded the raw negative energy of the Chaos Emeralds.
- Survived the epicenter of the Paradox Prism exploding (Possibly 6x Universal).
- Sonic, with more than half of his life-force extinguished, can fight Erazor Djinn, who at the time had absorbed well over half of the Arabian Nights. (Likely Universal to possibly over 500x Universal)
- Along with his past self and the rookie, destroyed the Mega Death Egg Robot, which filled the background of Null Space with Stars
- It is also powered by the Phantom Ruby, which created an alternate timeline in the form of Sonic Mania Adventures/Plus.
- Classic Sonic and Modern Sonic both survive being struck by the Time Eater, as well as dodge his attacks in base form.
- Escaped Null Space by running.
- While amped by Prism energy, Ran so fast he high-fived himself. (Infinite).
- Restored time and life in White Space…by running (There is so much proof about time not existing here) (At least Inaccessible-more than likely Immeasurable).
- In a weakened state, is able to escape Cyber Space with his sheer speed, with Cyber Space being an entirely separate reality. (Immeasurable)
Sonic´s Friends:
Throughout the years, Sonic and his friends (and frenemies, sometimes) have fought through thick & thin against a wide array of enemies and have always come out on top, given Shadow being relative to Sonic, he should in turn compare to those who sometimes tag along to either help Sonic out, or make his day more difficult:
- Tails can drag around 10 tons.
- Pretty much the whole playable cast in Advance 2 can survive a fall from orbit.
- Silver can toss around masses of scrap metal, rubble and entire vehicles into giant projectiles.
- Gamma can dodge Beta’s lasers (5.232c).
- Emerl absorbed the power of Eggman´s Final Egg Blaster, which wiped out a constellation (465.3 ExaFoe).
- Super Silver can pull the metal virus from Earth (583 Yottatons), and throw it into the Sun (1.1 Ronnatons).
- In the Riders series, the playable cast comprised of Sonic, Tails, Knuckles, Amy and the Babylon Rogues can race and fight against:
- Master Core: ABIS, who can create a black hole that contains a realm with stars and galaxies inside it (1.14 YottaFoe), and can move said galaxies around with the same gravity powers he races and fights the playable cast with (5.1 Trillion c)
- The Babylon Guardian, who can warp the digital dimension, a realm that extends to Infinity.
Chaos Emeralds:
(address me…)
By tapping into his Super form, Shadow wields the full cosmic might of the Chaos Emeralds, when wielding that same power, be it heroic hedgehogs, complex machines or others, the emeralds can accomplish amazing displays of power, for instance:
- Zavok empowered by an emerald can tilt Angel Island (932.5 Gigatons - 8.3 Teratons)
- With 5 Emeralds, the Eclipse Cannon creates giant explosions seen from space (28.3 Teratons of TNT).
- With 6, it destroys part of the moon (376.9 Zettatons of TNT).
- And is said to pierce through stars at full power AKA with all 7 emeralds (32.1 Quettatons of TNT).
- Eggman´s Chaos Energy cannon can shatter the Earth into large chunks (7.2 Yottatons of TNT), and each emerald can piece them back together (50 Yottatons - 1.9 Ronnatons).
- The Chaos & Sol Emeralds would have merged Sonic´s and Blaze´s homeworlds.
- …and would have destroyed them.
- The Ancients used the Chaos Emeralds to power their technology, including Cyber Space, a realm where their hopes, dreams & memories are uploaded to and preserved as separate realities (See Before the Verdicts).
- The Chaos Emeralds could restore all of Space-Time from White Space.
- One Chaos Emerald with an energy output of ZERO is able to harm Time Eater (How tf…?)
Eggman:
The man with the master plan! He may not always be the main bad guy, but Eggman will always be the most iconic. Shadow would naturally scale.
- Wielding the Jeweled Scepter, The Egg Wizard can harness the “Power of the Stars”, which is stated to be the very thing that sustains the existence of parallel dimensions.
- It is also stated to hold more power than both the Chaos AND Sol Emeralds, yet Super Sonic and Burning Blaze were still able to defeat it.
- Destroyed the universe and all of spacetime with his Time Eater, which could include Maginaryworld (Debatable) (at least 2.2 Quintillion c, possibly Infinite).
- Top mechs like Time Eater can seemingly move in and out of the tunnel of time itself (Possibly Immeasurable).
- Breaks a wall of ice with his fists (117 Kilojoules per pu- wait what the…)
- Punches away trucks while speeding (1.54 - 2.58 Gigajoules) (Jesus Christ 0_0) (Driving in my carrrr, right after a beerrrrrr!)
Misc Villains:
Super Shadow should also be comparable to various world-ending gods, titans and machines, whom the power of the Chaos Emeralds can match or even are outright superior to, such villains and feats include:
- Dark Gaia has destroyed the planet countless times, and pushed a post 06 Super Sonic to exhaustion. (See Solaris section below)
- Void was going to erase Maginaryworld from existence with his darkness alone.
- Void also destroyed the Precioustone, which created Maginaryworld.
- [Maginaryworld contains and is the source of all dreams in the Sonic cosmology] (See Before the Verdicts)
- Alf Layla wa-Layla could alter entire realities and reduce all of space-time to an endless void.
- The End threatened to tear down the walls between dimensions once the seals were broken.
- The End had destroyed multiple planets and stars prior to its imprisonment
- The End, after reading Sonic´s mind, regarded all of Sonic´s past foes up until that point as infinitely insignificant compared to itself. (Debatable, See in Before The Verdicts)
Solaris:
This Superdimensional being is the building block behind Sonic in Powerscaling, Shadow being one of the characters who can directly scale.
- Solaris, covered the entire universe and beyond with its light (at least 382.8 Quadrillion c, possibly Infinite).
- Solaris exists across all of time, the past, present, and future all at once, and it is stated that it would´ve consumed all timelines, thus collapsing all space-time, reducing everything to nothingness (There are 326 alternate timelines in Shadow’s first game, a good starting point).
- Solaris had already consumed multiple dimensions.
Black Doom:
The one who started it all, being the entity responsible for Shadow’s incredible might, Black Doom has sought time and time and again to claim Shadow as is, and he almost had the power necessary to do so:
- Had direct influence over White Space, and prevented the time anomaly to heal.
- Can create copies of certain points in time (like Radical Highway my beloved). He refers to this as his world, or, a Doom Zone, where he can shape it to his will.
- Eventually, encompassed all of White Space (seemingly) in a Doom Zone within 3 seconds, sustained with his very life (5.86 Quintillion c) (Likely Inaccessible, possibly Immeasurable)
- Ian Flynn claims Doom threatened ‘all of creation’. (Debatable).
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Weaknesses:
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Mewtwo:
——————————————————————————————————————
- It potentially has tunnel vision of only defeating his foes to be exploited, although mega evolution can calm it.
- Not immune to having its power harnessed (he later broke out with help from Ash's Pikachu at the cost of most of its energy).
- Weak to Dark,Bug and Ghost type attacks (Flying and Fairy too for X).
- FLYING out of orbit will damage it (being in space whilst being teleported may be ok).
- MANGA ONLY - Due to sharing some of Blaine’s DNA, and vice versa, being separated too long will only do more harm then good, weakening them both, and being on a time limit before both begin to weaken.
- The Shadow Synergy Stone hurts Mewtwo.
- Can be possessed and corrupted.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Shadow:
——————————————————————————————————————
- Shadows' past could be used against him, and has been. (Though it’s worth noting he has mostly moved on from his past since Shadow Gens, even with Doom trying to weaponize said past).
- The super forms can be definitively timed out as even in the Metal Virus arc Sonic worries about running out of time.
- Super Sonic has had his energy siphoned from him in the games.
- It’s shown that if a superhog is overwhelmed, they can be forced out of their super forms, even Super Sonic 2.
- If inhibitors can be removed in Evolved mode, he may die instantly.
- Seemingly the emeralds cannot defend from soul related attacks. In frontiers the cyber corruption harms super sonic during the finale due to being bonded to his soul.
- Can’t even find that DAMN 4th Chaos Emerald.
- Horny.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Before the verdicts…
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Shadow Mewtwo, Evolved Shadow, and Spin-Offs - Are they viable?
There’s a lot of stuff, especially on Mewtwo’s side, that borders, and is, soft-compositing. Pokemon doesn’t really have a set canon (as explained later your own save files are their own canon). Generally we have used games like Mystery Dungeon, Pokken etc as secondary sources to help back up feats and statements that are unclear.
In regards to specific forms like Shadow Mewtwo and Alex Mercer Shadow, they’re blatantly non-standard (The stone isn’t an item owned by Pokkens Mewtwo, and Shadow loses his Doom powers at the end of Shadow Generations), so fuck it let’s give them access anyways!
Pokemon Cosmology:
Oh boy here we go, now if you’re not convinced Mewtwo can even scale to parts of the cosmology, we’ll get to that.
As for what we know, it’s at least multiversal with infinite time and space, as stated directly by Gen 4s director (reinforced in legends Arceus), along with directly using many worlds interpretation - Palkias pokedex entries reinforce this.
Additionally, the Entralink is a space where players can meet across time and space…meaning yes, your safe file is it’s own universe. Adding millions of universes to the cosmology.
Yet another reinforcement - The Reflection Caves mirrors linking to different universes, constantly leading to new caves with a new set of universes, a potentially infinite amount, and the concept of Ultra Space being a connection point to thousands of parallel worlds (it contains Ultra Wormholes that lead to dozens of worlds).
So, given there’s a multiverse inside each copy of every save file, as baffling as it sounds, it means we, at a lowball, have millions of universes, likely infinite, even if it’s a headache to get there.
There is also seemingly a world between the dimensions as well which is where Dialga and Palkia hang out to fight and travel through (seemingly their unique form of Ultra space). There’s also areas like The Dream World and The Cyberspace, where not much is known about them. Then there’s the Distortion World, Giratina’s parallel domain where space and time does not exist.
Oh yeah Arceus has it’s own realm Mewtwo definitely scales to for sure please trust me bro.
So in terms of powerscaling language, what would this cosmology (that we’ve covered) be? Would it cap at just Multiversal+? First of all, I’d like to establish something that will also be useful in Shadow’s section, Ultra-Space, and the World in Between Others, possibly being considered 5D. Usually when you see stuff like that you think ‘universe’ right? Well, let’s take a closer look shall we?
View 1 - Real-life Physics: Dimensions refer to the minimum number of coordinates used to describe a point - e.g. 3 Spatial + 1 Temporal for ours. Places like Ultra-Space, or ‘multiversal hubs’ we’ll call them, aren’t automatically 5D, it would more likely be considered a ‘Higher-Order Topology’ - the connective tissue to 4D constructs. If Ultra Space is fundamentally just another 4D continuum (it’s flow of time is unclear), but with the property that it links to others, then it’s not truly 5th dimensional — just unusual geometry. For it to be truly 5th dimensional, it would need an extra independent coordinate/axis of movement that encompasses the lower universes, like how the 3rd dimension encompasses every 2D plane.
View 2 - Powerscaling Terms: Buttt there is another way of looking at things, A realm that connects all universes could be interpreted as transcending individual 4D spacetimes, making it 5D or higher, depending on how it’s portrayed. Ultra Space allows you to navigate between universes like rooms in a hallway - that’s possibly considered a 5th-dimensional construct. There’s no evidence it’s ‘outside’ space-time, which is the issue.
So, which is it? Well I’m sure everyone has their own opinion, dimensional tiering isn’t always clear-cut sadly.
What about Dialga/Palkias home? It’s also another ‘up to interpretation’ structure. It could be seen as outside of time, it could be seen as within, or a similar case to Ultra-Space as the Journeys anime implies, regardless, none of the feats covered actually would scale above 5D at their peak, so it doesn’t matter much.
So, to conclude, Pokemon very likely has an infinite multiversal cosmology. With conservative estimations getting the cosmology we can argue scaling to - 5D, 2 layers could be added onto it depending on interpretation.
Herald-Tier Mewtwo???
Oh boy oh boy it’s time to talk about Mewtwo scaling. There’s been a lot of debate over the years on where he scales, some would prefer to cap him at Planet, some go with Solar System, and as I’m sure you’ve read already, there’s a few arguments even outside of legendary Pokemon that get psychics higher. When we say ‘herald’ scaling, we of course refer to the idea of scaling to The Creation Trio (no we are not arguing for Arceus scaling lmao), the creators of the core concepts - time, space, and anti-matter. The big downside is that Mewtwo has no direct scaling himself, he has never canonically met them, but through the magic of chain scaling, there are plenty of arguments to suggest he’d be alright squaring up to their might…and a few that may go against that notion. Let’s discuss them:
For 1 - Let’s talk about that Hoopa film. During the film, Hoopa summons mind controlled versions of all our favourite legends (ignore the music it’s the best clip we have) - Latios, Latias, Lugia, Reshiram, Zekrom, Kyreum, Mega Rayquaza, the Creation Trio…everyone but our boy :( Regardless, plenty on here that Mewtwo is comparable to.
Anyways, this segment of the movie is basically just Hoopa (and the writers) smashing action figures together. This is important, as the writers blatantly did not give a Rattatas ass about the implications this had - they’re all portrayed as relative. Don’t believe me? Rayquaza fights and harms Giratina, and Deoxys who's a common enemy of Ray loses to Non-Mega Mewtwo. Later on in said film, Rayquaza with its protagonist powers creates a tornado…ALL the box-art legends shoot it, it doesn’t disappear. Hell, Latios and Latias can dodge attacks from the trio. The point being if you watched this movie blind, you’d think Dialga and Palkia only square up to the usual planet level feats from other legends. This whole film basically establishes that the writers do not care about scaling and that, at least in the anime, box-art legendaries are all considered generally as strong as each other - and since anime Mewtwo is the one with the most connections to Shadow this is a solid argument for Creation Trio scaling.
For 2 - Darkrai. We previously established Darkrai and Mewtwo’s relativity, even without Mega Evolution existing yet (suggesting Mewtwos transformations would upscale somewhat). Darkrai in its movie and the manga adaptation was able to survive 1 attack from Dialga and Palkia at the same time, a dimension-ending one, so at the least there’s some amount of scaling you can apply. In Mystery Dungeon 2, Darkrai is also the main villain, the mastermind behind Dialgas corruption. The exact method is unknown, but regardless, the devs clearly believe Darkrai is a worthy threat…however.
Against 1 - Does Darkrai REALLY scale fully? Darkrai did successfully block a max-power attack from Dialga and Palkia, and that’s not to be knocked! The issue is that Darkrai is weakened afterwards, to the point he barely survives another attack, believed to be dead. It could be argued by this logic that Darkrai only scales to an extent (although again, Mewtwo had no transformations at this point, so an argument for the likes of Mega or Shadow Mewtwo being above this is reasonable).
For 3 - Team Rainbow Rocket - Oh boy. This is likely the opinion you wanted the most, and for good reason. In USUM (and the Masters EX Mobile game), Team Rainbow Rocket is an organisation led by Giovanni, but with a catch. He’s summoned every Evil Team Leader up to that point! Maxie, Archie, Cyrus, Ghetsis, and Lysandre. The lore states that each of them succeeded in their own universe, that exact specifics being a bit unclear, either they defeated the player, or they just went unchallenged.
This is crucial to the argument, as each leader has their respective legendary by their side. In the order you fight them in: Maxie/Archie with Groudon/Kyogre; Cyrus with Dialga/Palkia; Lysandre with Xerneas/Yveltal; Ghetsis with Zekrom/Reshiram; and of course, Giovanni with Mewtwo. Each leaders level for their legend goes up by 1 as you progress through the gauntlet. The big argument being that due to Video Game Final Boss hierarchy, they’re either all scalable to each other, or Giovanni is just the top of the food chain. It should be noted the argument that this is an alternate universe is pointless, as we’ve already established even your own save file is its own ‘canon’.
To make things even crazier, this is USUM, meaning you’ve already fought against an amped up Ultra Necrozma by this point in the story! Giovanni being a far greater threat!
Against 2 - Team Rainbow Rocket Issues - Mewtwo potentially scaling to the creation trio could potentially be called into question as Cyrus’ notes state they can't use their full power inside a pokeball, hence the necessity of the red chain to control them, while also using them in pokeballs during the Team Rainbow Rocket event.
However, the use of pokeballs could be a simple gameplay mechanic. Especially as this Cyrus is supposed to be from an alternative universe where he was victorious because the protagonist didn't exist, making it less likely he hadn't used the red chain to capture the creation trio (although this is just speculation). This is also supported by the fact that Pokémon has done this before in the games, most notably for Pokémon Rangers in gen 5, who use capture stylers to befriend pokemon as opposed to pokeballs, despite using pokeballs in an actual battle. As explained in the episode “The Gates of Warp” the red chain causes the creation duo to be trapped in a dimension and unable to properly control their powers, as during that episode Palkia continuously opened random dimensional portals, and Dialga affected multiple alternate universes with its time abilities, meaning if TRR Dialga/Palkia were chained, it means nothing for scaling.
Another counter to this, is that it is questionable as to how Cyrus knows this in the first place if nobody has caught Dialga or Palkia in this ‘save file continuity’ before, we don’t even know to what degree their powers would ‘drop’ whilst being owned by a trainer.
For 4 - Pokemon Rumble (yes, I know). How the hell does this wiiware game impact scaling? Aren’t the Pokemon here toys in canon? Yes, just hear me out.
The game is split into 2 halves, the first half being Gen 1, and the 2nd being Gen 4. Mewtwo has the equivalent role in the Gen 1 side of the game to the Gen 4 half of the game - The Final Challenge. Generally speaking, doesn’t mean much, especially since the Gen 4 side is naturally a bit harder. It’s the way you unlock Mewtwo that’s interesting. Generally, say you wanted a Charizard, you’d ‘sacrifice’ 5 Charmeleons to get a Charizard ticket. Easy enough to understand, right? What about Legendaries then? It’s a bit more ‘look it up kid’. For Zapdos, for instance, it requires some Gen 1 birds and electric types. So for Mewtwo it’s Gen 1 psychic types like Hypno, Alaka- what do you mean his ticket requires the creation trio?
Pokemon Rumble U also reinforces this developer intention, as guess what? The ‘challenge mode’ final boss is Mewtwo (this game has Dialga as a mid-game boss), again, these are toys, but it’s the developer's intention about Mewtwos scaling that matters here.
Super Pokemon Rumble/Blast also has this implication of top tier legends all being on par (post-game).
Against 3 - His battle with Zygarde in the Manga. We mentioned earlier how Mewtwo, in the manga, could react to 50% Zygarde whilst mega evolved - Zygarde was even camouflaged as well! An impressive reaction feat, no argument. Mewtwo survives a point blank Dragon Pulse without much harm from 50% Zygarde. Zygarde in the following generation, goes on to, alongside Solgaleo, and Lunala fights against Ultra Necrozma while in 100% form and doesn’t do too horribly - even though there’s not enough to FULLY scale. Later in the fight once Zygarde is defeated by Ultra Nekrozma, it reforms to 50% and escapes.
So…what’s the issue? Lysandre blatantly states that there’s a power gap between Zygarde 50% and Mega Mewtwo X, and it kinda shows, given that 5 others were needed to fight Zygarde in their battle. Sure, speed scaling is fine, but power is very questionable.
However…Manga Mewtwo is a very weak version of the character, barely even managing to defeat Lance’s Aerdactyl in Gen 1. Not to mention, given its fights against Deoxys and Darkrai, as well as stuff from the anime and games, Zygarde overpowering Mega Mewtwo is sort of a weird outlier in a way. Not to mention, the manga’s Creation Trio square up with Heatran, Cresselia, Shaymin, Darkrai, and a… SWINUB?????. They’re kind of jobbers. Don’t trust us? Palkia got restrained by Dragonite, Dialga by Swinub, Giratina by Ursaring.
For 5 - Mini Arguments. None of these are really that strong, and have issues, but do add some minor validity to scaling:
Mewtwo is a bonus boss in BD/SP. (But so is Kyogre and they’re not equal to the CT by default from that. At best Mewtwo upscales the birds, beast, and Latios/Ias cuz those are required to encounter it).
Are there more than one Creation Trio?
This may not seem like an obvious question to answer but think about it, if Palkia's statements about creating innumerable dimensions checks out, there should only be a single trio created by Arceus…right? This may not seem like an important question, but it HEAVILY impacts verdicts, especially if higher cosmology arguments for the likes of Ultra-Space are not bought.
View 1 - More than one per Universe. Whilst there’s undoubtedly a solid argument for an infinite Pokemon Multiverse, an argument for a single Dialga/Palkia is…weird. Pokemon Legends Arceus doesn’t help as that game alludes to infinite universes, but just one creation trio. Hell, in HGSS, Arceus can create a Creation Trioat any time. That would mean in that continuity, there are 2 creation trios roaming around at least…but that doesn’t necessarily mean that more than one Dialga and Palkia made the ‘innumerable dimensions’, just that Arceus can create any Pokemon at any time. Perhaps the best argument for one per universe, is, well, the fact that each save file is considered it’s own segment of ‘space time’, and since Dialga and Palkia are capturable in multiple games, this is a massive point in favour of there just being the one.
View 2 - One Creation Trio. Given the cosmology implications of Dialga and Palkia having their own dimension between dimensions, it wouldn’t make sense for infinity of them to just be chilling there. It would also not make sense for Volo’s goal in Legends Arceus to be multiversal in scale if he weren’t afraid of the threat of ANOTHER Giratina showing up, or another Dialga/Palkia for that matter.
Perhaps the most important point however, is how narratively, it makes little sense for Arceus to have made an INFINITE amount of Dialga and Palkia, their physical forms are merely avatars meant to interact with the real world, and Arceus can clearly create as many as he wants to do this. Meaning yes, there is only one version of the trio, and they send out avatars to interact with the infinite space, and infinite time.
Look, it’s very weird and I don’t think Pokemon Company themselves even have an answer
Infinite > All Other Sonic Villains? (Please Kill Me):
…Let’s talk about Infinite. If you’re wondering why we are dedicating an entire section to him, unfortunately it’s gonna be VERY important later when we talk about Base Shadow. It also is gonna be important later in the actual verdicts. So unfortunately we have to talk about Infinite, thankfully this section isn’t gonna be very long…hopefully. Sonic Forces introduced the villain, Infinite, a Jackal turned villain after he got his butt kicked by Shadow. And it’s safe to say that Infinite (And Forces in general) kinda screwed up the powerscaling in Sonic. The First reason is a statement regarding Infinite as Sonic’s “Strongest Enemy yet” from the website. This is even said in-game by Eggman at the beginning of the main story. So then if it’s backed up in-game then it must be true…right?
No…it’s not. For starters, Eggman saying that Infinite is his Ultimate Weapon or his “Greatest Creation yet” has COMPLETELY lost all meaning. While Infinite is definitely powerful with the Phantom Ruby, Which is POTENTIALLY equal to that of the Chaos Emeralds (Though it is a little bit weaker), Not only does Infinite get defeated by Sonic and an NPC, but Eggman also said The Egg Dealer was his Latest and Greatest Creation and it got handled EASILY by Shadow in Shadow 05’. So by that logic a machine stronger than Metal Madness who required a super form to fight is beaten by Base Shadow in the very next game. While yes we can’t deny Sonic’s Growth in Strength throughout the series, It’s a pretty bold statement to say that Infinite surpasses all of the villains Sonic has faced up to that point, including the likes of Solaris, The Egg Salamander and Egg Wizard, and The Time Eater. And if those statements were true, that means at that point Sonic would be stronger than the other threats that he needed Super Sonic for. That would also mean that a random Sonic NPC is stronger than the Time Eater and that has its own problems that we can’t get into today.
As proof of Eggman being unreliable here's a list of nearly every invention/power eggman has called his latest and greatest: Metal sonic in Heroes, the Egg Dealer in Shadow 05, Solaris in Sonic 06, Eggman land powered by Dark Gaia in Sonic Unleashed, Time eater in Sonic Generations, all 6 of the deadly six in Sonic lost worlds, Infinite in Sonic Forces, The END in Sonic frontiers.
I’m sure there’s not gonna be any more dumb statements surrounding Sonic villains-
Addressing Sonic Villain Misconceptions:
…Oh Fuck off.
This is gonna be a mini segment since there’s not much to go over. But I feel like people are gonna have questions or say we forgot about these when we really didn’t. Anyways, Throughout the years there have been some…interesting statements surrounding some of the Villains/Mechs. Though in this section we’re only gonna be talking about 4, So let’s get into it.
Sonic Rush: The Egg Salamander
In Sonic Rush, Eggman and Eggman Nega (I know real original) were gonna use the Egg Salamander to make an Eggman Land that “transcends dimensions.” Luckily this statement is pretty easy to debunk. For starters, Transcending Dimensions doesn’t make something Outerversal, Eggman Nega could simply be implying that the Eggman Land could rule over the other universes. Not only that but “Dimensions” in the Sonic World do mean Universes, So the Eggman Land could just be another Universe outside the Multiverse like the other realm like Maginaryworld, Null Space, etc. Simply put this statement isn’t fully gone into. And the fact that people try to make an Outerversal claim out of it is…kinda silly. Also, the transcending dimensions is only in the Japanese Version…So yeah.
Sonic Frontiers: The End
During the final battle against The End. It makes a statement that all of Sonic’s Previous Adversaries were Infinitely weaker than his power. So is this a legit thing?…Well, it’s a little better than the others but it’s still not usable. This is another “I’m stronger than anything you’ve ever fought up to now” statement that while true doesn’t have anything else behind it. Sure, The End is very powerful, but to say it’s infinitely powerful doesn’t have anything to back it up with. Not to mention that the only thing the End does is threaten to tear down walls between dimensions and we’ve seen other Sonic Villains do way more impressive stuff.
Sonic Unleashed: Egg Dragoon
…Oh great. This is another "Latest Greatest Creation” statement (from guidebooks of all things). Except here it’s somehow worse than Infinite, The Egg Dragoon was a mech used by Eggman in Sonic Unleashed and then Sonic Generations. The problem is the Egg Dragoon was defeated by Werehog Sonic and then in Generations it was defeated by Base Sonic. This is pretty easy to decipher why it isn’t the “Pinnacle of Mad Science”…God I’m gonna need a nap after this…what’s next?
Sonic Lost World: The Deadly Six
You’ve gotta be kidding me. The Deadly Six were introduced in Sonic Lost World, They’re the main bad guys of the game and are under Eggman’s Control until they backstab him and Eggman is forced to team up with Sonic to stop them that’s great…So then Why are they stated to be the strongest foes Sonic has faced? Not only do ALL of The Deadly Six get handled by BASE Sonic but even Tails did some damage against them. Even in the final world, where you have to fight all of them again, they hardly put up a much harder fight. Though to be honest, I don't think anybody was gonna argue The Deadly Six at Multiversal Level.
While Shadow can get up decently in cosmology. (More on that later.) These statements aren’t gonna help in any stretch of the imagination. That pretty much does it for this section so let’s move on before I have both a stroke and a laugh attack from the Deadly Six having a “Strongest Sonic Foe” statement. What’s next again?
Sonic Cosmology:
Fun, fun, fun…
For starters, the multiverse is infinite in scope. Tails only implies a “could” when referring to the “infinite amount of Sonics” part specifically, and not to the “endless possibilities of space” part. Which means he’s sure of the endless possibilities of space (aka, an endless multiverse), and only implying that he’s not so sure about there being infinite Sonics. From a narrative perspective, this video is seen as a ‘babies first multiverse’ introduction.
Interestingly, dreams are consistently shown to be separate realities with their own flow of time, often containing various celestial bodies; furthermore, aspirations and wishes are also dreams, even if they don't become true, including desires expressed for entire universes, outside of the dreams of the ancients contained in Cyber Space (more below), all the dreams across every dimension is held within Maginary World, what's more, The Maginary World holds Fourth Dimension Space, which is notably shaped like a tesseract (Sonic Shuffle is canon). That’s an easy 4D for Maginaryworld and 5D for overall Spacetime (as little sense as that makes).
That may have been confusing, for something a bit more digestible, The Exception is a space that exists ‘between dimensions’, Eggman wishes to build an Eggmanland that ‘surpasses all dimensions’. Using the same logic as with Ultra-Space, this could be seen as just another universal ‘gateway’, or dipping its toes into 5D (See Pokemon Cosmology).
More recently, Cyber Space is an additional digital dimension, capable of creating objects in 3D Space as well as physically manifesting memories, hopes, and dreams of anyone who enters it. Sounds pretty familiar doesn’t it? This could be seen as directly comparable to Maginaryworld, since they basically have the same capabilities. Where they’d end up in relation to each other is unclear, and the size of areas manifested is also unclear, but the safest bet is to say either Cyber Space doesn’t add much, or is an equal 5D construct.
White Space is the central hub that is between some timelines and dimensions. It has doorways to existing timelines. If we take this literally, this would be yet another 5D area in the cosmology.
There is an argument from some of us that White Space appears to exist outside of the 5D Space-Time, at least making it a dimension on top of all other dimensions within the Sonic Cosmology. Ian states White Space is aspatial and atemporal.
The End of Time is referred to as both an infinite tunnel dimension AND a stream. The 3DS Version of the game depicts the universe being visible in the End of Time, meaning this area being equally as 5D as the main universe is likely, but if we assume Maginaryworld is equal to the main universe, Time Eaters realm would actually get a nice 6D upgrade, if this really is all Time Eaters creation then this is fine for scaling. Plus, both Time Eater’s dimension and The End of Time were seemingly unaffected by the erasure of all time and space, further supporting them being of higher dimensionality than the regular verse.
Ok I know that was very confusing, so please give it a 2nd read if necessary. Generally speaking, a lot of evidence is here to suggest a 5D cosmology, layers into it at its peak. With 6D depending on interpretation.
We’re not done (and neither am I) :(
Arguments exist for higher dimensionality, as Null Space is stated by Eggman to be sealed off from every other dimension, which could include White Space as well as Time Eater’s lair, which would inherently make it 7D or oppositely 6D…however there is also the argument that later on, we see it house stars and nebulas, giving more validity to the idea it is merely a pocket dimension, hell it only exists within the cosmology WHEN ACTIVATED by the ruby. Meaning scaling here is moot.
Solaris is stated to be “chō jigen” in the Japanese version of 06, which translates to Solaris “transcending dimensionality”. Eggman confirms this by stating Solaris eats dimensions for lunch. Eggman uses the term “dimensions” as a broad term, not as in reference to only lower dimensions. Ian Flynn also seems to support this when he stated that Solaris could destroy the very concepts of space and time. So…all this means is that Solaris upscales the previously mentioned Cosmology, making defeating it equal to dipping your toes into 7D.
Null Space, as stated before, is sealed off from every dimension, which should technically include White Space. Eitaro Toyoda, a Sonic Team game designer and level designer, claimed that there was no scientific approach to escaping Null Space. Considering that all of spatial temporal dimensionality as well as infinite dimensionality are all still bound by scientific notation, this implies Null Space to be above dimensionality as a whole…although this could just refer to the fact that Sonic run fast and go brrr goodbye physics.
Some of these arguments, namely the ones for White Space, Solaris, and Null Space, could be interpreted as Low Outerversal-Outerveral, however they aren’t great and rely heavily on MASSIVE leaps in logic and cosmology. So overall, the safest and most consistent scaling for the cosmology should be around 7D.
Base Shadow Scaling:
Super Shadow unquestionably scales to the cosmology, but can his base form scale to it as well? The answer is that it’s possible, just to a lesser degree than his Super form. Base Sonic, as mentioned earlier, can scale to a full power Void, who was going to destroy the bare minimum 4D Maginaryworld. And that was an Adventure era Sonic; he’s gotten much stronger since then as proved by his rematch with Perfect Chaos. Sonic is also able to take multiple hits from Time Eater in base, a 5-6D being. While neither Sonic nor Shadow scale fully to Time Eater in base, as two of these attacks knocked Sonic out, they should still scale in the same tier of dimensionality thanks to Void, as well as tanking the erasure of the time and space of the verse (if you believe it’s a durability feat), otherwise Sonic would have gotten blitzed and one shot, regardless of whether or not Eggman was holding back.
TLDR - Most believe 4-5D Base Shadow is a comfortable placement given the cosmology (if you buy The Exception being 5D, an argument can be had that mid 2000s Super Sonic can be matched by modern base, but this has no proof).
Artwork:
(Art by @CapsirusYT on Twitter)
(Art by @thelevy555 on Twitter)
(Art by @specialgradesorcerer on Discord, @guzubu on Twitter)
(Art by SoggyWafflesXp)
Music:
One of our researchers (FinalCometVA) made a rap battle for the blog. Check it out: Shadow_vs_Mewtwo_RAP_BATTLE_ft_Kandi_Bard_and_Nu_Centri (FINAL VERSION).wav
Verdicts:
First of all, if you’re the type that likes to read Individual verdicts, rather than a group opinion, here’s the link to all of our individual thoughts!
Team Mewtwo:
Stats:
When comparing raw numbers and destructive capacity, Mewtwo’s standing is far from trivial. Though Shadow’s speed advantage is acknowledged — with his base form scaling to Immeasurable reaction speeds through Sonic’s feats, and his Super form pushing into 6th–7th-Dimensional ranges — Mewtwo’s cosmological scale cannot be ignored.
Through scaling to the Creation Trio and the Pokémon cosmology, Mewtwo stands comfortably at Multiversal+, potentially bordering on 5D interpretations depending on how one reads the Creation Trio’s influence over space, time, and antimatter. The Hoopa movie, which depicts box legendaries operating within similar tiers, reinforces this parity. Even outside of film canon, Mewtwo has stood toe-to-toe with entities who’ve shaped galactic phenomena and withstood energies that would annihilate universes outright.
Strength and Durability-wise, Mewtwo can survive cataclysms equivalent to planetary and multiversal scales, regenerate instantly, and adapt to damage through his genetic structure. Shadow in base form scales to the Paradox Prism explosion (around 6x Universal) and potentially to Erazor Djinn absorbing half of Arabian Nights, but that still leaves Mewtwo slightly higher on consistent destructive output. Super Shadow would of course but Shadow higher but not everyone is fine with scaling above 5D.
Speed, however, is where Shadow pulls ahead. Even with Mewtwo’s MFTL+ - Infinite movement via Ultra Space traversal, Shadow’s scaling to Sonic’s Immeasurable feats puts him far beyond in raw reaction time. Yet, Mewtwo has built-in counters — Thunder Wave, Trick Room, and speed-boosting looplets or Emera from Mystery Dungeon — that can slow Shadow down or even reverse their speed disparity outright.
When factoring in all modifiers, Team Mewtwo argues that raw stats do not equate to victory here. While Shadow is faster and physically stronger, Mewtwo’s buffs, hax, and battlefield control tools bridge that gap rapidly — and, crucially, prevent Shadow from ever reaching his Super form, making his stat edge a moot point.
Arsenal & Abilities:
The cornerstone of Mewtwo’s argument lies not in brute force, but in versatility — his ability to adapt, counter, and dominate through psychic supremacy and item-based augmentation.
Unlike Shadow, whose Chaos energy manifests in direct combat techniques, Mewtwo’s psychic and environmental control gives him an omnidirectional offense and defense. His mind reading ability grants him instant insight into Shadow’s memories, strategies, and trauma, effectively nullifying any surprises. With this, Mewtwo can predict attacks before they manifest — compensating for any speed disadvantage and turning the battle into a chess match he’s already won.
Through Mystery Dungeon mechanics, Mewtwo also has access to Mega Evolution without a trainer, items like Never-Miss, and looplets that raise all his stats. These artifacts not only eliminate his need for external support but also provide status-inflicting options (paralysis, burn, freeze, confusion) that permanently cripple an opponent’s momentum.
Shadow’s Chaos powers — such as Chaos Control or Chaos Blast — could, in theory, immobilize or obliterate Mewtwo. Yet, Mewtwo can respond in numerous ways: Predicting and teleporting pre-emptively; blocking with Protect or telekinetic barriers; cancelling Shadow’s innate Chaos properties; or simply dying and resurrecting via Recover.
Mewtwo’s soul manipulation, mind erasure, and energy nullification all bypass many of Shadow’s resistances. His “Steamroll” ability from Mystery Dungeon even lets him ignore durability negation and resistance altogether — meaning Mewtwo can force effects that would normally fail against divine-tier beings.
Meanwhile, Mewtwo’s Sure-Hit Attacker skill ensures precision, removing the chance-based weaknesses of many “hax” characters. Combined with mind reading, this makes him nearly impossible to evade once engaged. Even if Shadow activates Super form, Mewtwo can theoretically telekinetically steal the Chaos Emeralds, use them himself, and level the cosmic playing field entirely.
Shadow’s toolkit may be impressive, but much of it overlaps with or is outclassed by Mewtwo’s repertoire. Chaos Control equals teleportation; Chaos Blast equals psychic explosion. Shadow’s “time stop” is potent, yet counterable by prediction and regeneration. Mewtwo simply has too many ways to counter, overwhelm, or outlast him.
Tertiary Factors:
When we step back from raw power, the debate becomes one of psychology and intelligence. Mewtwo, a genetic super-being designed as the apex of all Pokémon, possesses an intellect bordering on omniscient within his universe. He rebuilt the cloning facility that took his creators years to construct in mere moments. Scaling from Pokémon like Alakazam — whose IQ reaches 5,000 — Mewtwo operates on an intellectual scale beyond conventional comprehension. Mega Mewtwo Y amplifies this even further.
Shadow, canonically stated to possess an IQ of 200, is still a strategic genius and master combatant, but his strength lies more in instinctual combat experience than abstract intelligence. He is pragmatic, reactive, and emotionally driven — all traits Mewtwo can exploit. Through telepathy, Mewtwo could read Shadow’s turbulent memories, exploiting trauma, hesitation, and self-doubt as psychological openings.
Experience-wise, both are seasoned warriors. Mewtwo has clashed with gods, Ultra Beasts, and interdimensional beings; Shadow has fought demonic entities, alien empires, and 5th-dimensional threats. But Mewtwo’s adaptability gives him an edge: he learns, adjusts, and evolves mid-battle. Shadow thrives in chaos — Mewtwo creates order within it.
When it comes to intellect and control, Mewtwo dominates. He is not just a combatant — he is a strategist, scientist, and telepath rolled into one. Every second of combat is processed, analyzed, and rewritten to favor him. Shadow can outpunch him, but he cannot outthink him.
Conclusion:
Advantages:
- Can steal the Chaos Emeralds - rendering super shadows massive power gap moot.
- Far Superior intellectually.
- Superior battlefield control.
- Can read and predict almost any move Shadow could make.
- Counters to most of Shadow’s innate abilities and resistances.
- Trick Room makes the speed disadvantage null.
- Can resurrect himself upon death.
- Capital A aura farmer, even more than Shadow
- He has more privileges and opportunities in life than Shadow, because of the color of his skin. (That’s kinda racist-)
Disadvantages:
- Relies on hax to close the dominant speed gap.
- In base, is at best equal, and gets demolished with Super Shadow…
- …meaning if Mewtwo cannot get off his superior abilities, the fight would end instantly.
- Finite energy reserves as opposed to the infinite energy the Chaos Emeralds grant Shadow.
- Made selfcest Pokemon.
Team Mewtwo collectively concludes that while Shadow possesses superior raw stats — especially in speed and physical strength — Mewtwo’s combination of intelligence, psychic supremacy, and battle utility make him the ultimate counter to Shadow’s aggression.
If the fight remains in base forms, Mewtwo decisively wins through status control, mind reading, resurrection, and battlefield manipulation. If Super Shadow emerges, Mewtwo may lose ground in raw destructive capacity but retains multiple paths to victory through Chaos Emerald theft, soul removal, or sheer psychic control.
In short, Shadow may be faster — but Mewtwo is smarter, deadlier, and better equipped to dictate every outcome before it begins. I guess you could say this Hog was the former Shadow to this Mew…Two.
The Winner is Mewtwo
Team Shadow:
Stats:
When it comes to raw numbers and cosmological reach, this debate became a clash of two different forms of supremacy.
Mewtwo’s scaling hinges on his proximity to the Creation Trio — Dialga, Palkia, and Giratina — who embody time, space, and antimatter across multiversal and higher-dimensional realities. Multiple participants pointed out that the Hoopa movie and later sources imply Mewtwo exists among legendaries of similar tier, and that Rayquaza — who has traded blows with Deoxys and damaged Giratina — provides a direct scaling line to Mewtwo through battle performance. Factoring the dimensional layering of Ultra Space and the Distortion World, Mewtwo’s consistent baseline rests in the 4D–5D range, with some arguments extending to low 6D depending on interpretations of Ultra Necrozma or Arceus-tier harmonization - even if there is a few arguments against this, most arguments are sound.
Shadow, on the other hand, thrives on raw, calculable scaling. Even without Archie Comics, Sonic Prime and Sonic ‘06 establish him as capable of surviving and combating entities who exist beyond ordinary universal constructs. Solaris’ destruction and recreation of time — a 5D–7D multiversal continuum — directly scales to Super Shadow. Meanwhile, his friends encounters with Void, Maginaryworld, and Erazor Djinn push the boundaries of his base form to multiversal or beyond levels as well, uni+ at a minimum. Even if we were less generous with both, Sonics cast consistently face universal threats, something fairly rare in Pokemon that can cap at Multi-Galaxy to Universal with help.
Durability-wise, both can survive blows that distort or erase universes. However, Shadow’s Chaos Energy fortifies him conceptually — his durability stems from both physical resistance and metaphysical endurance, letting him resist erasure, corruption, and temporal nullification. Mewtwo’s defenses are less “absolute,” relying instead on regenerating from destruction, resisting psychic assault, and rewriting his biology in real time.
Speed is the clearest dividing line. Even with generous scaling — such as Solgaleo and Lunala’s traversal through timeless Ultra Space — Mewtwo’s infinite-speed scaling caps far below Shadow’s. Shadow (and by extension Sonic) consistently perform on immeasurable levels, moving outside the confines of linear causality. His feats include escaping universal time stops, moving beyond dimensional collapse, and acting independently of halted timelines via Chaos Control. Even if we used finite ends, Shadow would still take the edge. Even if Trick Room was accounted for, it’s tricky to say if it’s even potent enough to work on someone with immeasurable speeds, plus Shadow could likely end the fight beforehand anyways.
Summary of Stats:
- Strength / Power: Comparable in base form (Multiversal range), but Super Shadow dwarfs even Mega Mewtwo’s output (5D–7D vs 4D–5D).
- Speed: Shadow decisively, both in base and super form (immeasurable vs infinite).
- Durability: Shadow by a small but notable margin due to Chaos Energy and conceptual resistance.
- Scaling Ceiling: Shadow (6D–7D) surpasses Mewtwo (high 5D, possibly 6D at most).
Stat Verdict:
Base forms are extremely close — Mewtwo holds slightly more consistency and versatility at multiversal levels — but Shadow dominates the speed tier and pulls ahead significantly in his Super state.
In pure cosmological hierarchy, Shadow holds the statistical advantage.
Arsenal & Abilities:
This is where the fight becomes more philosophical than numerical.
Mewtwo embodies the art of control. His psychic and telekinetic prowess enables manipulation of nearly every aspect of combat: matter, energy, time perception, and the opponent’s own mind. With access to techniques like Recover, Barrier, Disable, Trick Room, Amnesia, and Calm Mind, Mewtwo can constantly regulate both offense and defense. He’s capable of soul extraction, telepathic domination, memory erasure, paralysis induction, cloning, illusions, and even battlefield restructuring.
In the Mystery Dungeon canon, Mewtwo’s access to Looplets, Emeras, and Orbs further extends his hax potential. The Awakening Emera allows Mega Evolution independent of a trainer, Never-Miss Orbs guarantee hit accuracy, and Foe-Fear Orbs impose crippling debuffs. Combining these with Thunder Wave paralysis and Trick Room, Mewtwo could potentially immobilize faster foes. Steamroll (a team skill) also allows his attacks to bypass resistances — theoretically ignoring Shadow’s Chaos Energy durability. Not to mention, his ability to access other dimensions means Chaos Rift would not help here.
Shadow, conversely, is a manifestation of raw chaos physics. His control over Chaos Energy grants teleportation (Chaos Control), explosive AoE attacks (Chaos Blast), and time-space warping (Chaos Rift). His Chaos Boost can exponentially multiply all physical and energy-based attributes. Importantly, his Chaos abilities are conceptual phenomena — tied to the foundational energy of the Sonic multiverse. Chaos Energy has been shown to override time, restore erased realities, and resist psychic or metaphysical control (mind control, petrification, ability nullification in Doom Zone, and yes, even the mewtwo cancer etc), as well as recharge the chaos emeralds if drained. — providing natural counters to Mewtwo’s mental dominion. Arguably, Shadows Soul Manipulation resistance would not apply to having his soul removed from his body, although this has some internal debate. Hell, Shadow has literally broken out of psychokinesis itself plenty of times, and could just warp out of Trick Room. What about Mewtwos potential to steal the emeralds? A very strong argument! Until we again consider Shadows superior speed and the ability to perform Chaos Control in base form.
The Emeralds were able to absorb an attack from Eggman that specifically brainwashed, meaning it targeted the mind. Very similar to the types of attacks from a certain Psychic-type Pokémon. And just one of these beams was enough to recharge all 7 Chaos Emeralds. So every attempt Mewtwo makes to win with his psychic beams could actually be harmful to him.
While Mewtwo has far greater variety, Shadow’s powers have higher potency. The difference lies in implementation: Mewtwo’s kit is about overwhelming an opponent through options; Shadow’s is about erasing the need for options through superior energy manipulation.
Both have resurrection potential — Mewtwo through regeneration and Shadow via Chaos Energy reconstitution. However, Shadow’s resurrection occurs even after total disintegration, while Mewtwo’s regeneration is still physical/biological.
Summary of Abilities:
•Offense: Mewtwo’s mind-based offense is more tactical; Shadow’s chaos-based attacks are more destructive.
•Defense: Mewtwo’s shields and regeneration are constant; Shadow’s chaos resistance prevents many forms of hax.
•Hax: Mewtwo dominates the hax spectrum (telepathy, soul manipulation, paralysis, mind reading, Trick Room).
•Counters: Shadow’s Chaos Energy neutralizes time-stop, psychic intrusion, and reality distortion — his best safeguard against Mewtwo’s versatility.
•Sustainability: Shadow’s Chaos Boost lasts as long as his energy reserves; Mewtwo’s stamina is longer-lasting but less explosive.
Ability Verdict:
In base form, Mewtwo holds the advantage in control, options, and battlefield dominance, capable of neutralizing and countering almost anything.
But once Super Shadow enters play, Chaos Energy becomes too overwhelming — rendering Mewtwo’s psychic domination ineffective on a conceptual level.
Tertiary Factors:
Both fighters are more than weapons; they’re philosophers shaped by trauma.
Shadow’s combat style is militaristic — martial arts, gunplay, acrobatics, and chaos-infused close-quarters combat. His experience spans alien wars, dimensional battles, and survival against world-ending threats. He’s used to adapting mid-fight against beings faster, stronger, and more abstract than himself. His fighting instincts are honed, reflexive, and deadly efficient.
Mewtwo’s skill manifests differently. He’s not a brawler — he’s a strategist. Every psychic movement doubles as a feint or countermeasure. His battles are about prediction, not reaction. He reads opponents’ mental states, forecasts their decisions, and manipulates their intent before they act. He has fought gods, humans, and entire Pokémon legions, and consistently adapted to each.
Shadow’s seen longer and more diverse warfare. He’s fought across timelines, dimensions, and existential crises, often sacrificing himself in the process. His combat exposure outstrips Mewtwo’s, but Mewtwo’s experience is more concentrated in high-stakes, metaphysical warfare — clashes that test intellect as much as power.
Speaking of intellect, here, consensus was unanimous. Mewtwo is demonstrably smarter. Capable of rebuilding entire scientific facilities alone, outperforming human geniuses, and processing tactical data at psychic speed, his intellect reaches near-supercomputer levels. Mega Mewtwo Y explicitly enhances his cognitive and perceptual abilities even further. While Shadow’s intelligence (canonically around IQ 200) is extraordinary, it remains within the realm of supergenius rather than transcendent cognition.
Skill: Shadow (greater combat training and realism).
Experience: Rough tie — Shadow broader, Mewtwo deeper.
Intellect: Mewtwo by a landslide.
Conclusion:
Advantages:
- Higher-Dimensional scaling
- Far faster.
- Superior Durability.
- Superior Stamina.
- Invulnerability through Chaos Regeneration.
- Can resist most, if not all of Mewtwo’s best hax.
- Loves Latinas
- Trans and Lesbians Ally
- Officially dripped out (I’m not kidding).
Disadvantages:
- Base Shadow is still vulnerable, and arguably relies too much on the emeralds, something Mewtwo can exploit.
- Finite Super Shadow limit.
- Vulnerable to emotional manipulation.
- Vulnerable to telepathy and mind scanning.
- Far less intelligent.
- Isn’t in Smash Bros (Smash 6 PLEASE)
- May have been responsible for 9/11.
- His Father is the Devil. Like, from the Bible.
Across all arguments, one pattern persists:
Base Form: A razor-thin contest. Mewtwo holds superior control, adaptability, and intellect, while Shadow counters with immeasurable speed and more robust resistances. Either can theoretically win depending on approach — Shadow through blitz and chaos burst, Mewtwo through psychic exploitation and hax precision.
Super Form: Shadow dominates. The Chaos Emeralds elevate him beyond Mewtwo’s cosmological reach, granting resistance to every major psychic or spiritual attack while amplifying his stats into the sixth or seventh-dimensional range.
Even among dissenting voices, the consensus is clear — Mewtwo could win early, but Shadow wins inevitably.
Mewtwo is the master of control; Shadow is the master of transcendence. One bends reality — the other outpaces it.
And in the end, mind cannot outthink motion faster than thought itself.
The winner is Shadow The Hedgehog.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Final Tally:
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Mewtwo - Jaren1207, Guzubu, ManOfAction (3)
Shadow - El Cato, LoneStar_117, CapsirusYT, FinalCometVA, Radiant Claire, The Elk, Pumkinswift, Hybrid Epsilon, thelevy555, BigDreadChris, SoggyWaffles, TheDrunkGiraffe (12)
Undecided - Crocodile (1)
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓











































































































Comments
Post a Comment