Drunk's Blogs - Gru VS Megamind (Illumination VS Dreamworks)



TN by Me

TN by Conde

“Sometimes, what we’re meant to be is different from what we’re told to be.”


Gru, the world’s greatest villain, turned into the world’s greatest agent!

Megamind, the incredibly handsome defender of Metro City!


Rejected by the people around them since childhood, and only finding friendship with small minions, both grew up to become despicable villains.
But perhaps meeting the right people at the right time gave them the motivation to turn into heroes. 
Today, we’ll see which of these Virtuous Villains of the 2010s can prove who is the true master of all villainy!

Before we begin…


Research Leads - The Drunk Giraffe (Gru), Radiant Claire (Megamind), 

Researchers - Bridgette, Conde, Crocodile, El Cato, FinalCometVA, Hybrid Epsilon, ManOfAction, MiaMagic, Mugen Kage, Windindi
 
Another shoutout to SPCTheAnarchy for providing some calcs! 
 
If you are using mobile...don't, blogs on here tend to be a bit impossible to properly read for mobile.

Background:


Gru:

“And now he knows…he could never part from those three little kittens…that changed his heart…”

Felonious Gru seems to have had a destiny marked since childhood. He grew up in an environment of emotional neglect: he never knew his father since he ‘died of disappointment’, was rejected by other children, and his mother barely paid attention to him. Paradoxically, the only way she encouraged him was by pushing him toward crime, which ended up shaping his identity from a very young age.

Even so, Gru quickly stood out for his extraordinary talent. When he was still a child, he accomplished unthinkable feats, such as stealing the crown of the Queen of England and defeating those considered the most dangerous villains of his time, like Scarlet Overkill and the Vicious 6.

In adulthood, Gru already had everything a great villain could desire: an ultra-secret laboratory, a loyal henchman, and an army of practically indestructible Minions. However, as time went on, newer, younger, and flashier villains began to outshine him, and his plans stopped working as they once did. In that context, Gru conceived the most ambitious idea of his entire career: carrying out the heist of the century—stealing the moon.

To execute his plan, he needed a shrink ray, but he made the mistake of trying to secure funding before obtaining it. This allowed Vector to get ahead of him and steal the weapon. Far from giving up, Gru devised an alternative strategy: adopting three orphan girls—Agnes, Margo, and Edith—to use them as a means of infiltrating his rival’s fortress.

The plan worked, and Gru managed to recover the ray, but something unexpected happened along the way. Living with the girls awakened feelings in him that he had never experienced before. For the first time, someone loved him without fear or rejection, not for being a villain, but simply for being himself.

This internal change became definitive when Vector kidnapped the girls. Without hesitation, Gru sacrificed his greatest achievement and handed over the moon in order to rescue them. That act marked the symbolic end of his life as a villain driven by ambition and the beginning of a new stage as a father.

Later on, his life took another turn when he was recruited by Lucy, an agent of the Anti-Villain League. Although he was initially forced to cooperate, Gru found in that job a way to use his skills for something different. Over time, Lucy became his partner, and together they formed a family.

Over the years, Gru became involved once again in robberies and illegal missions, but almost always out of obligation or to protect those he loved. Whether helping his brother Dru, facing old enemies, or saving his family from new threats, his motivations were never again about criminal glory.

At its core, Gru’s story is about someone who was never truly happy as a villain. His true fulfillment came from finding a family, love, and a different purpose. He wasn’t so despicable after all, huh?

Megamind:

"There's a benefit to losing. You get to learn from your mistakes."

Our story begins with a familiar scenario: a world on the brink of destruction, and a baby sent to Earth to save his life. That baby was destined to become… something. He never knew what, because he never heard the end of that sentence. However, this is not the classic story of a human-looking alien hero with perfect hair. No, no, no. Our protagonist was blue, big-headed, and his life was marked from the very beginning by a deep sense of inequality—because another baby (one who did meet society’s beauty standards) was also sent to Earth.
While that other child landed in a luxurious home, the little blue one accidentally ended up in a prison, where he grew up surrounded by criminals. Despite having done nothing wrong, he was treated as if he were evil, slowly internalizing the idea that this was the role he was meant to play.

Years later, when he finally attended school, he encountered the other alien once again—who would eventually become the hero Metro Man. The big-headed kid tried to fit in and make friends, but he was always seen as a troublemaker. Tired of rejection, he chose to accept the label forced upon him and embraced the role of a villain.

Thus was born… Megamind, master of all villainy. Alongside his loyal companion Minion, he spent years battling Metro Man. He failed again and again, becoming the laughingstock of Metro City. Even so, he never gave up, finding a strange sense of balance in that endless cycle of conflict.

That balance included the repeated kidnapping of Roxanne Richie, a reporter whom Metro Man would always rush to rescue. For Megamind, this ritual gave meaning to his existence. Villain and hero played their parts, and the world kept turning.

Everything changed the day Megamind finally won. His death ray seemingly destroyed Metro Man, leaving him without his enemy—and without purpose. At first, he celebrated his victory, but he soon realized he had lost the one thing that defined his life.

Disguised as a human, Megamind began spending time with Roxanne, who shared a key idea with him: heroes are not born, they are made. Misinterpreting her words, Megamind decided to create a new hero to restore the balance he had lost.

Using Metro Man’s DNA, Megamind gave powers to Hal Stewart (The incel who fought against the fanboy one or two blogs ago), who turned out to be selfish, arrogant, and dangerous. Meanwhile, Megamind began questioning his own identity as he grew closer to Roxanne, eventually learning that she had never been romantically interested in Metro Man.

However, everything went wrong for our protagonist. Hal, now known as Titan, being the idiot that he is, began to abuse his powers. Minion abandoned Megamind when he saw that he no longer wanted to be a villain, and Roxanne discovered his true identity. Lost and disillusioned, Megamind tried to return to villainy, but was immediately defeated by Titan, who nearly killed him. Desperate, he and Roxanne broke into Metro Man’s old hideout, only to discover that the hero had faked his death.

Like Megamind, Metro Man had been trapped in a cycle of expectations. But while Megamind had grown comfortable in his role, Metro Man chose to walk away from it.
After Metro Man refused to save the city, Titan kidnapped Roxanne—this time putting her life truly at risk—forcing Megamind to confront his own creation. Using his intelligence and the help of Minion, he managed to strip Tighten of his powers and defeat him.

With the help of his friends, our favorite blue hero now protects the streets of Metro City, proving that destiny is not the path assigned to us—but the one we choose.


Skill, Experience, and Intellect:


Gru:


 
Despite his goofy demeanor, it goes without saying that Gru is super intelligent. Even as a child, Gru could create many impressive inventions such as his cheese bombs. Although, to be fair, most of his arsenal was created by Dr. Nefario. 

Even so, Gru has been a villain for years, and he's an expert in theft, infiltration, leadership, and he can actually throw hands. He even knows Kung-Fu, Jiu Jitsu, and Krav Maga, and can create pretty good disguises on the fly.

As a secret agent, he has experience capturing supervillains and has defeated guys like Scarlet Overkill, the Vicious 6, Vector, El Macho, Bratt, and Maxime LeMal.

Oh and he can make balloon animals.

Megamind:

Megamind's main characteristic is his intelligence when it comes to creating machines. Even as a baby, he created destructive devices capable of destroying the walls of a maximum-security prison. In his youth, he was trained by the most evil villain of all time, Machia Villain, whom he accidentally killed. Even when he was falling a great height, he immediately figured to dehydrate himself into an ice cube so that the lightweight cube would survive the falling impact into the fountain which would then rehydrate him, bringing him back to his normal form.

He fought Metro Man for years, and although he never defeated him, his technology is lethal against virtually any other enemy. 

In his role as the hero of Metro City, he has faced and defeated the Doom Syndicate...three guys dressed as fish...a guy dressed as a monkey...a guy dressed as a donut...oh, and Machia Villain (that last part of the series isn't actually that bad).

Equipment:

Gru:

Standard Gear:

These are signature items Gru tends to carry on missions that nobody would bat an eye if they were given to him in a VS Debate.

Misc:


 
Nothing here is really that worthy of its own segment, so before we get to the meat of things, let’s list off the boring stuff:
  • Javelin - He really does have everything.
  • Rocket Launcher - Doesn't need an explanation.
  • Grappling Gun - All AVL members carry one on them.
  • Safe Cracker - Can open any safe no matter how secure.
  • Flame Thrower - Also doesn't need to be explained.
  • Smoke Bomb - He can literally throw it and teleport out of it…someone please explain this one.
  • Overhead Goggles - Great for a heist! Impressively, they came from a fake dog Gru used as part of a disguise. Also allow the user to see in night vision. 
  • Nanobot Universal Key - A key that contains microscopic particles to open any lock on the planet.
  • X-Ray Goggles - They do what you think they’d do
  • Gas Masks - Child, Adult, and minions sizes included.
  • Inflation Gun - Used to inflate balloons.
  • Ray Guns - They do be Ray Guns!
  • Plasma Gun - I’ll let you guess what it shoots
  • Laser Gun - Self explanatory, a blatant light speed laser.
  • Villain Suit - A specialized suit with dozens of abilities baked in, including:
  • Device to listen through walls

  • X ray goggles

  • Mini jetpack

  • Grappling hook


Freeze Ray:

 
Gru’s signature weapon! Turns regular people into solid icicles. It can do so to multiple people at once. It’s potent enough to hold back a PX-41 strength-enhanced El Macho as well.

Game Items:


  • The Air Gun allows Gru to double jump and blow away enemies.
  • The Magnet Gun pulls things closer to Gru.
  • The Web Gun shoots sticky webs to stop enemies from firing weapons.

Fart Gun: 

 
IT’S SO FUNNY…and also smells bad enough to at least stun someone. This can be weaponised as a grenade as well, potent enough to make an entire cinema room run away.

Big Blaster Cannon:


 
Charges up a giant fireball potent enough to destroy a carnival game.

Lipstick Taser:


 
It’s a taser idk. Given to him by his baddie wife Lucy, it is an instant knockout option against most, including an enhanced El Macho.

Cheese Ray:

 
Fires a blast of Cheese Wiz™ to stick opponents in place temporarily.

Net Gun:


Another of Gru’s tools that is useful for ensnaring foes.

Jelly Gun:


Made from Dr Nefario’s horrible jelly, it fires the antidote to PX-41

Goop Gun:


 
Shoots goop grenades that harden and stick you to walls.

Gru’s Stealth Suit (Debateable): 


A themed suit made by Dru with dozens of different functions, in order it can:

Sticky Hands:


 
One of Grus' first ever gadgets passed down from Dr. Nefario. Fires a slimy hand that sticks to things and can retrieve objects from long distances.

Anti-Gravity Serum:


Its combat applicability is…questionable, but when drunk, it removes gravity from someone completely, seemingly lasting forever.

Vehicles: 


  • Air Ship - Besides being able to fly at high speeds, it can boost its speed with 32 rocket thrusters, has a claw to grab items, a grappling hook, twin Gatling guns, and a metric crap load of missiles.
  • Grumobile - Faster than your average car, it can ram cars away with ease.
  • Flying Bike - Exactly what it says.
  • Grucycle - Exactly what it says, fuelled by the same rocket engine as his other vehicles. 
  • AVL Underwater Vehicles - Exactly what they say, but they can also turn into Mario Kart World bikes, neat.
  • Rocket - Built from the finances of his daughters and the army, he used this to reach outer space to steal the moon. If someone tries to break in, it has a stun mode. 
  • Dru’s Car (debatable) - While it is Dru’s technology, there is an argument to Gru using it as he does during the events of the third film. Here are all of the abilities the car possesses: 
  • Capable of going from 0 to 400 miles per hour in a few seconds 

  • Can survive a nuclear blast

  • Has 12 missiles ready to fire

  • Can run off of Diesel or Gas 

  • Has a grappling hook

  • Jet Booster

  • Spiked Wheels

  • A drill that can pierce the heavens(burrows into the ground)

  • Is Submersible

Trump Cards:

Nothing here is really ‘standard’ for Gru to some extent, as he’s not been seen taking these out into battles, but they are still noteworthy to the debate and make things easier to compare.

SR 6, AKA the Shrink Ray:


The iconic McGuffin from the 1st movie, it can be used to shrink people or objects as large as the moon in a matter of seconds. It should be noted that the duration of the effect depends on the mass of what is shrunk (The Nefario Principle); some things can last days, whilst the moon lasts at most a few hours (vague timeframe based on the sunset during the climax). It can also straight up reverse the effects of other shrinking tech.

Minion Ray: 


 
Exclusive to the Minion Mayhem ride, this turns regular people into minions. (R>F Gru fr). The issue being we never see this outside of the lab.

Zodiac Stone:


Transmutates the user and any target into one of the Chinese Zodiacs, with themed powers (dragon can spit fire, rabbit can jump high, etc). It transmutated the minions into animals that could still fight, as well as shrunk the bad guys into rats. Debatable due to Gru possessing it for about 2 minutes at the end of Minions 2 before it was confiscated by the AVL.

Reality Warping Remote:


 
Although Gru hasn’t used this himself, it’s literally lying around his house - it is viable for research. It is a remote that warps reality via a laser point. It can turn things on/off, transmutates matter, changes the weather (making a storm in just 1 frame): tv, lamp, etc. Transmuted Stuart into a bowl of ice cream.
The question that a lot of people may have is can it do existence erasure? Maybe. ‘Reality warping’ is just what we’re calling it, there’s no official name, and no evidence that existence erasure, time manipulation, plot manipulation etc are stuff this can do and thus we can’t just ASSUME it can.

The Atomitator:

 
A weapon that can ‘beam stuff into the computer and other places’. For example, he beamed the minions from the lab to Vector's fortress, so naturally, Vector zaps them all into Cyberspace/The Digital Realm (relax, again, just the computer). Gru just…escapes it via a door (the way you transition between levels in the game), admittedly it could be argued without the minions he’d be stranded. Vector later upgrades this to the Mega Atomitator, capable of blasting his house, lab, and minions into ‘cyber-oblivion’.

PX-41 Serum (Debatable):

 
Can be inserted as a drink or a needle. The serum transmutates its target into a purple rage-monster, acting on pure instinct and barely any brainpower. While it's debatable to give him the PX-41 serum, he still should have access to PX-41 with…

PX-41 Spray:


 
From issue 2 of the Minions comics, it functions the exact same way as the serum, except it is sprayed, akin to spray paint, instead of injected/drank.

The Joystick:


 
In the short "Game Over and Over," Kevin and Stuart (the protagonists of the Minions films) play a low-budget Street Fighter game. 
Stuart cries because he lost, and then goes to Gru's lab and steals this gadget. The joystick can control the person the player chooses and manipulate them like a video game. It seems to need to be near the target for it to work, but this is theoretical.
The person affected by the joystick can still speak, but it doesn't seem possible to break free from the gadget's control.

Megamind:

Standard Gear:

Everything here is something that blatantly belongs to him, no question.

Misc: 

Whether it be silly one-off tools or equipment literally inaccessible in combat without some heavy lifting from his army, Megs has a good amount of stuff worth at least a sentence and a mention.

  • Knockout Gas - Does what it says on the tin (literally).
  • Forget Me Stick - A weapon that, well, can knock an average person out.
  • Dynamite sticks - It's what it says on the tin.
  • Particle Collider - Fires a red laser into its chamber and, by Megamind's own words, “can atomize anything”. It also makes Gelato (takes about 10 seconds to charge up to make the Gelato).
  • Boot Wheel of DEATH - A spinning wheel with a bunch of spikey boots. Yours for only $2.
  • Flamethrower Turret - A mounted flamethrower. Perfect for keeping your evil lair safe! Now only 7 whole dollars! 
  • Megamind themed Excavator - I-its an excavator. That's blue. And spikey.
  • Megamind-themed airbags?? - it comes from his utility belt and can hold another person to jump from a 5-story window unharmed.
  • Atomic Scepter - An energy-amplified scepter megamind wacks enemies with.
  • Terror Teddy Bear - A Teddy bear that fires dozens of spikes.
  • Roach Repellant - Does what you think it does.
  • Forget-me Bomb - A memory erasure bomb so potent that Megamind himself forgot about it (Old Chum didn't forget, thankfully).
  • Mega Vacuum - A massive Vacuum that sucks up anything in front of it.
  • Jetpack - Allows him to fly at high speeds.

Black Mamba:


 
He got that shit on.

Dehydration/ De-Gun:

 
Megaminds most iconic weapon. Capable of dehydrating its target into a cube - pretty much negating durability. The weakness is that a single drip of water touching the cube immediately reforms it into its normal shape.

But it’s not just for Dehydration, it’s technically called the De-Gun, but dehydration just sounds better. It has several extra abilities and upgrades, such as:
It’s noted that the De-Gun also has a rapid-fire mode. And can hit multiple targets.

De Fuser Gun:


 
Drains DNA from its target to implant their powers into another person. It gave Hal Metro Man’s powers, and drained them during the finale. Megamind does still have the gun and Metro Man's DNA during the video games. Speaking of…

Game Items:



  • Mega Blaster - A basic laser gun. Baseline has 50 shots, but can be upgraded to 70 shots.
  • Fusion Bouncer IV - A slightly more powerful Mega Blaster; however, it has far less range. (It fires like a grenade launcher). Baseline 15 shots, but can be upgraded to 50 bombs.
  • Electric Lasso IV - An electric whip that zaps enemies (so strong you see their skeletons) and functions as a grappling hook. Baseline has 10 shots but can be upgraded to 20.
  • Expand-O-Matic IV - Fires a bubble that inflates opponents into balloons and makes them pop. (just like a certain Bomberman Victim). Baseline has 2 shots but can be upgraded to 4. Each shot has a massive AOE that hits about 3 meters around where the projectile explodes. Each shot homes in on a target and travels through 4-5 enemies to inflate its target. Makes them drop items.
  • Doom Barrage IV - A missile launcher that somehow fires 5 missiles per shot.
  • A maximum of 20 missiles at all times. Strong enough to destroy concrete and brick walls easily in 1 shot. Strong enough to send Tighten flying in a singular shot.
  • Bio-Essence Neutralizer - A weapon Megamind created during the game “The Blue Defender”. Once simply inhaled, Tighten loses all of his powers and is immediately transformed back into Hal with no memory of anything that has happened during the events of the game.
  • Blower Gun - Blows foes away.
  • Tesla Glove - Basically an electrical gauntlet.

Super Strength Gauntlets:


 
Although shattered on Impact when fighting Tighten, these gauntlets were stated to be able to throw fire trucks with ease with this robot guy in Megamind Rules. Meaning each gauntlet can lift around 20,000 Kilojoules each (low-end calcs would be around 12,000 Kilojoules, as the absolute lightest a Fire Truck can be is 15,000 pounds, in Michigan and other large cities, most fire trucks range around 25-30,000 pounds).

Magnetic Helmet:


 
A helmet that allows Megamind to control metal like my glorious king Zavok.

Forcefield Helmet:


 
One of his childhood inventions, it creates electricity around him to shield him from harm (or dodgeballs), and send projectiles back.

Freeze Ray:


 
Wait a minu- Able to freeze and totally stop the momentum of vehicles like trains, and presumably people.

Sticky Gun:


 
A gun that shoots balls of goop to slow down foes.

Disguise Watch:


 
A watch that allows Megs to scan an opponent and copy their DNA, transforming into them, voice and all.

Shrink Grenades:


 
Grenades that, shocker, shrink people.

Time Destabilizer:


 
Basically just a time machine, but it barely works. Megamind directly says it's basically furniture nowadays. It can seemingly only send objects 5 seconds into the future, and only activatable within his base so it’s hardly usable.

Portal Bazooka:


 
Can create portals to wherever the other end comes out. But could also trap whoever in god knows where if he just…never fires the other end portal.

Cloning Machine:


 
Creates perfect clones of whoever’s DNA is inserted into the machine. It doesn’t just clone individuals, it makes a copy of whatever is inside it (as it copied Old Chum down to his exoskeleton bodysuit). It can also customize the Clones so they’re smarter/stronger/taller ECT. Also, if multiple clones walk into the machine, it will fuse them into a Kaiju-sized clone. However, this seemingly breaks the machine. 

Isn’t this lab only tho? I mean, from what we see, yes but it’s also literally just the box and not the machinery behind the thing, it’s likely carryable by the army into a fight.

Intelligence Booster:


Fires a spray that instantly raises the intelligence of whatever breathes in the gas. Turned a roach so smart it effortlessly outsmarted Megamind. It even allowed the cockroach to outright hack into Old Chum’s system with just minutes of being sprayed

Vehicles:

  • Invisible Car - A car that goes invisible (great for kidnapping). Holds most of Megamind's equipment; however, was easily torn apart by Tighten.
  • Hoverbike - Exactly what it says. He used this to escape Tighten, who had to throw a GIANT building at him to knock him down.
  • Scooter - Errrr yeah sure.

Mechs:


Megaminds Battle Suit:


(Y’know putting either of these two against Sonic Boom Eggman sounds kinda fun). Anyways, this thing is super deadly, outside of being able to go toe-to-toe with Tighten, it:
  • Has Rocket Jets behind its back.
  • Follows his every movement.
  • Spinning Rocket Launcher on the right wrist (can also fire fireworks).
  • Buzz saws in the Shoulder Blades.
  • The eject button, which fires the Pilot out from the back.

Trump Cards:

B.I.N.K.E.Y:


 
A gift from his father. This is, unironically one of Megaminds strongest weapon as it has a few showings of immense power:

Death Ray:


 
A giant satellite that harnesses power from the sun to unleash devastating destructive power at light speed:
  • Requires a few seconds of charge up (10 in the button of doom).
  • Aims via a control panel in the lair, and is fired via a remote Megamind keeps on him. With the remote it fires instantaneously. So long as someone is in Megaminds lair, it should be fine for this debate (Megamind has communication coms).
  • Vaporizes anything that it hits.
  • Fires up to 900 Million Volts per shot.
  • Has a GPS.

Metro Man Suit:


 
Although the evidence (sadly) points to this not being as stat-heavy as his old rival, the Metro Man Suit, is equipped with super strength gauntlets, jet boot powered flight, and x-ray/laser vision goggles - it is still capable of buffing Megaminds stats tremendously, being capable of flipping the giant Mega Megamind.

Metro City???


 
In the comic, Megamind at the click of a button in his lair, transforms Metro City into a giant spaceship contained within a construct, which he can control, either from his lair (if he remembers the password), or a button somewhere in Metro City.

Vague Jell-O Device:


 
Megamind once ‘accidentally’ turned the Atlantic Ocean into Jell-O, with unknown context, however regardless it would require some insane hax potency for this mystery gadget. To some of us, this is valid to use as he seems almost embarassed by the fact he did that, perhaps implying whilst he does have that hax somewhere, the feat wasn't the intended outcome.

Abilities:

Gru:

4th Wall Awareness:


 

Resistances:

  • Vacumns (very debatable) - In the game, Vector can survive in the vacuum of space without a helmet. However, given his canon counterpart (as well as Gru himself), requires space equipment, this is likely an outlier.
  • Extreme Cold - Can move around fine trapped within his own Freeze Ray.

Megamind:

Oop.

Support:

Gru:

Misc robots:

Dr Nefario:



The scientist who builds most of Gru’s inventions. He’s not very notable physically, but was able to create the goop gun, Gru’s ship, and dozens of his other weapons. 
  • Also is able to command Gru’s entire army of minions, and fly his ships and cars easily.
  • Was smart enough to reverse transmutation with very little knowledge of the process.

Minions:


You likely hate or loathe these little bastards at this stage. Don’t worry, I do too, but they are very important for this matchup; they have a lot going on.

First up, although an exact number is vague, some sources claim there’s around 10k of them (Facebook). Given how many show up in grus house as a kid this is…questionable.

Even before they started working for Gru, they’ve been alive since the Dinosaurs were kicking, meaning they are effectively immortal, not just the age kind, since they can easily survive without oxygen. They easily adapted to modern-day technology and can understand basically any language.

They went from villain to villain, and eventually came to find Gru, and they worked pretty well with Gru to solve problems and in ’combat’. 2 minions managed to hold and pull up 21 other minions along with Gru and Edith. They even have their own miniature vehicles like Grus. 

They also have a…weird anatomy, you shake them, and they can light up, you pump them with air, and they inflate, and straight up have no neck, meaning they can’t suffer death by noose. They can even survive the electric chair. Additionally, they can see ghosts, and some minions possess an immunity to bad smells.

In one of the shorts, a caveman minion sees the black bar in the middle of the screen and physically grabs it to drag himself to the future. So they may possess time travel as an ability (Debatable, see BTV) 

It should be noted, however, that Minions aren’t the most courageous, well, minions, but they certainly have quite the arsenal to battle with, regardless. The minions have Hammer Space, and all of the weapons they pull out include: 
     Unique weapons
They can even seemingly mess with the credits of the film…how this could apply to this debate is questionable, but we agree it is unlikely this is something they’d just do during the fight.

There are also some specific minions that deserve the spotlight:


They have their own training and equipment, so it's important to list them separately (Kevin is the goat):

Megamind:

Minion/ Old Chum:


 
Megamind’s best friend from birth, Min- sorry, OLD CHUM, ahem, is his most reliable and useful partner:
  • Dies if outside of water for too long (however, this seemingly takes a couple of minutes)
  • Is skilled in piloting and using all of Megamind's vehicles and weapons, literally.
  • Has Stretchable Limbs, and minor super strength .
  • Decently skilled at hand-to-hand combat. During his battle with Behemoth, he landed a pretty cracked suplex

Spee-ider Bot: 


 
The Spee-Ider Bot is basically a pet from Button of Doom:
  • Behaves like a dog but is rideable with a large electric cannon on the back. 
  • Said cannon is strong enough to zap Mega Megamind's hand so hard it’s rendered unusable for a minute.
  • Can climb on walls easily.
  • Has Speakers to blast Megamind's theme song.

Brainbots:



Megaminds chief assistants, useful for just about any task he needs assistance with, they are already super coordinated as shown within the finale of the first film, but they also possess some neat functions:

Mega-Megamind:


 
Fully Sentient and Evil, this bot seeks nothing but the destruction of Megamind.
  • Can stretch its body to dodge attacks.
  • Will never stop fighting until the enemy is dead.
  • ROCKET PUNCH.
  • Crossbow Arm - Can launch cars and buses easily.

Feats:

Gru:

Overall:

  • Stole the Crown Jewels as a kid.
  • Stole the Mona Lisa as a kid.
  • Stole the Times Square Jumbotron, the small statue of liberty from Vegas, and the Eiffel Tower…also the small one from Vegas.
  • Stole the Moon.
  • Became a proud Dad of 4, and husband to Lucy.

Power:

Speed:

Durability:

Megamind:

Overall:

  • Defeated Tighten, The Doom Syndicate, and Machiavillain to prove he's a real hero.
  • Bagged Roxanne.
  • Defeated Metro Man….´s mentality.
  • Became Metro City’s protector.

Power:

Speed:



Durability:

Scaling:

Gru:

Misc Scaling:

 
Gru has proven to be physically superior to anything that regular people in DM have done. This includes his wife, Lucy, his kids like Margo and Agnes, and other people that are not worth mentioning. The point is Gru can scale to anything that seemingly regular humans have done.

Villain Scaling:


"Vector vs your fav IS NOT EVEN CLOSE"

Gru and The Minions have faced off against the fair share of villains. Since they always come out on top at the end of the day, and because nothing really says otherwise, Gru can indeed scale to the Villains of both the Despicable Me and the Minion Movies:

Minion Scaling: 


 
This is pretty much a run through of all the feats that the Minions have under their belt. While they can be pretty annoying at times, there’s no denying that these things are incredibly tough. This section will be going over both the normal minions and the Mega Minions, as well as the Main trio from the Minion Movies, Kevin, Bob, and Stuart:

Megamind:

Tighten:


 
The main villain of the first film, Tighten obviously surpasses Megamind physically, but he of course has numerous ways to close the gap. These being the Battle Suit Mech and the Metro Man Suit:

Doom Syndicate:


 
In Megamind vs the Doom Syndicate & Megamind Rules, we’re introduced to the supervillain team, The Doom Syndicate! That has apparently always existed in Metro City, and nearly all of these characters fight Megamind, thus he would scale to them in various ways. This is all important due to everyone's favorite blue genius not just dodging Lady Doppler’s lightning, but also full-on tanking her strongest attack during the 2nd “arc” of the show, as well as damaging her with basic weaponry. Lady Doppler is covered more in a dedicated Before the Verdict section due to how drastically she changes the scaling of Megamind.

Army:



An important aspect of Megamind's arsenal is the Brain-bots and Old-Chum, alongside the customized Parrot robot he created for Chum. 
  • This robot is fully able to: Dodge lasers consistently in the 2nd film and in the TV show (1.09 - 4.36c). The parrot-bot (Polly) and the brain-bots are basically identical, with the sole exception of it being a parrot because Old Chum wanted one. And it’s consistently stated to be lasers.
  • An entire swarm of brainbots can briefly hold off Tighten, only breaking free after he unleashes a knock-off laser focused solar flare AoE pulse.
  • Minion can dodge ‘falling stars’ (Mach 139.8 - 915.2).

Weaknesses:

Gru:

  • He has a weak stomach, as shown by his lack of tolerance to roller coasters (me too, buddy, it sucks).
  • He’s also just a dude still, although he is cartoon-ish he doesn’t possess toon-force.
  • His minions are extremely susceptible to literally anything aside from physical damage. You could trick them by nearly any means.

Megamind:

  • Hypnosis is something Megamind is consistently fooled by in Megamind Rules. He seemingly has no devices capable of preventing it (even if closing your eyes counters it, idk he's not the smartest)
  • He’s kinda a moron in Megamind 2 and Megamind Rules. He falls for any and every trick the Doom Syndicate tries on him.
  • Unfathomably afraid of Roaches. Was so petrified in fear that he couldn't even walk within a few feet of Roachelle.

Before the verdicts…

Minions surviving a meteor:

During the intro to Minions, we see that the Minions lived during the Cretaceous period, and survived up until the current day, meaning they did survive the KT Extinction event. So Continental Minions, right??? Well, no… not from this at the least. During the film, we see that the Minions traveled the globe and immediately after the dinosaurs, they’re working for a Pharaoh, Dracula, and then Napoleon. Meaning they were seemingly in Europe during the KT Extinction (for context, the meteor hit Mexico). This does not mean they were unharmed by the Meteor, but the actual scaling is unknown and thus cannot be directly used here.

Gru - Faster Than Light…?


Ok, so this one is strange to say the least. Whilst Gru is trying to murder Margo’s Boyfriend/El Macho’s son during the DM2 Party, we see flashes of light to act as transitions to stuff Gru is doing to try and sabotage their relationship. Since this is a party, the lights may be literal, rather than them randomly putting flashes of light on screen for a transition.

Seems silly to assume Gru changes positions faster than the flashes tho…right? The issue is that’s exactly what happens for both him and the BF. Hell, you can literally see that Margo doesn’t change her position during some of the flashes, implying Gru is moving at the speed of the flashes.

Now, yes, you could say this is just for comedic effect…well, duh, it’s Illumination. That, on its own, is a poor debunk. A solid debunk for using this is the fact that we see Margo and the BF also move between flashes, too, implying they get the same movement speed (Margo literally goes from her dance animation loop to having her arms crossed, looking at Gru at least 5 or so steps over). And to say that both the BF and Margo also have FTL Speeds is…uh…very funny to say the least.

There’s also a scene where Gru light-flash transitions into dancing with a man we dubbed: John Despicable. In the next light-scene transition, we see that Gru practically threw him to the ground. Taking the scene to be literal, that means that John Despicable experienced Megatons worth of force. That means that the normal humans of the Despicable Me verse, even if we view this in the lens of fiction, undergoing that amount of force is ludicrous. While there are much higher calcs on this list, the humans of DM have not numerically survived that level of power, let alone consistently break past 10% the speed of light (numerically). 

So, is it valid to use? Honestly, this one depends on interpretation, and there’s an argument both ways, but most of us deem this as invalid to use due to the outlier-ish nature of the feat.

There is another way to get somewhat relativistic scaling, and that’s ASSUMING the Freeze Ray shoots a LITERAL Cryogenic laser. Google will tell you yes, official sources won’t tell you anything, so it is a massive assumption to say Lucy, El Macho etc have relativistic reaction timings.

And then there’s our last minute addition, the game feat where he ‘moves in-tandem’ with lasers (Nefario states they are although we don’t know if they show actual force so this is an assumption). When examining moments like this for powerscaling, context is everything. A player-controlled character jumping in tandem with a diagonal, laser-like projectile may initially look impressive, as though the character is matching or reacting to the beam’s speed. However, this interpretation quickly breaks down once the scene is viewed through the lens of gameplay design rather than in-universe physics. In most cases, what’s being shown is not a literal depiction of the character’s capabilities, but an interaction between player movement and enemy attack patterns.

The core issue lies in the nature of gameplay itself. Video games are built around fairness and readability, meaning projectiles—no matter how they are visually presented—are often given speeds that allow players to react, avoid, or navigate around them. A diagonal shot aimed at a lower platform is a classic example of this design philosophy. The projectile is typically programmed with a consistent, manageable velocity, while the character’s jump arc is designed to feel smooth and responsive. When these two elements align, it can create the illusion that the character is keeping pace with the attack, when in reality both are simply operating within a balanced gameplay system.

Another major factor is the lack of a true reaction feat. For a speed display to hold weight in powerscaling, the character generally needs to respond after an attack has been initiated—demonstrating perception, processing, and movement within a constrained timeframe. In this scenario, the character is not reacting to the projectile after it is fired, but instead moving alongside it due to player input and level design. This distinction is crucial. Timing a jump to coincide with an enemy’s attack is fundamentally different from perceiving and evading it in real time, and powerscaling frameworks place significant importance on that difference.
There is also the question of the projectile itself. While it may be described or appear as a “laser,” many games use the term loosely. True light-speed lasers travel instantaneously from the player’s perspective, often depicted as hitscan or near-instant beams. By contrast, any projectile with visible travel time—especially one that can be visually tracked alongside a jumping character—fails to meet that standard. Without consistent evidence that the attack behaves like real light, it cannot be used as a benchmark for relativistic or light-speed scaling.
Ultimately, this kind of feat is best understood as a product of gameplay abstraction rather than a legitimate measure of speed. At most, it may serve as weak, supplementary evidence when paired with stronger, more explicit feats. On its own, however, it does not demonstrate that the character can move at or react to the speed of light, nor does it provide a reliable foundation for high-end scaling. 

But wait, in the ride, the Minions dodge blatant lasers right? Ehhh not entirely. Look at it again, they ‘react’ BEFORE or AFTER the lasers are fired. We cannot get a high relativistic number based off of this alone (unlike a certain Megamind feat of similar context).

Vector’s Trip to Mars:


 
So Vector got himself stuck on the surface of the moon, and he was basically trying to find a way back to Earth and do his whole shtick again. He then straps himself onto lots of rockets that he found. Then propelled himself onto Earth. However, he ended up crashing onto one of Gru’s ships piloted by his minions, and they ended up on the surface of Mars.

So here’s the problem with both the durability aspect and the speed aspect…
  1. Vector passed out. Meaning that there is no true indication of time and how long the trip actually took.
  2. Despite the lack of time that Vector took to reach Mars from the moon… The calc we provided is under the assumption that the minions were halfway from the moon to the earth. We have no true way of pinpointing the exact distance the minions were, and trying to extrapolate from Vector’s launch point is also incredibly difficult to find.
  3. IF the minion’s ship was not halfway through the earth, both the speed & and the durability feat will technically be downscaled by an unknown (but probably very high) degree.
  4. Both Vector and the minions were unable to manoeuvre or change their trajectory, even though they seemingly had some time before they crashed into one another.

In short, even with the generous interpretation that the ship was in fact moving at 0.128c, the idea that they’d scale to that speed seems highly unlikely. However, even with a generous interpretation, there is evidence to suggest that he could tank a 14 megaton crash with some leniency.

Cosmic Level Despicable Me Feats:


 
Oh, I know y’all have been waiting for this. Of course, we can’t really talk about any Despicable Me MU without bringing the frankly odd arguments that are the Despicable Me feats that have the honor of having Cosmic Level arguments. We will go over each argument and see if it’s viable enough to get Gru or The Minions to Planet Level and beyond.

Despicable Me: Puppy:

In this short, one of the Minions gets an alien robot as a pet (probably everyone's dream at age 9). Now, the important thing here is twofold:

1) The pet seems capable of creating constellations in the night sky in just a few seconds. Such an amount of energy would undoubtedly require planetary or beyond levels of power.

2) When the Minion's pet gets sad because it misses its family in space (basically ET), the Minion uses Gru's technology to send a message to a nearby star. This happens during the night, and the message arrives so fast that by the next day, the robot's alien family is already on Earth. Thanks to an approximate calculation by El Cato, this message would have had to travel at least 3,000 times the speed of light, assuming it took 12 hours to reach the nearest star.

That said, does this short film turn Gru into a planetary and FTL+ tier? Not really.
First of all, there's nothing to indicate that Gru's technology scales to the creation of constellations (assuming they're real constellations and not just lights in the sky). And although it was Gru's technology that sent the message in the first place, this is just a message. Just by sending a message, you don't scale to the speed of your WhatsApp.

It's more of the same for the aliens' flight speeds. They never fight robots; they're all pretty cool, so there's no way to scale the minions or Gru, not even in reaction time.

There is an argument to be had that we see the alien blasting a giant hole through the TV and House, meaning it can fire powerful blasts. We still don’t have evidence to suggest the ‘constellations’ were blasts.

Despicable Me: Midnight mission:

In this short story, Agnes is scared of the darkness in her room. The Minions, being the giga chads' big brothers they are, go into space and use one of Gru's machines to absorb the sun's energy and blast it into the girls' room. 

However, two Minions are standing in front of where the beam is fired, receiving all that energy. But being Minions, they tank it without any problem. 

That would seem like a very high feat, but all that beam did was illuminate Agnes's room from afar; it was just light, really. We can dismiss it as unimportant for this matchup (would have been handy for a certain Death Ray).

Who’s Who - Scott has stomach aids:

 
During the 4-part ‘Who’s Who’ YT/TikTok shorts series published on official Illumination channels, it depicts Gru narrating whilst discussing 4 of his minions. The final of these 4 is Scott, who most certainly has some form of bowel disease! He basically farts a lot, to the point where, as you saw in the short, he farts so hard the screen shakes whilst he’s in space! The minions in the nearby shuttle feel it, seemingly too.

Needless to say…this is an odd feat to discuss. It’s not fair to immediately dismiss it as an outlier, which is always stupid to do, so let’s argue for and against the use of it:

For - Usually in media, say earthquakes, when something visually is shown to shake, to save money and time, the whole screen shakes around the characters, this is a classic case of this, and thus it could be argued as legit based on this. The argument that this is a story may not work since Gru is implied to be describing some lesser-known members of his army.

Against - There is also the chance that it was shaking just for effect, and not literally shaking the Earth, and especially not the stars. It IS implied to shake the shuttle next to him, which is something. The other problem is that when we see space shaking, the entire screen is shaking, including stuff that shouldn’t be, like the white area outside the story itself. One could see this as just a comedic effect rather than an actual feat that it could do. Not only that, but…how in the name of gods is that even gonna apply to physical strength? Just because you fart on a table and shake the table doesn’t mean you can pick up the table and snap it in half. There isn’t really an argument for this fart-shaking space scaling to Scott’s actual AP. And above all else, this could be an El Macho case, given the context, and just be a story given the narrative of the Who’s-Who mini-series.

There’s also the possibility that Scott the Minion could simply be a storybook character, as Scott doesn’t have any other appearances. And due to the nature of Gru telling a story, most of what’s presented could be entirely hyperbole/exaggeration. Along with the fact that we have no way of knowing if Scott is a real minion or if he just exists as a fictional character that Gru made up.

But one other major issue with this feat's validity is…well, we blatantly see in movie 1 the minions pass out from how bad the fart gun is, even though they have no noses…and yet they are fine, even though everything is being shaken? Maybe it’s due to the lack of direct contact with Scott, but also this would blatantly kill them by the 1st movie's logic (or maybe the fart gun is solar system level and we’re all just biased idk). 

Despicable Me 2 - Agnes’s Scream:

So, regarding this feat where Agnes’ screams so loud she visibly shakes her entire home and shatters a marble statue. With a reddit post claiming her scream can be as low as 2 Terratons and as high as 14 Ronnatons (just shy of Dwarf Star level).
The issue with this is actually the very paper that he borrows from. You see, the very screenshot that he uses, it deliberately states that a rock would disintegrate from an intensity of 240 dB.

The problem is that Agens didn’t disintegrate the statue; her voice shattered it. The difference in intensity is far different; a shattered object still retains pieces of itself, while a disintegrated object is basically turned to dust.

This obviously doesn’t happen in the clip itself.

Furthermore, the Reddit user mistakenly assumes decibels can be directly converted into watts (and watts be converted into joules). That’s not entirely correct; decibels (dB) are not energy, nor do they store energy. It tells you sound pressure. The first step is to find sound pressure. Then afterwards, find the intensity of the area in question. Only then does dB turn into dBm (decibels-milliwatts), which can be converted into watts (and then joules per second)

The Reddit user in question unintentionally skipped necessary steps with the required context of sound intensity of surface area and directly converted a value that can’t be directly converted without the needed steps.

Furthermore, the same research paper that the redditor quotes further down explains that the decibel range has its own specified energy transfer. And the energy transfer is per cubic centimeter (for context, 1 cubic centimeter is equivalent to the dimensions of a sugar cube).

In fairness, the more volume and intensity within an area, the stronger the effects will be.

However, this wasn’t taken into account in the Reddit post. The omnidirectional volume was only added after they incorrectly used the already incorrect values. Making them inadvertently calc stack.

TLDR:
  1. Reddit user mistakenly attributed disintegration as violent fragmentation.
  2. Reddit user incorrectly thought and converted dB to dBm value without the proper steps and context. (Even ignoring that disintegration ≠, violent fragmentation).
  3. Reddit user didn’t take into account the context of area, air density, time, and J/cc^3 that the research paper offered before converting dB into dBm.

The Minion’s BBQ Moon Splitting Explosion:

In an ad for Despicable Me 4 promoting Hawaiian Sweet Rolls, a Minion survives a blast caused by a reaction between Gru’s Ship and a Barbaque. This blast casually splits the Moon in half. So some decent scaling to say the least for the Minions durability and Gru’s vehicles, there’s nothing wrong with the feat, it’s fairly simple and isn’t debatable in that regard.

The issue is that it’s an ad for a food brand and obviously not canon. The canon part may not matter (and certainly doesn’t for us), we are using stuff like games and weapons Gru probably shouldn’t own anymore like the amulet from Minions 2, so no dismissal there.

The advertisement part? That’s gonna be person specific. Whilst yes, like the games it still takes place within the DM-verse, it is an IRL product placement making its validity extremely scuffed. If the Minions were in our world then yeah it’s 100% not useable, but the fact that they’re still within their own verse makes the applicability a bit more debatable.

There’s not much to talk about here to be honest. TLDR - It’s made by Illumination thus we have to at least consider it, but it is dependent on the scaler and what they deem as valid to include in research.

Whilst we’re here, there’s also an ad (admittedly we lost the footage during research, go figure) where a minion drags the screen over to transition to a new location we found randomly…still think ads are viable?

Benny's Birthday:

In all honesty this is something we stumbled upon last minute, thank god Death Battle reddit is full of Scott the Minion Shit! Basically, it's Benny the Minions birthday, he's in a time loop! And would you look at that by the end he's out of it, Megaminds cooked now guys...

Conclusion:

 
So what have we come to? Well, if you’re using the Moon Splitting Blast scaling, then yeah, Planet Level DM is fine. However, if you don’t then…yeah Cosmic Level DM isn’t really applicable, all of the feats have issues from miscalcs to the whole Solar System Fart and it taking the lovecrafty approach of existing. Even the Moon Splitting Feat while fine on it’s own still comes from an ad that doesn’t really seem canon. Most of us don’t really use the Ad feat or the Solar Fart thing. With that being said we have decided that Cosmic Level DM is sadly debunked. (Trust us, we are just as sad as you guys are, but it at the very least makes this debate interesting).

Metro Man Sca- Oh, you gotta be kidding me:


 
We’ve literally already talked about this one or two blogs ago, get the fucking picture.

You might’ve noticed that we didn’t give a Scaling Section to Megamind’s Archenemy, even with Tighten who didn’t scale. So to quickly address why. No, Megamind and his technology don't scale with Metro Man. Not even with the Transference Stone, because it's clear that the blue guy slowly gains his former enemy's powers temporarily.

This is mainly important in terms of speed, because Metro Man can absolutely blitz Megamind in the scene where he reflects on his life.

The only minor argument for scaling comes from Megamind Mega Team unite. Which, aside from having the most generic name ever, shows Megamind and Metro Man fighting side by side, and against each other. However, this is just a Mario Party rip-off with a Megamind coat of paint. Would you say a goomba scales to Bowser because of Mario Party? That's what I thought. 

This f*cking storm that I hate:



In the sequel Megamind movie (and the show onward), a character named Lady Doppler is shown to create city-wide storms using her own power. Such power ranges from 15 Gigatons to 36 Gigatons (<- with Kinetic Energy & and possibly higher calcs (debatebly)).

The issue isn’t really the power behind her storms, but the speed. In which she consistently showcases that her storms are created in 1 second or less. Sometimes shown to form from the edge into a spiral, or just spawned immediately. The speed in which to generate these storms (as shown above) were calced to be roughly 1000’s of times FTL (and can be lower or higher, and because her lightning bolts would have to span across the entire city and form within a second or less).

There are a lot of arguments about whether the speed at which the storms are created are invalid speed feats considering that it’s not shown in-story that her thunderbolts are presented to be that fast, or anything in-universe to make the claim that they’re created in such a short time.

An argument for it being valid is the fact that Lady Doppler sustains her own storms (as shown here and here), meaning the power and speed of her lightning, storm winds, and how much energy and heat it has to cross would directly scale to her.

Personally, if you ask me (El Cato), there’s no real suggestion in-universe or verbal acknowledgement from the cast that she creates her storms so fast/in such a short time. The creation speed could very well be disconnected from her (debatably).

Had like Megamind, Old Chum, or Roxanne said: ‘wow her storms pick up pretty fast,’ or some BS like that, then the storm creation speed would have some merit, but as it stands… It doesn’t seem 100% applicable.

But how is this even applicable to Megamind? Well for one, he dodges the lightning, but again, scaling this to the storm's speed is somewhat unlikely.

BUT, he does survive a bolt straight up. And we know for a fact the bolts are what trigger the storms in the first place, with Doppler physically sustaining them as shown when she is knocked out. Now it should be noted that Doppler usually has to hold the lightning until the full storm is created, but it is still a very short timeframe. Megamind being able to survive a single quick attack means he technically should be able to have his durability scaled to at least a fraction of the storm.

TLDR - Lady Doppler’s lightning isn’t just a random attack. The storms she creates vanish the moment she’s knocked unconscious, meaning they are actively sustained by her power. Since her lightning bolts are the same ability used to generate those storms, Megamind tanking them means his durability must scale to the energy output of the ability powering the storm itself, at least to a small extent.

The Discussion of FTL and MFTL+ Megamind:



First of all whilst we’re here, let’s discuss the Parrot-Bot feat, and how unlike the similar Minions feat, this one actually does qualify for FTL scaling. First up, Peacock subs confirm they are indeed lasers, so no issue there.

The parrot blatantly moves in-tandem to keep out of the way of them, he moves his wings out of the way of where the laser would have clipped them, moving frame perfect to dodge, hence why our math has them at FTL.

In Episode 2 of Megamind Rules, Megamind accidentally creates a villain known as “Doctor Glazer Donut” (by trying to prevent him from becoming a villain based on a mistake he made at his work place and usual hero-villain superstitions).

He gifts Melvin (the donut shop owner) a laser gun to heat up his vat of glaze for his donuts. And on first glance, nothing should be wrong (other than giving a civilian an obvious weapon). As the ‘laser gun’ fires a concentrated beam of light that heats up the vat of glaze.

The issue comes from every other instance the weapon is fired. As instead of a beam of light, it starts shooting ‘light like’ projectiles. That both have mass (as they punched through concrete) and explosion like properties.

While the rapidfire aspect of it and the properties it shows should disqualify it from being lightspeed… There is an argument to be made that since the qualification for lightspeed has been drastically lessened and can potentially qualify… the rapidfire setting doesn’t meet these criteria regardless.

But there’s also an extended issue, that the entire episode onwards consistently calls it a laser, even after the beam has been rapidfired multiple times.

Megamind, Old Chum, and Roxanne keep reiterating that the weapon that Megamind gifted the shopkeeper is a laser gun that fires lasers.

This one seems to be entirely individual dependent, while the writer's intention is there, it still doesn’t entirely checkboxing what is/isn’t a laser. Basically up to your interpretation. Although we lean on the side of ‘likely not lightspeed.’

Another point of contention was in the first movie where Megamind dodged Hal’s laser shots at him. The feat itself is a little contentious since Megamind moved slightly before the beam was fired. Meaning that at most it would cut the feat’s speed by half (although the high-end would still be in the FTL ranges). AND Hal moved the beam to get a better hit on him (which isn’t scalable).

However, he was technically having his focus occupied by Roxanne trying to urge him to look back and use the Invisible car that he’d lost prior. But during the frame analysis, it’s discovered his expression slightly shifts when he’s jumping, meaning that he (even when distracted) could see that Hal was about to fire/firing his laser vision and move accordingly.

It should be noted that the novel reiterates that Megamind did in fact dodge Hal’s laser shots. Even removing Roxanne’s dialogue to make it even clearer that he did in fact dodge them and without interruption (very un-based if you ask me). Because the novel confirms they are lasers, the math here uses that statement for the film calc, however it is user dependent on if that is valid or not, at minimum this would qualify for some level of relativistic scaling, if not the 1-5x FTL calc we provided.

During Megamind Rules episode 3: Roach with a Vengeance, we watch as Megamind, Minion, and Keiko deal with a roach infestation in Megamind's lair, and the episode ends with them sending the roaches into space in a random rocket, never to be seen again. Now, on paper, this is fine. However, during the finale of the episode, Megamind states, “I sent them to Proxima Centauri B,” which, for the uninformed, is an Exoplanet located in another Solar System. This means that Megamind is capable of sending a rocket 4.5 light-years away.

If the clip of the Roaches landing is taken as real time, Megamind would’ve sent the roaches away at either 111x FTL, up to 33 million x FTL.

These numbers come from using the real time of the episode during the clip of them flying, along with the time it would've taken if the Roaches arrived during the finale of Megamind Rules and not during the actual in-universe date.

Megamind Rules’ timeline is kinda vague, but considering episode 6 states Megamind has been patrolling for a few days, and several episodes show days passing, the most generous estimate would be around 2 weeks, which is what the second calc uses.

Obviously, this is completely absurd, but if taken literally, Megamind’s rockets are capable of flying at 33 million x the speed of light. There is the argument of nothing scaling to this rocketship, but it was a very normal rocket and seems no more impressive than the other giant mechs and rockets Megamind creates.

There’s also the possibility that Megamind’s surveillance system that is sometimes shown to be connected to it can ‘maybe’ scale to it, as we do see Megamind, Chum, and Keiko witness it leave orbit.

There’s no real evidence that states a brainbot was matching the rocket in speed and monitoring it, and it could’ve just been his satellite monitoring it’s travel to another star system.

However if you’re really crazy, with glaze you can make the argument that his standard rockets (in mech’s) should be just as fast. (Although highly unlikely)

There’s one last feat that should be brought up. (As if this section needed more info) And that’s when Megamind and Minion dodge these “Lasers” from a Super Cool Power Kid. (God that name sucks) This feat would be fine if not for a few issues. For one, These blasts are not lasers, sure they move in a straight line, but the blasts hits a pole and then that pole ends up melting into…Jell-O? (Foreshadowing) 

The blasts are also never outright called lasers and when looking at the blasts themselves it becomes more clear. They look more like projectiles than actual lasers, plus the one that Megamind and Minion dodge takes forever to actual appear when it’s actually fired. Google also confirms that these blasts are more tech-based projectiles than actual Lasers. But at the same time, it also says that Super Cool Power Kid is Keiko Morita who is definitely not Super Cool Power Kid so who knows what the rules are.

Megamind turning the Atlantic into Jell-O…what?


 
So in the Megamind Novelization, there’s this really weird statement where Megamind has once turned the entire Atlantic Ocean into Jell-O. Now if that’s all that it was then that would be fine, but the thing is that that’s all we get, sure Megamind confirms that he did but how he did it is never elaborated on. Our guess is that Megamind used some type of gadget to do this, but we don’t know how long it took, sure it would take some insane hax to pull this off as a feat like this is worth around 5 Exatons of TNT, but this gadget is never given a name nor is it said what this gadget actually does, all we know is that it turned the Atlantic Ocean into Jell-O. So is this feat actually usable?

Well…kind of, if we were given the name and description of the tech that Megamind used then it would be fine, but we have no idea how this even happened, looking at the text too, Megamind says that the outcome was unintentional, which means even if we know he was able to do it, it’s still called into question if he even remembers the exact method (big assumption that the blue genius would forget however). However, the fact that it was unintentional means he could deliberately use this device if he wanted. So, he does have transmutation on this level to some extent. 

Like The Whole Minion BBQ Explosion, this feat’s usability is entirely dependent on who you ask. But, unlike that feat, this one is at least canon to a continuity. If you asked the writer of this section, then I would tell you that it’s maybe fine enough with some asterisks around it.

Verdicts:

To see our Individual Verdicts, go here - https://docs.google.com/document/d/1r7eSYr0RqJPlJjU08Ol866DZeo9RHGA8TPpLI_ndoRA/edit?usp=sharing

Team Gru:

Stats:

From Team Gru’s perspective, the arguments of the stat gap being in Megamind’s favour become far less definitive when scrutinising the assumptions behind those higher-end feats. Rather than accepting Lady Doppler scaling at face value, team Gru challenges how much of that energy Megamind actually endures, instead, Team Gru argued the feat is either partially applicable or inflated through interpretation (see individual verdicts for more elaboration). As a result, the durability gap shrinks considerably, bringing both characters into a more comparable range.

Looking at direct feats Gru pretty easily takes it, whilst Megamind can survive about 24 Tons of TNT from his robot, Gru can survive 5 Kilotons of TNT from vectors gadgets. Gru also scales comfortably to feats like Scarlet Overkills 68 Kiloton explosion and Vector surviving a rocket-propelled lunar crash, which sits around 14 Megatons of TNT. Megamind meanwhile has arguments for scaling to Tightens biggest attacks sitting around 15.5 Kilotons. Within these parameters, Gru can reasonably be placed somewhere along the Megaton range, and given Team Gru does not agree with placing Megaminds durability at the level of Dopplers storm, this dwarfes Megaminds best.

Strength, however, is where Gru more clearly distinguishes himself without question. Unlike Megamind, who relies heavily on external technology for physical feats, Gru consistently demonstrates direct, combat-applicable strength. He is capable of overpowering dangerous animals like sharks, smashing through solid structures, and physically dominating other villains. These are not isolated gags but recurring demonstrations of his physicality, suggesting that in a close-quarters scenario, Gru has a tangible edge. Even if Megamind’s suits can replicate or exceed certain feats, they are still reliant on equipment, whereas Gru’s strength is inherently tied to his combat style.

Speed appears to be the most contentious element of this debate, but Team Gru actively dispute the idea that Megamind holds an insurmountable advantage. Laser-dodging feats from Megamind (such as using novel scaling as direct Relativistic-FTL showings) are often treated with skepticism, as they rely on assuming the projectiles behave exactly like real light, which is not always guaranteed in animated media. By contrast, Gru’s own “light flash” feat—where he moves in tandem with rapidly flashing lights—is taken more seriously within this team, with some calculations placing it at around 1.8 times the speed of light. While this feat is debated, accepting it places Gru firmly within the same general speed tier as Megamind rather than far below him.

Even without relying on that interpretation, Gru still scales to massively hypersonic and relativistic speeds through missile dodging, vehicle piloting, and scaling to other characters like Vector (Mach 6,367) or The Minions (0.02c), and Gru’s own debatable in-tandem movement in the ps2 game (0.869c). In comparison, some agree Megs should be able to scale to his Parrot-Bots movements (1-4c), whilst others scale him to the Mach 915 speeds of Old-Chum. The key takeaway from this perspective is not that Gru is definitively faster or slower, but that the gap is too scaler-dependant to call a set victor in this category (this is why I made these guys write up individual verdicts as well - TDG). If both characters can reasonably react within similar timeframes, then speed becomes a factor of opportunity rather than a guaranteed advantage. But if one can react faster then the other then weapons categories matter a bit less.

The point is, Gru is presented as someone who can hold his own physically long enough for his abilities and strategy to matter a lot more then any arguments of him being slower, which again aren’t entirely shared.

Arsenal:

Gru’s arsenal is not just as extensive, but as more flexible and unpredictable than Megamind’s. While Megamind’s tools are often efficient and specialised, Gru’s strength lies in the sheer breadth of his inventions and the number of ways they can interact with each other in combat.

He possesses a wide range of standard weaponry—freeze rays, shrink rays, anti-gravity devices, stun weapons, and adhesive tools—all of which can incapacitate or hinder Megamind in different ways. Individually, many of these are not instant win conditions, but together they create a layered toolkit that allows Gru to adapt to changing circumstances. For example, even if Megamind avoids one form of immobilisation, he may still be vulnerable to another, forcing him to constantly react rather than execute a single dominant strategy.

Beyond these conventional tools, Gru has access to several high-level hax abilities that are treated as legitimate win conditions. The Atomitator can remove opponents from the battlefield entirely by trapping them within a digital space, effectively bypassing durability. The Joystick Controller can override an opponent’s autonomy, forcing them to act against their will. While both of these have limitations—primarily vague gameplay interpretations and targeting one individual at a time respectively—they represent forms of control that Megamind has no guaranteed resistance to if caught.

However, the most significant element of Gru’s arsenal is the ‘Reality Warping Remote’. Unlike Megamind’s De-Gun, which operates within a defined set of functions, the remote is portrayed as far more open-ended. It has demonstrated the ability to transmute targets, alter environmental conditions, and respond directly to the user’s intent. Within Team Gru, it is treated as a form of true reality manipulation, rather than a simple transformation device. This makes it potentially more powerful than anything in Megamind’s arsenal, as it is not limited to a single effect or application.

While Megamind’s tools are acknowledged as dangerous, Team Gru emphasises their limitations. The De-Gun, for instance, can be dodged, interrupted, or even reversed under the right conditions (Water for dehydration). The only real equal here is the existence erasure, but even then reality warping remotes can eliminate that effect potentially. Many of Megamind’s other devices require setup (clones), charging time (death ray), or coordination with his army (stealing grus weapons), which introduces opportunities for disruption. Plus, the Death Ray if aimed properly risks wiping out ALL of Grus army…AND his own, himself included, so may not even be that practical in the first place, especially with certain speed arguments. With the Jell-O device, even if it did transmutate the entire Ocean in an instant, it doesn’t quite mean it can turn all of the Minions as well given the vagueness. By contrast, Gru’s arsenal is often more immediate and less dependent on specific conditions being met.

This makes Gru’s approach less about landing a single decisive blow and more about overwhelming the opponent through variety and persistence.

While Megamind may have more streamlined tools, Gru’s arsenal is considered: More versatile; more unpredictable; and potentially more powerful at its peak. This gives him the edge in a prolonged engagement where adaptability becomes crucial.

Tertiary Factors:

In terms of intelligence, both characters are clearly operating at a genius level, but Team Gru places greater emphasis on practical application and lived experience rather than theoretical capability alone. Gru has spent decades operating as both a supervillain and, later, as an agent of the Anti-Villain League. This gives him a breadth of experience that extends beyond invention into more real-world combat scenarios, including dealing with unpredictable opponents, adapting under pressure, and coordinating with allies.

While Megamind is undeniably brilliant, his experience is often framed as more limited in direct confrontation. Much of his success comes from preparation and the use of technology rather than sustained, high-pressure combat. Gru, on the other hand, has repeatedly demonstrated the ability to engage physically, improvise in dangerous situations, and maintain control even when plans go awry.

Additionally, Gru benefits from the presence of Dr. Nefario, who effectively serves as a second genius supporting his efforts. This partnership allows for rapid problem-solving and the ability to counter unfamiliar threats, as seen when Nefario is able to reverse complex effects such as transmutation. This collaborative dynamic gives Gru an edge in situations where understanding and countering an opponent’s abilities becomes necessary.

While Megamind’s Intelligence Booster is acknowledged, it is often treated as a situational advantage rather than a guaranteed factor. Gru’s side argues that raw intelligence alone does not determine the outcome of a fight, particularly when both characters are already highly intelligent. Instead, experience, adaptability, and combat intuition are given greater weight.

This positions Gru as the more well-rounded combatant, capable of making better use of his abilities in a live fight.

Armies:


The contrast between the Minions and the Brainbots is one of the most heavily debated aspects of the matchup, but within Team Gru, the Minions are ultimately considered the more impactful force due to their durability, versatility, and ability to sustain pressure over time.

The Minions are not just numerous—often cited in the thousands or more—but also extraordinarily resilient. They have consistently survived explosions, electrical attacks, and other forms of damage that would incapacitate most conventional forces. In many interpretations, they are treated as effectively unkillable through standard means, requiring specific forms of hax to be removed from the fight.

More importantly, the Minions are not limited to raw durability. They are capable of wielding Gru’s full arsenal, meaning that every weapon Gru has access to can also be deployed across his entire army. This dramatically increases the number of threats Megamind must contend with, as he is no longer facing a single opponent with powerful tools, but an entire force capable of using those same tools simultaneously. They also possess plenty of their own cracked hax (hypno helmets, freeze rays, transmutation tech).

The introduction of the Mega Minions further elevates their threat level. These enhanced Minions possess significantly greater power, with Mel— whose laser feat (piercing the Earth) is Country Level at minimum (20.86-153 Teratons), with higher interpretations reaching into Multi-Continental Yields. Mel alone represents a major offensive threat that can surpass all of Megamind’s durability scaling.

While the Brainbots are acknowledged as potentially faster, potentially higher in number (10k-100k on different vague interpretations), and more coordinated, their relative fragility is seen as a critical weakness, on top of their lack of Megaminds weapons on-hand. They can be destroyed or disabled more easily than Minions, and while their speed allows them to engage quickly, it does not guarantee that they can eliminate the Minions faster than they are overwhelmed.

Not to mention, the Laser-Cage, whilst effective, forces defensive play, meanwhile Minions are unkillable by most conventional means, more aggressive and more versatile. Even if outsped, Minions can outlast and overwhelm via their number of win-cons on hand.

Additionally, the Minions’ unpredictability is framed as an advantage rather than a flaw. While they may lack intelligence, their chaotic behaviour makes them difficult to anticipate and counter effectively. Combined with their sheer numbers and durability, this creates a scenario where they can outlast and out-pressure Megamind’s forces over time.

This ultimately gives Gru the edge in terms of sustained battlefield presence.

Conclusion:

Advantages:

  • More Skilled of a fighter.
  • Physically Stronger.
  • More durable.
  • Arguments for being faster.
  • Superior or on-par battlefield control and transmutation options.
  • More reliable on-hand gadgets.
  • Far more versatile army via on-hand weapons.
  • Mega Minions > Megaminds army.

Disadvantages:

  • Not as intelligent on his own.
  • Arguments for being slower.
  • Most wincons only hit a single target.
  • No counter to the De-Guns stronger hax.
  • Possibly a smaller army.
  • Army is debatably slower.

The fight is not determined by a single overwhelming advantage, but by how each character’s strengths interact over time. While Megamind may possess impressive tools and speed, these are not seen as insurmountable when placed against Gru’s strength, adaptability, arsenal, and army.

Gru’s key advantage lies in his ability to force prolonged engagements. His durability, combined with the resilience of the Minions, allows him to withstand initial pressure and continue fighting even as Megamind attempts to assert control. During this time, Gru’s wide array of tools provides multiple opportunities to land a decisive blow, whether through the Reality Warping Remote, the Joystick Controller, or other forms of incapacitation.

At the same time, Megamind’s reliance on specific tools and conditions is framed as a vulnerability. If his primary win conditions are avoided or disrupted, he is forced into a less favourable position where Gru’s versatility and experience become increasingly important.

Ultimately, while Megamind can win under certain conditions, Gru’s combination of comparable + higher stats, superior versatility, greater combat experience, and a more resilient army allows him to secure victory more consistently in extended scenarios.

Overall, Gru’s adaptability, overwhelming toolkit, and the enduring pressure of his Minion army enable him to outlast and outmanoeuvre Megamind in the majority of encounters. You might say that Gru was more Despicable and had the superior Mega…Mind.
 
The Winner is Felonious Gru (High Difficulty).

Team Megamind:

Stats:

Team Megamind believes that the physical gap between these two is not only present but fundamentally shapes how the entire fight plays out. Starting with durability, Megamind’s scaling to Lady Doppler’s storm is treated as the single most important benchmark. Even conservative interpretations place the storm at roughly 15 Gigatons of TNT, with higher estimates reaching into the 30+ Gigaton range, and some arguments extending far beyond that depending on how the storm’s total energy is calculated. While there is debate over whether Megamind scales to the full output, the key point repeated across almost all of Team Blue-Defenders arguments is that he directly withstands lightning attacks that are actively contributing to the storm’s formation. Even if he only endures a fraction (he has endured about 2 seconds worth of lightning before) of the total energy—say, a few seconds of a longer sustained output—that fraction alone still lands comfortably within the Gigaton range, placing him orders of magnitude above Gru’s more grounded durability feats.

By comparison, Gru’s best scaling—Vector’s rocket-assisted crash or similar explosive survivals—sits around 14 Megatons, with some arguments stretching into 317 Megatons – 11 Gigatons through El Macho (who is likely not even valid). However, even the most generous of these still leave a gap of hundreds to thousands of times between the two when measured against Megamind’s storm scaling, even using 1% of Dopplers storm puts Megamind on top. This gap becomes especially important because it means Megamind can survive attacks that Gru simply cannot reciprocate at the same level, even before factoring in his more destructive weaponry (again, no evidence that Doppler uses special lightning to create the storms).

Strength is somewhat less central to the debate, but even here Megamind holds his own when his technology is considered standard. Through his suits and gadgets—particularly the Metro Man-inspired equipment, de-fuser gun Tighten DNA and Eggmanish Mech—he can still blatantly scale to his durability scaling contending with enemies like Tighten. While Gru may appear more physically imposing in hand-to-hand scenarios, Megamind’s reliance on tech means his strength is always supplemented, effectively bypassing any natural disadvantage, and besides, who actually thinks this is coming down to hands?

However, the category that decisively tips the scales is speed. It should be noted that Megamind can walk at Mach 4 speeds, meaning he could travel to grab equipment if needed, although it won’t matter as we’ll get in to. Megamind’s reactions are consistently placed in the relativistic to faster-than-light range, primarily through scaling to: Doom Syndicate members, his brain-bots, and using the novel for Tighten’s heat vision. Even when scrutinised, these feats are rarely brought below relativistic levels, and more commonly sit between 1.09c and 4.36c, 0.4c at minimum with some interpretations pushing even higher depending on how Tighten is viewed (but even without the high-ends for Tighten it is irrelevant). Importantly, this is not treated as a one-off showing. His Brainbots also operate at comparable speeds, and Megamind himself has demonstrated the ability to perceive and react within these timeframes, even under pressure.

In contrast, Gru’s speed is repeatedly framed as inconsistent and largely sub-relativistic via the Minions (0.02c). While there are arguments for FTL scaling based on the “light flash” scene, these are widely dismissed within Team Megamind as cinematic transitions rather than literal movement. More grounded feats place Gru in the massively hypersonic range, potentially reaching into relativistic territory through vehicle scaling (unlikely), but rarely beyond that in a consistent or combat-applicable sense. The result is a gap that can range from dozens to thousands of times faster in Megamind’s favour, depending on which values are used.

This difference is not just numerical—it is practical. It dictates reaction windows, the ability to aim and fire weapons, and the likelihood of successfully landing any given attack. Megamind is not simply faster; he operates on a level where Gru struggles to meaningfully respond before an action is already completed.

Arsenal:

While Gru’s arsenal is broad and varied, and likely has the better vehicles, Megamind’s is refined, efficient, and built around immediate win conditions. Central to this is the De-Gun, which is repeatedly emphasised as one of the most versatile and dangerous single weapons in the matchup. While dehydration is its most iconic function, reducing targets to small, inert cubes that require external intervention to reverse, this is only one aspect of its capabilities. Other settings include outright disintegration, gravity manipulation, immobilisation through deceleration or suspended animation, and even psychological effects such as removing an opponent’s will to fight entirely (seriously wtf).

What makes the De-Gun particularly dangerous in this context is not just what it can do, but how quickly and reliably it can be used. Megamind is shown to open encounters with it, and unlike many of Gru’s tools, it does not require elaborate setup or close-range engagement. Best of all, is the fact it can target multiple targets and be fired as much as possible. When combined with the previously established speed advantage, it becomes a weapon that can be deployed before Gru has the opportunity to meaningfully respond.

Beyond the De-Gun, Megamind’s arsenal expands into a range of tools that emphasise battlefield control and large-scale impact. The Death Ray, for instance, is capable of outputting energy on the Country to Continental scale (71.68 Teratons – 2.98 Petatons), based on feats such as destroying massive meteors. While it requires a brief charge time, this drawback is mitigated by Megamind’s ability to create openings using his other tools or delegate operation of the weapon aiming to his Brainbots (also stop saying it can only target the Observatory). Similarly, B.I.N.K.E.Y. serves as another high-yield option capable of overwhelming even the more durable members of Gru’s army.

Other inventions further reinforce Megamind’s control over the battlefield. The Portal Bazooka and Porta-Prison allow him to remove targets from the fight entirely via containment or vague banishment, bypassing durability by isolating threats rather than destroying them outright. The Magnetic Helmet provides a direct counter to Gru’s reliance on gadgets by stripping him of his equipment (whilst also being able to use a weapon, unlike Grus Magnet Gun), while the Disguise Watch introduces a psychological angle, enabling Megamind to manipulate the Minions—whose loyalty has historically been inconsistent—into turning against their own leader.

Perhaps most significant is the cloning machine. Unlike simple duplication, this device allows Megamind to create copies of himself or others with modified attributes, potentially enhancing strength, speed, or even abstract traits like luck. This not only increases his numbers but also ensures that his win conditions can be applied from multiple angles simultaneously, making it exponentially harder for Gru to counter every threat at once.

Even Gru’s most dangerous tools can be addressed. The Zodiac Stone is deadly, but the targets still retain their own intelligence (plus the Brainbots can always grab the Stone) and isn’t as effective as straight up disintegration. Plus, Megaminds Jello-O Device is clearly a lot more effective. The Reality Warping Remote, while undeniably powerful and can mess with Megaminds tech, is limited by the need to aim and connect with a target, something that becomes increasingly unlikely against a faster opponent, hell its ‘reality warping’ is not officially labelled, it may not be able to go beyond transmutation which can be interfered via the army grabbing the remote. Now, it removing stuff like the Death Ray is crucial, but given its just a satellite it wouldn’t be too noticeable. Similarly, devices like The Joystick or Atomitator, while potent, are constrained by the Joysticks single-target nature and vulnerability to interference from Megamind’s army (or his voice with the Joystick), and whilst the Atomitator is effective, it can also be escaped via vague means, and having some flying Brainbots sucked in with Megamind is a clear and effective counter as Gru had similar means to escape.

Taken together, Megamind’s arsenal is characterised not by sheer quantity, but by the consistency and immediacy of its win conditions, many of which can end the fight outright if applied successfully. However, it can be argued that things could be tied-up here if you wish.

Tertiary Factors:

Both combatants are undeniably geniuses, but Team Megamind places emphasis on how that intelligence is applied and augmented during the fight. Megamind’s baseline intellect is already comparable to Gru’s, as both have demonstrated the ability to create advanced technology from a young age and adapt to complex scenarios. However, Megamind possesses a unique advantage in the form of the Intelligence Booster, a device capable of dramatically amplifying cognitive ability in real time.

This effectively removes any ceiling on his strategic capacity within the context of the battle. While Gru remains highly intelligent, his capabilities are static, whereas Megamind can continuously improve, allowing him to outthink and outmanoeuvre his opponent as the fight progresses. This becomes particularly important in a matchup defined by numerous interacting gadgets and potential win conditions, where rapid adaptation can determine the outcome.

Although Gru is often credited with greater combat experience and physical skill, these advantages are less impactful in a fight that is largely dictated by ranged weaponry, automation, and large-scale interactions. Megamind rarely engages in direct hand-to-hand combat, instead relying on his inventions and planning to control the flow of battle. His experience facing opponents like Tighten—who vastly outclass him physically—demonstrates his ability to compensate for disadvantages through strategy and resourcefulness.

Additionally, Megamind’s intelligence is effectively distributed across his army. The Brainbots act as extensions of his will, capable of independent action while still contributing to a coordinated strategy. This networked intelligence further amplifies his ability to manage multiple threats simultaneously, something Gru struggles with when faced with overwhelming numbers or faster opponents.

Armies:

The comparison between the Brainbots and Minions is often framed as one of quality versus durability, but for some of Team Megamind, the Brainbots are seen as the more effective force overall due to their speed, coordination, and versatility in execution. While the Minions may outclass them in raw survivability, this advantage is undermined by their lack of intelligence and susceptibility to manipulation.

The Brainbots operate at FTL reaction speeds, allowing them to engage targets, deploy restraints like the laser-cage not even Doppler could escape, or self-destruct before the Minions can effectively respond, and with their potentially superior numbers, this is crucial. Their ability to fly, coordinate in large numbers, and utilise tools like energy cages or containment fields gives them a level of battlefield control that the Minions cannot easily replicate. Even if individual Brainbots are less durable, their sheer numbers—often cited in the tens or hundreds of thousands—combined with their ability to act in unison, allow them to overwhelm slower and less organised opponents.

But wait! If the Minions just take durability why does this matter? Well, there’s an argument they don’t via the games. Megaminds basic weaponry can harm his villains, and the Brainbots take multiple shots to be destroyed, implying some level of relativity. Given where Team Megamind places Megaminds stats, this means the Brainbots, from a numbers perspective, take durability over the Minions.

Moreover, Megamind’s additional tools further tilt the balance. The Disguise Watch can exploit the Minions’ lack of discernment, potentially causing them to attack Gru under false pretences. The Portal Bazooka and Porta-Prison can remove key threats, such as the Mega Minions, from the battlefield entirely, neutralising some of Gru’s most powerful assets without needing to destroy them. Despite that, it is acknowledged that Mel is capable of wiping out the army, but given the Brainbots reaction timings this is unlikely. Hell, the Death Rays potency is far greater, so would win the beam clash. In relation, the Minions’ golden shields would negate any physical stat difference, but they obviously don’t last forever, plus even if they activated it to save them from the Death Ray, they couldn’t react fast enough to do so given The Death Ray is Light Speed. Lastly, if you want an actual counter to the Mega Minions, Megamind has a few power-removal tools on hand. Speaking of on-hand, a lot of The Minions' unique weapons like the transmutation wand belong to a SINGLE Minion, meanwhile the Brainbots all possess their abilities like the laser cage, meaning one coordinated offensive against the Minions can effectively shut most of them out the fight without hax, even negating any cloning gun strategies due to them not being able to break out without the Mega Minions.

The cloning machine once again plays a crucial role here, enabling Megamind to continuously replenish and expand his forces. Unlike the Minions, whose cloning gun wasn’t deliberate in the first place, the Brainbots and Megamind himself can multiply and increase stats, creating a scaling advantage that becomes more pronounced over time. Even the Minions’ Facebook-page number interpretation is debunked by Rise of Gru, so the Brainbots may actually be superior numbers-wise.

Last but not least, The Jello-O Device, its vagueness is acknowledged. However, he has still ‘accidentally’ used trump cards before, like Metro City, this could be a similar case. What this means is that Megamind has transmutation hax that not only massively exceed Grus, but would completely turn everything in the area into Jell-O, including both armies (a wins a win look at Might Guy). So even the transmutation wand the Minions have is outclassed.

While the Minions’ durability ensures they are not easily eliminated, the combination of speed, control, and strategic application gives Megamind’s army the edge in terms of practical effectiveness in combat.

Conclusion:


Advantages:

  • Far more Durable.
  • Closes the Power gap with Mechs, Tighten DNA and Metro Man Suit.
  • Much faster even with lower interpretations.
  • De-Guns Existence Erasure > Transmutation.
  • De-Gun can target multiple opponents unlike most of Grus on-hand weapons.
  • Death Ray > Mel
  • Better psychological tricks via De-Gun and the Watch.
  • Portal Bazooka has no counter (outside of stealing it) unlike the Atomitator.
  • Theoretically can transmutate entire battlefield.
  • Higher raw intellect.
  • Just as strategic.
  • Unlike the Minions’ cloning, Megaminds can increase stats, including luck.
  • Faster Army.
  • More coordinated army allowing them to set up a laser-cage strategy.

Disadvantages:

  • Far less powerful on his own.
  • Overreliance on key equipment.
  • Death Ray still requires charge time (although given its a satellite Grus army may not notice it, its not The Death Egg guys).
  • ‘Reality Warping Remote’ can remove everything one at a time.
  • Jello-O Device is vague.
  • Minions can be argued as more durable then Vectors feat given their cartoony nature.
  • Mega Minions > The Army in raw power. 
  • Minions’ Golden Shields make them invulnerable for a little bit.

When all factors are considered together, the outcome of the fight is ultimately dictated by the interaction between speed and win conditions. Gru possesses powerful tools that could theoretically end the fight, but nearly all of them rely on successfully targeting an opponent who is significantly faster and supported by an army capable of interference.

Megamind, on the other hand, operates with a consistent advantage across multiple fronts. His superior durability allows him to survive attacks that would incapacitate Gru, while his speed ensures he can act first and control the pace of the encounter. His arsenal is filled with options that can end the fight quickly and decisively, many of which bypass traditional durability entirely. Meanwhile, his intelligence and army provide the support needed to apply these tools effectively, even in a chaotic battlefield.
 
Gru’s advantages—while real—are not reliable enough to overcome the systemic advantages Megamind holds. The speed gap alone forces Gru into a reactive position, where he must play perfectly to secure a win, while Megamind is afforded multiple opportunities to succeed.

Overall, Megamind’s superior speed, durability, and consistently applicable win conditions allow him to win the majority of scenarios, even if Gru can claim victory under specific circumstances. In the end...Megamind Rules!
 
The Winner is Megamind (High Difficulty)

Final Tally:

Gru -  Crocodile, ManOfAction (everyone below me is wrong), MiaMagic (3)

Megamind -  Bridgette, Conde, El Cato, FinalCometVA, Hybrid Epsilon, Mugen Kage, Radiant Claire, TheDrunkGiraffe, Windindi (9)


Image by FinalCometVA

And that’s a wrap on blog 3! This took way too long in fairness but I’m happy with how it turned out, so shoutout to everyone involved! As per usual I will be making a video explaining my side of things.

Truth be told this debate can go either way, its easy enough to argue one side over the other, I could easily argue for Gru if I felt like it. I guess one of the big struggles I faced was deciding how to even decide an army fight like this? How much do armies REALLY contribute to a debate between Gru and Megamind? Bowser and Eggman? Etc. Does the leader have to die for it to be quits or does everyone need to go? I’m probably overthinking it.

Who do we think will win the Death Bat-Gru. Lmao. We prefer not to look at things how G1 do and instead look at it from a perspective outside of Death Battle, but giving it some thought they’d likely ignore Doppler and just have the minions be the best thing in Grus arsenal, as well as tie up abilities and trump cards (incoming Megamind intelligence pity category).

Will I make a debunk on the channel if this is the case? If I’m desperate maybe, not like this isn’t one of the closest fights in a while tho, Gru wins this 40/100 times imo. So yeah, wont be mad if our blogs is ‘wrong’.

Also yes I'm aware last minute about the short released a few days ago, yes the feat in it is neat, no nobody scales (thank god).
 
I will of course be making this into a video on my channel - https://www.youtube.com/@thedrunkgiraffe8312 

Next time should be exciting, as we’re diving back into the autism pipeline for a 2nd look at Sonic VS Pokemon! It’s Kyogre VS Chaos!

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